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arunav

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Everything posted by arunav

  1. Not with appropriate filters on the vendor. The armor sets and weapons in question were designed from the start for specific classes/advanced classes in 1.0. Especially if split between vendors for each of the 8 base classes, filters can make the drops very much manageable.
  2. As has been pointed out in these discussions, there are a lot of veteran players who have all reputation tracks completed except for relatively new ones. These used to include new Galactic Season reputation tracks, and for many are only the 7.x daily areas (Manaan, Ruhnuk, Kessen's Landing). Personally, I only have Kessen's Landing remaining incomplete. To get to the 7.x daily areas takes a lot of time. I'm only there on 2 of roughly 25 characters. Though reasons vary among players, I personally found story content since Ossus unrewarding to finish, unlike through 3.x, on all my characters. It just became tedious, with little to no variety between characters, and an unengaging story (though I acknowledge the latter is subjective). There's still no function available to at least skip to 7.0's beginning. I personally think the nerf isn't the issue. Rather, the point total for completing Conquest was doubled from 50k to 100k at 7.0's launch with, as far as I remember, nothing to compensate. There are PVE objectives that take a long time to complete, and they yield few points relative to this change. Though I enjoy PVP and GSF, most players don't. This leaves few appealing options, for folks that want to complete Conquest on multiple characters and engage with one of the few remaining systems that keep players engaged and subscribed, despite the lack of SWTOR's budget allowing for a reasonable content and expansion cadence, as is found in what used to be SWTOR's competitors in the MMO market. Games like ESO or FF14 have simply left this one in the dust, sadly.
  3. The reaction seen from changing how many Conquest points a reputation token gives would resolve for the better if the weekly Conquest requirement went back to 50k, what it was for years before 7.0. Point totals are low for many multiplayer as well as solo activities, such that getting to 100k feels like a slog and not worth doing, especially if you prefer to log in and play multiple characters each week. Subscribers have effectively been using the reputation token points to negate the 'you will grind more' decision that came with 7.0 for the past 2 years. This is especially true among the remaining veteran subscriber population, who has often maxed out available reputations, except for those that came with a Galactic Season or more recent daily areas. These players have proven to bring in predictable revenue year after year, despite new playable content not being introduced as often. When players from this pool leave the game, it is likely difficult to replace them. If points rewarded from Conquest activities remain the same, I think returning the requirement to 50k solves the problem created recently with the reptation token change. It's not entirely clear what the SWTOR team is trying to accomplish with changing this 1 objective, even with the recent forum post trying to clarify why the decision was made. Because the change has downstream effects that were not addressed (and seems like weren't inferred beforehand), I'm making this post with a potential solution that might work for most people involved, players and developers alike.
  4. I think a rep track would have helped the season. There's still currency to collect, but no legacy titles or a better potential season 'completion' reward than... a forklift decoration? I thought last season was bad due to the move to Broadsword. This one, as far as we can tell, was put together after the move. It's the first I feel is very easy to skip and not really miss out on anything.
  5. Now is the BS team purposefully tanking the game? Because it sure seemed like at least some BW employees did that leading into 7.0. When it launched, it was as though nearly every system change and decision that could have made the player experience worse was in place and implemented. But now SWTOR is at Broadsword, which is what I thought the team wanted. That, once away from BW management, they could focus on making the game better and moving it forward. So why are basic decisions still so out of touch that they can be mistaken for actually trying to drive players away? I honestly can't believe someone thought this quest requirement would be a welcome one.
