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waznpride

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Everything posted by waznpride

  1. Are you sure your passives aren't working as intended? Many, if not all, passives have been redesigned to only work in the tree/stance, thus breaking most hybrid builds completely.
  2. ^This. OP, You remember last time they had a patch on PTS? There were updates and rebalances almost every day. These are the initial patch notes, nothing set in stone. So stop with the "WAAAAA BIOWARE SUCKS" threads and actually get on the PTS and give constructive criticism about what should be changed before you comment on theoretical changes.
  3. This change would give me a reason to go back to PvP. I grinded out WH on my Main many months ago, and didn't bother with the EWH grind because I was solo queueing and getting facerolled by premades all day. So when my 3rd toon recently hit 50 (leveled 10-50 on pvp only), I didn't want to bother with PvP after 50 because the gear gap would have made things frustrating (and being a fresh 50 healer commando, I was just a sitting duck in every situation), so I didn't bother with PvP after 50. So once this change hits, I think I can finally give PvP a shot and hopefully not get facerolled every match and have some actual skill-based combat instead of gear based.
  4. All PvE only skills like headshot and eviscerate were removed from all classes. And honestly, they were only used on trash mobs in FP/OPS because you couldn't stun/incapacitate/slow any bosses anyway. They were a total waste of money/quickbar slot for 95% of all situations.
  5. waznpride

