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Stavroz

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Everything posted by Stavroz

  1. That's true but i would like to see MVP take on a Don't Panic team of Fusebox in his Scoundrel, Tarowar on his Sent, Ant on his Sent and Wrucks On his guardian, While running Merc heal, Sin tank, and double OP dps (not hybrid heal lol spec to go to the sudden death) I am sure it would not go down so well. Having said that you guys are good enough to get away with this set up against 95% of teams but when playing against similar skill opponents your team makeup is going to make a difference. IMO there is not one BEST team make up but the double mara jug tank op healer is the easiest and most straight forward make up. Imo other good make ups are Dong cleave set up Healer :OP Tank: AP PT with Ion cell (is a dps that can tank) DPS: AP PT DPS: AP PT Healer :OP Tank: Jug DPS: AP PT DPS: Mara Healer :OP Tank: AP PT with Ion cell (is a dps that can tank) DPS: Mara DPS: Mara Healer :OP Tank: Jug DPS: Mara DPS: Sniper Healer :OP Tank: Jug DPS: Mara DPS: Sniper Healer :OP Tank: Jug DPS: Mara DPS: Jug Then we have team makeups that work but have a higher skill cap (ei great players can get great results out of these classes but being "good" at these dps classes in not good enough for these setup) Healer :OP Tank: Jug DPS: Merc DPS: Mara Healer :OP Tank: Jug DPS: Sorc DPS: Mara Healer :OP Tank: Jug DPS: Sniper DPS: Sniper Healer :OP Tank: Jug DPS: Sorc DPS: Sniper Healer :OP Tank: Jug DPS: Sniper DPS: Merc Healer :OP Tank: Jug DPS: Mara DPS: Sin Just my opinion
  2. I hear your pain but to be fair...... The forum fallout over the "perception problem" comment prompted almost immediate changes and significant for that matter to pyro/assault defenses. Coupled with the great changes to tactics/AP vang/pt dips is in a far better place. In fact AP/tactics is a very real viable contender in arenas. And while BW ridiculous '"heal to full" comment was one of the stupidest things I and many have ever heard the real problem with sage/sorc dps is that rage/focus mara/sents are just too much to handle and there is no reason to take them over these smash monkeys. The problem does not lie with the sage/sorc. The problem is that sent/Mara just has every tool to annihilate them in a group setting and just outperform them in almost every way, dmg output and survivabilty. Tone them down and that problem no longer exists. The sage/sorc would need no buffs. So while I am not holding out for a miracle I foresee slight buffs to scoundrel dps and slight nerds to Mara sents. One going up and the other going down will close the gap in class v class viability.
  3. If concealment or leathality can not survive more then 45 seconds at a time in a wz then i am sorry its either a L2P issue or your tanks and healers are crrapp, in witch case not many dps classes are going to last more then 45 sec except maras. As for the 45 seconds that is dodges effective cool down with the scramble talent in a real pvp scenario.
  4. We are concerned that Sawbones/Medicine survivability is probably a little bit too good, which means any survivability we give to Scoundrels/Operatives cannot be made available to the Sawbones/Medicine specialization. To address this, we may consider moving some Sawbones/Medicine survivability skills over to the Scrapper/Concealment and Dirty Fighting/Lethality specializations (as part of a skill trade), but we do not currently have any details to share about what these exact changes may be. The only logical change would be to move scramble/evasive Imperative to the DPS trees...and put them up high. This is a good change. I agree it does not address every issue but it def is a step in the right direction and solves part of 2 problems(DPS and heal spec issues) with one change.
  5. Stavroz

    Wildstar

    Fair enough but i heard that there are single target moves in addition to the Telegraphs and from looking at the videos on game play alot of the melee abilities are very short range Point blank AE. SWOTR has a very forgiving melee range. In fact once ravage/master strike starts your target can move almost up to 10m away and still be hit by the subsequent channel ticks. U say you have played the beta and i respect your opinion as i know you are a competitive PvPer in arguably the top guild but i will also reserve judgment till i play the game as well as let the game progress a little further into later Beta's where i am sure many things will be re adjusted. Perhaps it will be as you say though. A **** AE fest that will be just one massive cluster ****. I can't really comment on something that i have not tested myself.
  6. Tank Mara? 20-39 bracket? We talking about the same game?
  7. Beta player also and I have never seen anything like this and I have the added disadvantage of playing with 200ms from australia to the bastion. Even when playing on PoT5 with 300ms I don't get it. It must be a hardware issue or something on your side bc we all access the same client and server but only some get this.
  8. Stavroz