  6. Look, clearly this situation is awful for people who had nothing to do with whatever exploit occurred and still had their timed achievements removed. For those who are upset, a little advice: If BS restores achievements somehow for innocent players, good - your issue is resolved. If they don't, I've found BW and now BS doesn't respect player time or effort in SWTOR compared to similar games. Achievements are sometimes retired without notice or any announced reason, negating the time and effort put in, while others break or never work properly to begin with, and are only sometimes fixed. Sometime during 6.x or at 7.0, it became beyond clear you shouldn't play SWTOR for achievements. If you stop caring about them, you'll be much less frustrated with the game, assuming you continue playing it, in my opinion. BS works with even fewer developers than the game had at BW, and it's not unreasonable to expect more bugs and fewer fixes when things go wrong. In short, even though achievements are a norm in MMOs and why people play them, SWTOR doesn't have a good track record in recent years of treating their players' time and effort via in-game achievements respectfully. Don't go out of your way to spend time on difficult ones, and you can't get burned when something inevitably goes wrong on the developers' end after an update. Players can't treat SWTOR like other, healthier MMOs on the market - it doesn't have the financial backing of its publisher like those games have, unfortunately. I'd honestly recommend at least trying to move on to a different MMO, one with more active development and a larger staff behind it. $15 a month, alongside purchasing the occasional expansion, yields a much better experience as a customer elsewhere. You can always come back to SWTOR occasionally if you miss the Star Wars setting. It's just a sad reality that EA and BW didn't care to keep SWTOR up to the standard other MMOs on the market currently still hold, for reasons the public likely won't ever be privy to.
  7. You will do your space chores and you will like them!!
  8. I thought the new season might be incentive enough to play, but the rewards are surprisingly terrible unless you want another stronghold. Even then, they chose to use Copero, which is Rishi, Makeb buildings, and Alderaan in a blender. Condering 2 of those planets already have strongholds, Copero was a poor choice, in my view. In past seasons, I always found something worth going through the reward track for. This time, I could only see 2 gray combination dyes and 1 animal mount as appealing items. The weapons looked fine too, but that's not enough to justify subscribing and doing the same weeklies again for. I understand the team is even smaller than before the transition to BS, but the quality of these updates needs to be better if BS expects players to subscribe or continue subscribing for them. ESO is almost as old a game, and recieves much better updates and actual expansions. It can justify an ongoing subscription. BS/EA: I subscribed to this game almost every month it's been live. If even players like me have given up on it, ones that didn't expect much, you're doing something very wrong.
  9. Well, they did provide a flaming garbage can decoration in the last season. And if you keep clicking the depository decoration from it, eventually you get a message that's something like, "Yep, it's still trash." One or more developers were pretty funny with that one. It even has an achievement for it.
  10. I've subscribed since the launch days, with only a few months not accounted for. After playing 7.4's story, alongside general problems with class design the game has had since 7.0, I finally got to the point where SWTOR isn't worth keeping up with. Not only is the story not very engaging since 7.0 (in the sense it barely goes anywhere, even with only 2 substantial updates a year), but now it isn't even presented well, going back and forth between voiced-acted cutscenes and KOTOR-style dialogue choices. Maybe the game's story ends up in a place that's worth playing through in a couple years, just to finish it, but various season rewards, replaying old multiplayer content, and Conquest isn't enough of a reason to stick around for, when story or multiplayer updates have degraded to what 7.4 was, and what 7.x has been generally. While the monthly subscription cost isn't much, there's simply much more you can get for it elsewhere, whether spent on a different MMO or on a different service entirely (like a streaming tv/film platform, an ad-free music service, etc). There's too large a gap between what Broadsword prioritizes in updates to SWTOR and what feels worthwhile.
  11. At 7.0's launch, it seemed like a lot of things were finished in a hurry. But it's been about 2 years now, and crew skill levels are still the same as 6.x. There have been 4 new zones added since (Manaan, Ruhnuk, Interpreter's Retreat, Kessan's Landing), seemingly plenty of space for new material nodes. Will there be an update? I thought at least Biochem should get updated medpacks, stims, and adrenals, appropriate for level 80 instances.
