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Scoobings

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Everything posted by Scoobings

  1. Agreed, IMO snipers are fantastic in Huttball.
  2. Despite the heavy armor, Powertechs are still pretty squeeshy. That probably has something to do with it.
  3. I guess my mindset was more PVP. It's weird, it seems to work immediate sometimes but other times it doesn't do anything until the blue-green circle pulses out from the center. It's irritating :\ but maybe I'm the only one with this problem.
  4. The responses to this thread make my brain hurt.
  5. Apparently not because people took it.
  6. A thousand times this. Huttball requires so much more coordination than any other WZ, it's fantastic.
  7. Liar! He probably has a brain it just isn't functioning well!
  8. Some classes get the short end of the stick (like DPS ops and DPS Mercs) but in general I feel like it's really well balanced. Properly specced Sorcs, Assassins, Healing Ops, Juggernauts, Powertechs, Healing Mercs, Snipers and Mauraders do really, really well there and each one adds some utility that the other classes don't bring to the table. That's pretty damn well balanced. DPS OPs and Mercs don't bring "nothing" to the table either, it's just their job is done better by another class. They are still far from useless though and they're totally viable in huttball. If you actually feel like your class has no utility in Huttball you need to re-evaluate your strategy.
  9. Yeah, I play a little bit of a non-traditional spec so that's why I only go off of hits I take, instead of Railshots I give out. I dropped a few talents out of pyrotech so I could pick up a few utility moves that I think are more valuable (but it's opinion, all playstyle). Anyway, I forgot about the WH gun, which I don't have yet, so yeah I could see those heavy hits coming out. Honestly though, I feel like pyrotechs gimp themselves so much in terms of mobility, utility, and survivability that they almost deserve to hit like that I'd never go full pyrotech because you just give up too much to get it. Well, never say never but you get my drift Anyway, back on track, yeah 5k hits are totally possible I know. 10k hits are the exagerations. I can personally promise you that, that never happens.
  10. If you don't fight other players maybe that's why you have such a hard time with Huttball.
  11. There are a substantial amount of talents that increase the damage from railshot. Still 10k is way steep. I think the hardest I've ever been hit with a railshot is just under 4k, with 1200 expertise. I could see a 5k crit coming out on someone with no expertise. I'm pretty sure that 4k is at least with relic and probably adrenal popped.
  12. 90% is accurate if you're cookie cutter pyro tech. They get the 30% talent in pyrotech, and then they get the 60% armor pen from Prototype.
  13. Thank you! That's always bothered me. Boba Fett is super concerned and objectionary to putting Solo into carbonite because he thinks he might die and he's worth more alive. Now in any Star wars game that's the "go to" way to transport people and in the movie it was supposed to be completely dangerous and radical. OK, had to get that off my chest Back on topic.
  14. I didn't see your previous point, I started reading on the page where you were calling his math incorrect and I was merely offering you the explination of where he was coming from. He's not wrong, the tooltips are misleading. Damage did increase, but it's by an almost negligable amount (through expertise). You're right though, as it stands this patch made life tough for heals. I see that as a good thing, they were too good. You actually have to use tanks now, where as before you could just heal and be self-suffecient and if you had a tank you were neigh un-killable. Good healers, at least the healers in my guild, still do amazing. Sorcs could use a little bit of love, but other than that everything seems fine to me. Maybe a small cooldown on the sub 30% heal that OPs have (like 3-4 seconds or something).
  15. Disagree, and I play Kaeljen as my main.
  16. I like the new skills you're required to learn to play huttball. Leading passes, Interceptions, Navigating obsticles and reading your opponent's plays are just some of the things I love about huttball that you don't get in other WZs. Don't get me wrong, I love the other WZs (except civil war, that WZ can DIAF), but huttball is something different and I love that.
  17. There was no QQ before because the TTK (Time to kill) was much longer. So, 5 seconds of invulnerablility of a 20-30 second fight wasn't that big of a deal. After the changes to healing expertise etc., the TTK has dropped. Now we're looking at 10-15 second long fights. 5 seconds of invulnerability is a much bigger deal when we have this much of a shorter fight. Plus, I'm pretty sure there's always been a relatively muted complaint about mauraders in general, and specifically Undieing rage. Before 1.2 patch notes were released the nerf UR threads were starting to pop up here and there (around the same frequency as nerf PT threads). The only difference is now fights are shorter, so your invulnerability has a much higher percentage of up time in fights. If that makes sense. That's why people have a problem with it now, even though mauraders didn't really get buffed that much.
  18. Not wrong, but the tooltip is misleading. Because of the way damage mitigation is calculated, the poster you are quoting is correct. There's a thread around here that does the actual math, but the net increase of damage on someone who has equal resilience is peanuts. Quick and dirty example: Hit for 2000, with an expertise increase in damage of 10% = 2200 That hit goes to the player with 10% expertise mitigation who takes 10% off 2200 (not 2000) so player gets hit for 1980. So, pre 1.2 expertise was actually reducing damage taken. Now: Damage done to other players: 20,98% Damage reduction from other players: 17,34% Player deals 2000 damage, damage increased by 20.98% -> 2419.6 Defensive player gets hit for 2419.6 and mitigates 17.34% of that -> Defensive player is hit for 2000.04136 The damage increase is next to nothing, even though the tooltips are incredibly misleading.
  19. You're kind of silly if you don't see the value of forcing your opponent to blow his unleash ability before you've even used any of your class stuns. I agree with you in general a lot of the nades are weak, but there are a few that are really, really good.
  20. The TTK went down, which increased the value of survivability skills. Especially ones that make you near immune to damage. In a 10 second fight, 5 seconds of not taking damage is a huge deal.
  21. Just the only one who doesn't have severe alzheimers.
  22. Sweet lord that's awesome. I'm totally stealing this.
  23. Interesting question. Honestly, I like TORs PVP overall, so yeah I probably would. The only thing that might give me halt in terms of a genre shift would be if it was a fantasy MMO and not Sci-fi. Then... I dunno I might stop. I'm tired of Sci-fi. Over all though, I like the fast paced PVP of TOR and I like that it doesn't take an eternity for a 1v1 to play out. I know what game you're talking about (through my l33t Holms-like skills of deduction) and honestly while the WvW looked very entertaining, at it's core the PVP seemed slow paced and boring to me, and everything in that game, aesthetically speaking, has just been done before. The streams I watched bored me Maybe the game play will make up for that. It's definitely a game to keep an eye on because as I said, the WvW looked like it was pretty fun!
  24. Has anyone had trouble with this move lately? I'm trying to figure out exactly how this move functions but it appears to be random. It seems like it used to reveal stealth the moment you put it down, and now every once in a while it still does but I've noticed more often these days it has to do the initial pulse before it will reveal. Is the pulse supposed to happen, or is it supposed to be an immediate reveal? Also, I've noticed that sometimes it just plain doesn't destealth them at all. I've had people open on me by running through my scan to get to me, and it doesn't seem to reveal them. Has anyone been having issues with this move not working correctly? I'm having a hard time being able to tell if it's BW's crappy net coding, buggy programming, or just a combination of the two that is giving me problems.
  25. I could see that flamethrower being quite entertaining on void star or novare, but that's about it. You'd get pooped on in civil war and huttball I think. Yeah, I'd agree pyro is quite a bit better. I play a variant of Pyro, and so far I'm the only one I've seen running it It's basically parakeet but in Combustable. Been running that since day one, and I think it's pretty damned sexy Has like 80-90% of the burst of pyro, and way-y-y-y-y more mobility, utility, and a tiny bit more survivability.
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