    Wildstar

    Maybe, maybe not. Just like ppl hype up games only to be dissapointed *cough* GW2 *cough*, Wildstar is in closed beta atm so its hard to say what direction it will take in its evolution. Also from everything i have read max lvl is 50 but the current Closed beta phase is only maxed at 30. U can't make a truly accurate assessment on a games endgame pvp based on such a small level, with out max skills, gear, talents, milestones or what ever system carbine will use. I will say this though Carbine has shown that they take beta player feedback very seriously and have made changes to their game. THey have overhauled the Milestone system. They have increased the LAS number from 7 to 8 and have stated that they are not opposed to changing that again. I Understand that telegraphs for dmg and AE healing may not be everyones cup of tea but whats the difference between that and Smash, Pulse cannon, Kolto cloud, Salvation, Kolto bomb all bread and butter moves for their respective classes that are AE? I realize that Carbine's system will be more AE/telegraph inclined as a majority of abilities but from reading devs feedback and looking at vids of game play some abilities are single target also. It should not be that hard as the beta progresses and they receive feedback to re adjust some abilaties so its not a simple matter of 100 decals and a telegraph fest. But who is to say..its still early i think.
  9. Stavroz

    Assassin spec

    The best spec is reroll a warrior on Korriban and at 55 go Rage. Best spec for a sin hands down.
  10. Stavroz