  12. Keith already told us 'where we are going.' Last year, he said, as players, we should not to expect anything to change. We can also infer Broadsword not making any announcement or even acknowledging acquiring SWTOR for months as significant, if the company intended to do something remarkably different with the game. Everyone here would like otherwise, but SWTOR is going to most likely see less and less in its updates, until it's just left online and maintained for however long it's profitable to do so. The best you can hope for is a fully-voiced ending to the current story, in my opinion. What counts as a 'fully-voiced ending' is already in question, though, given how 7.4 was handled. I'd also argue quality matters, and that, aside from CM items, it's already started to deteriorate. Compare 7.4's story content and execution with the Ruhnuk update a year before. The latter had a newly-designed zone (instead of reusing/revisiting an older planet), more ambitiously realized cutscenes, no alternating between a voiced player character and KOTOR-style dialogue while the main story was ongoing, and, in my opinion, better quests in the daily area afterwards. Comparing 7.4 with any of 6.x, the expansion or the major story updates, or the Ossus update, which started it, also highlights the difference. Is it possible things change for the better, for playable updates in SWTOR? Sure. But there's also unfortunately no reason to think they will.
  13. I think the lack of anything being said is all your need to know, alongside Keith saying last year, for players, nothing would change when the game switched over from BioWare to Broadsword. What you've noted is the norm for how SWTOR is run for years now. If Broadsword has any intention of somehow doing more with the game than BioWare used to, in terms of playable content updates, it's way too early in their working on the game to see any results. I don't believe they will be better or much different, however. If anything, there will be fewer meaningful content updates in this and future years (story, FPs, new open world areas, PVP maps, Operations, etc). Though not practical, I almost wish the team would work for however long it would take to finish cutscenes and recordings for the entire remaining story, and then release it at once.
  14. I agree with what you've posted, with an exception. It should be possible to revise the ability/passive/combat revamp of 7.0. For leveling especially, classes/combat styles need more of their previous toolkit available. But it goes beyond how boring leveling combat is now - the game simply is less fun to play for many players, even at level 80. This is the most regular critique I've heard of the combat revamp of 7.0, alongside it being seemingly completed in a hurry, instead of in a way that's best for the game. If SWTOR does any single thing aside from a story update or two and the expected galactic and pvp seasons this year, I would hope the developers go back and do a better job with the skill trees. Give players more abilities to use again generally (as the game did from 1.0-6.x), and award them at a lower level.
  15. Did they fix the QT point for the last section of Hoth, the Starship Graveyard? The Imperial side base wasn't working, after discovered, though all other QT points did. I'm pretty sure the same is true of Republic side, but I have to double check. Since Hoth is so large, it's a long taxi ride from even the closest base to the Starship Graveyard point. This is especially a problem if you want to hand in side quests or the planetary quest at the last quest hub.
  16. Agree that this would be a nice addition. Disagree you didn't use the original trilogy Vader doing it! EDIT: Isn't the animation for this seen in the Imperial landing area base (first area on the planet) on Belsavis? I think it's next to the main planetary quest NPC. A guy has been being Force-choked there for about 12 years. Here it is: https://www.reddit.com/r/swtor/comments/14narlm/shout_out_to_this_sith_on_belsavis_having_the/
  17. Some things in the game are now shinier than they used to be, since the lighting update. Most things seem to look better, as far as I've experienced, in the open world. But I've noticed character hair, whether male or female, no matter the style, seems to be shiny or even sort of "greasy" looking sometimes. Does Star Wars lore include shampoo? Maybe we'll see it on the next season of Andor (can't wait for that!)? More to the point, is there maybe something the developers can do about character hair, after this lighting change? My characters have dark hair, and maybe it's more noticible accordingly. It's something the team might want to look into, especially if a change/fix is relatively simple. Character hair used to be, to use terms from the new dyes, more "matte," and now it's leaning toward "metallic," at least in terms of how shiny hair comes across in the updated lighting.
