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Taroen

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Everything posted by Taroen

  1. Incorrect. Currently you *might* get to use your medpack 3 times tops in any long fight. Yeah, that's really game breaking there. If you can't see that Bioware is trying to make encounters more difficult by nerfing player abilities instead of enhancing the encounters themselves, I don't know what to tell you. But I know that you'll buy into anything that they say.
  2. I'm a biochem and still have my Rakata reusables on the PTS.
  3. I'm pretty sure people were calling for harder CONTENT... It probably never occurred to them that Bioware's idea of making content harder would be to nerf player abilities into the ground, and leave the actual content difficulty unchanged.
  4. Sorry, dude... That's not what you said at all, and you know it. You need to stop taking it personally. I've seen both sides of it. As a Sorc main, Juggs and PTs are my most feared enemies, and on my previous main (Guardian), Sorc/Sage are usually a pretty easy kill.
  5. Misunderstood what you said about the dying part. =P So, starting on equal footing, with everyone's cooldowns up, in a 1v1 match, you feel pretty strong against a Sorc, yeah? BTW I'm not at all making the case that this would make Juggs OP in any way, shape or form. Some classes SHOULD be anti-class to others. My reason for asking is that this guy in another thread keeps trying to say that Juggs have no chance against Hybrid Sorcs.
  6. Well... Them running away doesn't leave you dead... So, not sure about that being a loss =P Any of you regularly get killed by hybrid Sorcs..? This guy is claiming that hybrids own Juggs.
  7. Okay, so what if you don't have your CDs up..? How do you see it going then..?
  8. Thank you. Basically my experience, as well... Anyone else..?
  9. I have a 50 Guardian, but my current main is a 50 Sorc. I'm given to understand that there are very few (if any) differences between Guardian and Juggs. Given the utility of my Guardian, I usually don't have any problem locking down Sages/Sorcs until I can kill them with my (admittedly) relatively low DPS. My question is this, to settle a bet... Do you guys have serious problems taking out Sorcs/Sages, as things stand now..? Beit hybrid Sorcs or healers... Anyone..?
  10. I'm starting to feel the same way. I've been an ardent fan of this game for a long time, and now I feel like Bioware is showing just how novice they are with over-reaching changes. I don't want to see radical class remakes with every patch. If I wanted to play a different class, I wouldn't have rolled the one I'm currently playing. For the record, I have rolled every AC in the game to at least 25 (except for assassin and shadow which was to 16 or so) and have three 50s. I like most of the classes in this game. But I won't be hanging around if Bioware's notion of creating class balance is to over-correct and then re-correct and radically change class mechanics every couple of months.
  11. Taroen

    RIP Sorcs

    Get real. The best Operatives and Mercs were already able to match the best Sorc healing output. Aside from removing double-dipping, this nerf is insane. You little forum trolls that cry about how OP Sorcs are have obviously never played one.
  12. Past patches would indicate that they won't, no matter how many people are on the PTS telling them that they need to.
  13. Taroen

    RIP Sorcs

    It might seem reasonable if they had ever changed the notes from PTS prior to moving it to live in the past... Have they... Ever..?
  14. You're wrong. Healing Sorcs got nerfed to high hell and back, and I was one that considered double-dipping to be an exploit, and refused to use it. So, it wasn't only the hybrids that got nerfed. Not by a long shot.
  15. How many times have you seen them make revisions, much less major revisions, to patch notes once they've hit the PTS?
  16. They didn't have to bother so much with the gear design, because everyone is just going to rip the mods out of them anyway to put them in orange gear with augment slots.
  17. Pretty sure social requirements for speeders were removed with the last patch... I could be wrong, though.
  18. Right... so they should have multiple maintenance windows and staggered patch updates so that your personal play time can be accomodated... Every maintenance period hits during my normal play hours, but it's only 4-8 hours tops, one day a week. Be honest, if they staggered the updates, you guys would be upset because US-based servers were patched first. Clearly favoritism, right...? So unfair! It's better to keep all of the servers on the same maintenance schedule and patched equally. Bioware has chosen to do it at overall off-peak hours. They aren't off peak for me, or maybe for you, but that's the breaks.
  19. Yes, yes... I am fully aware that you guys think you are the voice of the vast majority based on a poll taken by roughly 200 people for a game with a subscriber base of 1.7 million. You can claim over and over that you represent the majority, but that doesn't mean that you do, or that you would be correct, even if you did.
  20. I'd be perfectly happy with standard log systems that give people the option to opt out of it. What Bioware seems to be proposing is a bastardization of a lose/lose situation for most everyone. Oh, and it is neither elitist, nor incorrect... and you know it.
  21. "collateral damage"... LMAO!!! Such as someone else being able to see that you're awful, right..? =P Really, though... If people are so happy with the way they play, why... WHY would they care what someone else thinks? Insecurity is NOT a good reason to block people from having useful tools.
  22. Because the two most often repeated claims from people who don't want anyone to have normal combat logs is that they will either be used by people to mock others for low performance, or used by people to kick others from raids. That viewpoint only gets solidified by the people that it has happened to in the past, and those people certainly don't want metrics, and especially don't want THEIR metrics to be group wide, because... oh... Could it possibly be because they won't meet someone's expectations and not get invited, or even *gasp* mocked by some jerk...? It's not elitist to point out that most of the people fervantly against metrics are afraid of the results. If you go around mocking someone for poor performance, you're a jerk... But dropping people from raids when they're not performing is not elitist in any way... It's most often a necessity. So, yes... The perception is that people who don't want to see the data don't want to improve, because there is only so much you can improve without it.
  23. We already pay the price tag at $60+ for the game and $15 a month. Trust me, they make a profit.
  24. And, again... The metrics did not make those players bad. They just exposed them as being bad players to those of us who understand that DPS is not the be-all end-all in fights. I would work with people who have slow DPS to help them get better, but the people who are so bad that they think their "leet deeps" is the most important thing in the world would get a /gkick from me before they even finished pasting the meter results to chat.
  25. No. Meters do not make otherwise decent players bad. Those players were already bad in the first place. Players that would focus on their own dps to the point of ignoring fight mechanics are fundamentally bad players to begin with, and just as bad, or worse, than players who can not manage to bring half the dps of other players in their class/role. Metrics do not make bad players, they just EXPOSE them.
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