    Wildstar

    agree to the point that they set the standard for what all MMO's should have at a bear minimum as content for customers. -Crosserver bg's -Group Finder -PROPER ranked arena's and WZ -Multiple sized end game raids and dungeons, From max OP/raid size to 1 group sized and everything in between -Account transfers -A client that can handle more then 40 ppl without dropping massive amounts of FPS - Account wide legacy not just server - Open world pvp - more then 1 months worth of content at release these are basics that to this day MMO still are not getting right, inc SWTOR.
  11. I agree with this however there is not having perfect balance and having terrible class balance and devs that are not in touch with their community. BW devs simply have neglected many aspect of pvp and its very poor imo. The game is not massively imbalanced but it has issues that have been outstanding for over a year for some classes that have not been addressed. That is poor imo.
  12. Nope If you take taunts away from dps tanks then you need to take away healing for DPS healers and DPS abilities from healers. Taunts are strong i agree but they are not the problem with any spec of dps. The OP makes some decent points but also makes some silly points. Effective dps wins games as much as effective heals and tanking. Without proper dps you simply can not kill a team so you can't take a node. If a node gets ninjed 90% of the time its b/c the node guarder was the wrong class or has no idea how to defend a node. OP is right though that a smash mara has great offensive capabilities coupled with excellent defensive abilities making them more powerful the Juggs which is what really makes the class OP.
  13. While there are issues FF14 just started and judging from reports it had a record breaking opening. Servers are all full with que times to get in and all digital copy sales have been suspended. I would venture a guess that many have gone to try it and many will return just like they did for GW2. FF14 has no PvP so I am guessing it will get old very fast.
  14. If you are taking too much smash and other AE dmg then you are playing the wrong talent spec. Part of the problem with tank shadows is that full tank is a terrible spec for high end pvp. Its actually pretty ridiculous that the best talent spec for tanking is a hybrid 23/21/2 spec. Now if you don't know the spec you are prob wondering why would i put 21 points into a dps tree. Simple...the tree gives your tank more survivabilty then the tank tree. The talent Masked assault in infiltration tree makes Black out give you 25% less dmg (like battle readiness in tank tree) for 8 Seconds. It also gives you the same effect when exiting stealth so you take 25% less dmg for 8 seconds after exiting stealth. Further more when comming out of stealth not only do you get 8 seconds of reduced dmg it also resets the Black out so you can then use it again. Basically this turns your Vanish into a defensive cooldown when taking too much gaurd dmg. Use black out and take 25% less dmg for 8 seconds. Then vanish and you will immedietly be taken out of stealth by guard dmg but now you are taking again 25% less dmg for another 8 seconds and you black out is reset at which point you then can use it again b/c it has been reset. That is 24 seconds straight of 25% less dmg, if you choose to use it like that...or of cource you can use the cool downs more strategically. Next in the Infiltration tree is Fade. Fade reduced the cooldown of black out by 15 seconds so black out now is on a 45sec cooldown. In addition fade makes you take 30% less AE dmg so where you were eating 7k smashes in the Full tank spec you are now eating 5-6k smashes. Big difference. Now having said all this the shadow is still a bit weak. Why? Well while we can pop cooldowns that can give us large periods of taking 25% less dmg our base mitigation is trash. 34% in full conq. So even though we can pop a lot of 25% less dmg cooldowns (black out and battle readiness) our dmg mitigation only goes up to 59% while under these effects. Considering Vanguards and Guardians run around as default at about 52% mitigation our survivabilety is pretty laughable in comparison. So basically we have to use defensive cooldowns to get 7% more mitigation then the other 2 tanks at default. This is the real problem with shadows. Our base armour needs to be raised to 40% as default with top tier pvp gear.
  15. How bout giving bacta infusion a secondary effect like all friendly targets within 10 of target healed receive 50% of the effect of bacta infusion. In addition give kolto bomb 1 extra tick. Would this solve group healing?
  16. What i want to know is where in the 3 questions is the nerf *********** op healers? Granted there are issues with the DPS that need to be addressed but healers in comparison to sage/sorc and Mando/merc needs to be addressed.
  17. Well i guess the longer you stay alive and are in the fight the more overall dmg you do.... But it terms of burst no change yea There is nothing wrong with Sages/sorcs. The problem is smash maras. If they get a nerf then they are brought down to the lvl of other classes and no need for buffs.
  18. Looks like there was no perception problem after all. Good news to be honest. Some nice improvements to survivabilty. Considering Adrenal rush gets the active cooldown reduction talent its a very nice change and well deserved.
  19. Copied from the dev tracker. Some nice adjustments to survivabilty. Hey everyone, I spoke with the combat team about your concerns and they are going to make some changes to Vanguards and Powertechs. Please check out the more detailed response below, including Patch Notes, on the changes. Please keep in mind, these Patch Notes are subject change. We have been keeping a close eye on the PTS forums and the responses to the Vanguard/Powertech Top 3 thread, and we will be making some further changes to Bounty Hunters/Troopers due to some of the feedback that has been given. We received some feedback about being executable while Adrenaline Rush/Kolto Overload is active, so we have decided to change the health threshold trigger for Adrenaline Rush/Kolto Overload to 35% (up from 30%), moving it outside of execute range. Adrenaline Rush/Kolto Overload is not intended to make you immune to damage or death; however, this change should make Bounty Hunters and Troopers a significantly less attractive target while Adrenaline Rush/Kolto Overload is active. This change is directed at boosting the survivability of all four Bounty Hunter and Trooper advanced classes. It was also mentioned that we might be stealthily trying to nerf the Assault Specialist’s/Pyrotech’s ability to slow by unlinking Sweltering Heat from Plasma Cell/Combustible Gas Cylinder. That was not our intention, and we will make it so that Explosive Surge/Flame Sweep also triggers the slow effect from Sweltering Heat. We also received plenty of feedback that Assault Specialists/Pyrotechs have very low survivability and that Degauss is just an inferior version of Hold the Line/Hydraulic Overrides. In response, we will be changing Degauss to grant 12.5/25% defense chance for 6 seconds when Diversion/Chaff Flare is activated. We will also boost the Adrenaline Fueled/Automated Defenses skill by adding 15/30% damage reduction while Adrenaline Rush/Kolto Overload is active – making the ability even more effective for Assault Specialist/Pyrotech Vanguards/Powertechs. All of these changes should make it onto the PTS in an upcoming build, so feel free to try them out at your convenience. Patch Notes: Bounty Hunter Kolto Overload now triggers at 35% health and may heal up to 35% of max health (both up from 30%). Powertech Shield Tech Coolant now allows Kolto Overload to heal you beyond 35% health (up from 30%). Pyrotech The slow caused by the Sweltering Heat skill may now also be triggered by Flame Sweep. Degauss has been redesigned: Activating Chaff Flare increases your defense chance by 12.5/25% for 6 seconds. In addition to its previous functionality, Automated Defenses now also increases damage reduction by 15/30% while Kolto Overload is active. Mercenary Pyrotech Degauss has been redesigned: Activating Chaff Flare increases your defense chance by 12.5/25% for 6 seconds. Trooper Adrenaline Rush now triggers at 35% health and may heal up to 35% of max health (both up from 30%). Vanguard Shield Specialist Soldier's Grit now allows Adrenaline Rush to heal you beyond 35% health (up from 30%). Assault Specialist The slow caused by the Sweltering Heat skill may now also be triggered by Explosive Surge. Degauss has been redesigned: Activating Diversion increases your defense chance by 12.5/25% for 6 seconds. In addition to its previous functionality, Adrenaline Fueled now also increases damage reduction by 15/30% while Adrenaline Rush is active. Commando Assault Specialist Degauss has been redesigned: Activating Diversion increases your defense chance by 12.5/25% for 6 seconds.
  20. Ye he pops into our TS as well. He is always hanging around which means he will be back.
  21. Tactic vang/AP PT are not out performed in arenas by slinger/snipers. Part from that yea snipers are better then the rest but not by the same margin as smash mars trumps all other dps classes. Even in there current state other dps classes are not at such a significant disadvantage that it's simply not worth taking them over snipers/vangs like it is now with maras.
  22. He has quit at least 4 times to date. If they buff mercs/mandos heals post 2.4 he will be back on faster then a 16 year old on a his dads porno stash.
  23. Zirx was playing with MVP on imp and Don't panic on rep
  24. Its not even a contest Harbinger is like the special olympics after the special olympics. What ever good guild were there transfered off long time ago. Breakfast, Rock bottom etc
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