  18. I would be in favor of a 'classic' server that uses the last 3.x patch. This way, many changes to the game after launch that were essential would still be included, like having a stronghold, access to a decent amount of CM items and armors/weapons, Starfighter, most of the Operations, all FPs through Shadow of Revan, most PVP WZs and the arena mode, etc. Would there be a lot of things missing? Sure. But the leveling experience from 1.x-3.x was a very different one from the one that came after, since 4.0. Many players, veteran ones, preferred how the base game used to be before 4.0 made all open world enemies incredibly easy to defeat, including bosses. I wouldn't 'start over' on such a classic server, but I would move legacy benefits there via 1 character transfer and only level new characters on the 3.x classic server. If there is a way to have all CM items we've collected on such a server too (I doubt there is), that would be preferrable. But there was already a decent amount of armors and other items already in the game by the end of 3.x, and I'd happily trade all the cosmetic things since then for the ability to experience the base game the way it used to be from 1.x-3.x. I suspect a 'classic' server will never happen, because there's probably no way to make the Cartel Market work properly on it, the same way it does on a current live server. That's way more of an issue than spreading out the existing population. People already play on multiple servers.
  19. All instances are red, i.e. can't enter the Gormak work camp, can't actually move the quest forward/speak to any NPCs in the main landing area. I think the issue is I started the first part of the quest once, speaking to Malgus, and then the update occurred, and now it's bugged out.
  20. The same system could potentially be used to have a hood up or down, given the armor model. Or, at the very least, make a hood disappear.
  21. I've been catching up on the last story update, in order to do the current one, and the story is seemingly stuck once reaching the Voss Interpreter's Retreat area. The main quest says I need to finish tasks in the area, but there are no quests on the daily board, besides the Shrine of Silence Flashpoint, or anywhere else. If it matters, I'm on my main Republic character. I think something about a bug like this was on the forums when 7.3 was released, but I couldn't find a fix or workaround. Is there one? As it stands, my main character can't move forward in the story. Thanks for any input or advice. I've written an in-game ticket for help, but it's the week of Christmas. EDIT: was able to finish the stage of the quest that it was on - essentially, the new update reset the stage of where Old Wounds had progressed to, and the map markers for where to go, nor the quest log, indicated what to complete to progress. After completing the quest it was on before the update, after searching the map for something quest-related, the main quests move forward correctly. Thank you to anyone who responded or read this, and please delete if necessary. The problem has worked itself out.
  22. I've been playing through Voss again over the Chirstmas holiday, both the original planet and the newer area in 7.3. Here's the thing: if what you say is true, how did nobody working on the update at BW/BS notice this? I use a non-gaming laptop screen that's 3 years old, and it's really obvious. I'm assuming the studio artists, programmers, and the like use 4k monitors. Surely, they would have seen the effect. As it stands, one of the best planets and parts of SWTOR, Voss, is messed up. You can't move without the effect occurring, optical illusion or not. There's also the possibility you aren't correct. I honestly don't know enough about this sort of topic to say one way or another. I do, however, find it strange someone on the SWTOR team wouldn't have noticed it, if it occurs on higher resoution monitors more noticibly. This makes me think it's at least possible there's another explaination, one that can be fixed by BS hopefully. Any chance someone from the BS team can weigh in? It really is a bad problem. I normally don't care about graphics much, and this is honestly bothersome. Edit: one other interesting note - I don't notice the effect as easily in the new Interpreter's Retreat area, even on a speeder. The grass looks somewhat different there compared to the original Voss planet, however.
  23. This has been requested for as long as the CM has existed. I was hoping for an in-game version for some level 80 set to be introduced without the shoulder attachments. Also, during 6.x, as a set bonus armor, since so many old models were used. For whatever reason, BW and now maybe BS just never offered it as an option, either on the CM or as an in-game reward. There have been simplified versions of 1.0 Sith armors, though, like Darth Skotia's set. Perhaps a 'reforged' version can be made, without the pauldrons? If it has to make money to justify the time spent making the change? Or just the old Rakata version with the pauldrons removed, put on a vendor? Or available to craft? Currently, the normal Rakata version of this Knight model is earnable from more difficult Operations or simply by earning Operations currency. It's worth noting there are NPCs that have this gear without the pauldrons.
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