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Valsdad

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Everything posted by Valsdad

  1. Valsdad

    Undying Rage

    Why is it that, out of all the variables you're arguing, you aren't even considering that maybe you don't need 99% damage immunity while you're still capable of your full damage output?
  2. Someone's going to lose a finger in that mess.
  3. Valsdad

    Undying Rage

    So, like say umm.... Every other class in the game? Honestly dude, I can see why Mara / Sent needs both a strong defensive cooldown and curbstomp type dps. What I, and any other rational human being, cannot see is the need for both at the same time. There should be a choice to make: Do I not die, or do I try to squeeze out this kill?
  4. It is my opinion that you feel like you need to be led. Most individuals are perfectly content with being the soldier and shrugging off the responsibility of developing strategies on the fly. I find war zones fun, I really do. But, to me it is mindless fun and it wains very quickly.
  5. Yet you say people are quitting because they were "out-grinded", which is the entire basis of the instanced pvp treadmill. I'm confused as to what you are trying to convey.
  6. It's cool that you caught that, but I didn't throw it.
  7. Has the fact that this is an RPG (Role Playing Game) ever crossed your mind even once?
  8. It would be competitive if you had to defend every objective you made or it could be taken back. So, if you needed 5 objectives to win; by time you were fighting for that 5th one, you would be doing it with 3 people as not to lose your other ground. Or... you could systematically prepare to take them all at the same time through feints and other deceptions. I find static warzones very boring and without imagination.
  9. So, your logic is to re-enforce your opinion labeled as fact with the opinions of others? I don't believe the discussion of open world pvp being more fun is strictly limited to this one game, though. When I speak of open world being more fun, my scope is more genre wide.
  10. The difference between the two concepts you're describing is that war zones limit what you can tactically do. At the end of the day, you have to do things like control 2 pieces of land for the majority of the time, in a static / rule driven box. Number disadvantages will hurt you in that regard. Whereas, say you're down 5 v 8 in an open world environment; you can entice your foeman to the edge of a cliff and end his threat rather quickly and efficiently, even while being outnumbered.
  11. Why do you speak of your opinion as though it is fact?
  12. Those are inconsequential starting conditions. a.) Numbers mean nothing in a world that does not limit my tactical imagination b.) If I want your terrain, I will attempt to take it through deceit or force. c.) Not my concern. If my forces are late to the party, they die, then I learn how to be on time.
  13. When they other guy's forces are all dead; we win. It's actually pretty straight forward.
  14. You think you are, but you aren't.
  15. No, I want to make you think I'm engaging you on your terms and laugh as you start wondering what that smoke in the distance is.
  16. If you find yourself in a fair fight; trust that you've made a tactical error.
  17. How's that god complex working out for you? I bet you're a smash at parties.
  18. You have no point. You aren't as smart as you think you are and people aren't as dumb as your foolish assessment.
  19. Oh get off of your own perceived superiority for a second. Transferring characters is not hard. The tech to perform transfers has always been in place because the fundamental architecture of how the game operates was built to easily move and restore character data. Transferring a character is literally just a matter of executing a database string query once to back up the data and again to populate the data into another server's database. There is no coding to perfect, it's already there. Mass server transfers are being held off solely for political reasons while executives try to decide how to spin them away from their negative connotation.
  20. Scoundrels have literally been nerfed into the ground with every major patch. If you think at some point BW pulls their collective heads from their rears and pulls them back up from the cellar; then go for it. But, you should just forget they exist unless you only want to heal.
  21. They did address it. They made 2 other WZ's capable of same faction fights, thereby effectively deleting PvP for Republic players on low pop servers. I would really love to hear the logical reason for that move.
  22. Because there are none. It's very easy to understand. The population imbalance grew like a cancer and now there are no Republic characters on many servers.
  23. Yeah, rerolling isn't really an option for me. Not that I have constraints or anything, I'm just not going to do it.
  24. I wouldn't even mind getting stomped over and over by premades if I could play the damn game.
  25. This isn't a skill issue or a win / loss thing. I want to PvP, but there are no queues. When I finally get a queue to pop, we are always down at least 2 players for the start of the match. We can't play so we can't get gear and meanwhile the imps are steady beating on each other and rolling in the comms. I don't know, but I log in less and less and if a WZ queue goes over about 10 - 15 mins, I just bail out and do something else. I just wish Bioware could / would do something about the population imbalance instead of encouraging it with even more same faction warzones.
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