    Jug changes in 2.0

    Saber/normal attacks deal Energy Damage. Force damage is all force attacks/tech attacks (i.e. if it doesn't say energy or physical damage, it's force damage). No battlecry for tank? Well, that nerfs sonic barrier hardcore! And Tanks use ravage more than rage jugs anyway. Alacrity affects GCD and instant skills now, so Chilling Scream is the same with some alacrity. I'm sad about the shockwave stuff. Now my full tank jug cant hybrid into soresu rage spec when PvEing...but maybe the instant stacks with sunder combined with the new crushing blow will give me more damage.
  6. Offhand because you get a free armor set (although it is bad). With full coms, you can get some WH pieces too, like an ear and implant
  7. For my sin, I choose HK-51. But before that, I rolled with Ashara or Talos for when I needed heals soloing heroics. Not sure who I'd use for my sorc, probably Khem like most other sorcs.
  8. I play and speced Immortal Jug. In the pre-EWH days, anything lower than WH armor you were super squishy, but once you got that WH set done and augmented, you actually start seeing normal damage numbers. And with WH, you team up with a decent healer and you both never die! Not to mention, Immortal jugs are excellent at their job: keep people alive and control the battlefield and not dying (very easily). Immortal Jug in pvp is totally underrated. You get Backhand (4 second stun), Invincible (40% damage reduction for 10 sec), Force Choke doesn't need to be channeled, Smash that adds 4 stacks of Armor penetration, free Chilling Scream (reduce movement by 50% for 9 seconds) and a 0.5 quicker GCD.
  9. Did I just read an.....ESCORT QUEST in my PvP arena????
  10. Shock! You can trade in WZ coms for RWZ coms starting at lvl 40! So you can *shock* get EWH and WH gear by the time you hit 50! ZOMG! Pre-EWH, I leveled my Commando from 40-50 with only Warzones, so I had enough RWZ coms to buy a WH weapon and offhand as I hit 50. So....STOP WHINING!
  11. As a straight male I have to say....WANT! I already got my BT3 Sentinel with the covert torso and pink-purple lightsabers....so why not make my "Gay he-man" transformation complete! I need a man thong to complete the look!
  12. TL;DR. So wait, you want to combat and deter twinks by.....making twinks?? Logic is not strong in this one. And what someone else said, having a 4 man premade leave a warzone REALLY screws over your team more than enemy twinks ever can.
  13. I actually suggested this previously where the role selection on Group Finder should be unchecked for all by default, so dps wont queue as tanks and vice verse (or healers queue as dps and vice verse).
  14. 18/23 is like....Huttball master spec. I still prefer full Immortal because I enjoy the "try an kill me" mentality while just jumping around the map and spamming controls that you get from the higher tier Immortal. I think the OP was talking about leveling from 1, so with that in mind, go down Vengeance first then finish up with Immortal. Personally, I leveled to 40 in Vengeance, then I respeced to full Immortal and finally felt like a true tank.
  15. Jugs can power through the PvE content a lot easier than maurs/sents due to many more defense CD and survivability, but early levels will be tough because your damage wont be as high as maur/sent. PvP wise, Jugs rule the field. If you Immortal spec in PvP, you will not be disappointed. Easy defense medals, soak up tons of damage and with a good healer, you'll rarely die. But of course the downside to Immortal spec is the fact that you barely do any damage. But once you learn that you go more for protection, slows, stuns and leaps, your role will be about control and controlling the battlefield. Vengence spec is great for bleeds and constant dmg, while also having enough survivability from passives like Unstoppable, and free Smash! Or you can go super easy-mode and level/pvp in Rage. You have ultra powered Smashes, pure spike dmg. I say, try each spec at lvl 21 (grabbing your new T3 ability) and find out which playstyle fits you.
  16. Assassins are good for objective play and team support. Also, popping in and out of stealth can get annoying for your opponents. PT are good for AoE dmg, high ranged spike dmg, and is fairly simple to learn. I'd try both and see which one you like more, ranged or melee.
  17. Since there are no real topics that these suggestions fall on, I would like to address 2 concerns that I've been having. 1. Make the group finder roles toggled OFF by default. I've run many Group Finder runs where people would queue for a role (such as healer) when they are spec'd for dps and don't use a single heal. By having these options off by default, it reduces the pain and agony of having people take up other's time by not fulfilling their role. 2. The new smash animation for Sith Warrior is nice and fast, but the 1.5 second stun caused by it (for pve only) is not long enough to clear the GCD and be able to use Pommel Strike. My suggestion is that the stun is increased to 2 seconds so there is sufficient time to use Pommel Strike on the enemy without having to burn a longer CD stun (Backhand/Force Choke, Intimidating Roar).
  18. I would want to reroll on Fatman...but it's and East Coast server and I don't want to deal with bad ping....
  19. Unlike other people, I have no friends that play anymore or even during the hours I play, so I have to queue solo. I'm not a pug baddie. I know what to do, I even can rally pugs to victory. So I guess the simple thing is: work on communication skills and your pug wont suck
  20. I would like to make some suggested changes to the warzone queue: 1. Add a timer to how long you've been queued. Sometimes that's sad, but I'd like to know. 2. An estimated wait time. Though with low server populations, that time would probably be infinite. 3. An option to make your screen flash when your warzone queue pops. I often queue while sitting afk on the fleet with the game windowed in the background, so I have a good chance to miss the queue pop because I don't have any visual ques. (yes, I know I can just make the sounds continuously play while minimized, but I want to be able to hear my other things while minimized.)
  21. TL;DR I support server merges. Even with the recent WZ daily/weekly changes, the queue times are terribly long at all times because people lose once and don't re-queue. Which then forces me to PvE instead and try to earn some money, but with the low populations, there is no reason to even put anything on the GTN because there is no one to buy anything either. My suggestion is: Merge similar low population servers (PvP with PvP, PvE with PvE, RP with RP). There are so many servers at launch that spread the community out, but each server had their own batch of unsubbers, causing their servers to equally decline. With server merges, name changes should be handled similar to Aion's server merges: Whoever came first keeps the name. But be more friendly about it asking both parties if they are willing to change their name (for free, of course).
  22. So basically, you rage quit at the first sign of trouble. That is why OP made this post, for people like you.
  23. It's not good for a vigilance guardian because your only force skills are sweep, storm and dispatch, so adding a 2-6% extra crit chance for skills you can already spam wont make too much of a difference in the long run. Even if you were speced Focus, this wouldn't be THAT much of a priority because you'd get exhaustion as another force skill. SW/JG don't have that many force skills in PvP. Now if you were pure PvE, I'd put points into Insight because you got a pair of PvE only force skills that are killer.
  24. I want to sex change my male trooper to a female for 1 reason: Jennifer Hale. I don't want to/don't have time to spend the time to gain back the levels and crew skill levels. Maybe I'll just keep playing my Main and Alt, buy species unlocks and such and then start over when I someday get time...but until then, SEX-change!
  25. I'd say take out 1 point from Victory Rush and Defiance, then add 2 points to Dust Storm and 1 point to Momentum, and 2 points to Accuracy. In Shien form, I'm sure your rage generation is not suffering enough that you'll 100% need the 1 extra rage from a sunder. And getting 2 rage from Defiance is good enough, especially when you are full rage and you get KD and the extra 4 goes to waste. Dust Storm is a must because you are already spamming your free Force Sweep, so why not gimp your target's accuracy while you're at it. 1 Point in Momentum gives you 50% chance of a free Blade Storm, which is key for an extra burn effect from Burning Blade. Finally, the 2 points in accuracy are always a good idea. More accuracy = closer to 100% melee/110% force = more dmg on targets.
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