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DS_Romer

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  1. You'll want to use Saber Ward and Warding call. Maybe even your call upon the force so you can use saber ward twice. Use your disrupting kick and your stasis thing. A med pack and an endurance stim to if your struggling. I've just done it today and it was really easy. Then again, I'd reached level 27 before I reached that point. Edit: And don't lead with your force leap, as he has a knock back. Use force leap after the first time you get knocked back.
  2. Yeah, Kira often has her weapon out. Especially when going to a new area (through an elevator or loading screen) or jumping out a taxi. Same with Torian on the BH. But Kira is much more annoying due to the lightsabre sound and when she does put her weapon away, the blades still stay out sometimes...
  3. Twi'leks especially need to be sorted. We never have our hoods up, but hooded robes gimp our character by removing stuff we put in on character creation.
  4. Oh give it a rest. For one, not all mercs are arsenal specced. But as an arsenal merc I have 1-5, X, C, V, B (attacks that I use regularly) E, R, F, 6 (as my crowd control and knock backs) Q (shield) Alt 1 (2nd AoE) shift z, shift x, alt c and v (long cool downs) and shift 1, 2 and 3 heals). I've also got other attacks further up the line, but I don't use them much due to being situational (flame thrower) or generally useless (shoulder charge). As for my Guardian. 1. Sundering Strike 2. Force Leap 3. Smash 4. Blade Storm 5. Slash 6. Force Stasis X. Strike C. Riposte V. Master Strike Shift 1. Combat Focus Shift Z. Call upon the force Shift Q. Saber Ward Shift E. Warding Call R. Freezing Force F. Disrupt kick thing T. Taunt G. Guard I'm a biochem, so I've got reusable stims and medpacks mapped to stuff like alt + v, b and n. I'm only level 24, so that's all I've got so far.
  5. Speaking of Lekku, I used to wear the Esselles trooper chest armour (with the correct mods put in) and the bags aerial on it just stuck through the lekku I should say I only got that trooper armour due to game fail. I looted the corpse whilst the other group remember was returning to me after dieing and it didn't give the need, greed or pass options. Maybe that's how it was intended to work, but it was annoying none the less. Especially as it was bind on pickup. But yeah, Twi'leks need some work.
  6. I stand corrected. But it's still the result of a system that needs some way to define characters and put them on certain skill paths with restrictions to avoid all powerful characters. No film ever makes any mention of 'guardians' and so on. And that doesn't stop the lightsabre forms being ridiculous. "I'm going to learn a Lightsabre form that requires lots of silly turning, vast open space and has zero defense." I remember reading that Shii Cho was really good against multiple opponents but not against one? Really? REALLY? What could any Jedi possibly need other than the combined forms of Soresu and Makashi? The perfect defense and the specialist dueling skills combined.
  7. What exactly is the point in letting me customise my characters head gear as a Twi'lek, when as soon as you get any Jedi armour/robes it disapears because the silly thing has a hood? The hood isn't up for obvious reasons, but it still removes my head band thing. It's probably been said a billion times already, but Jedi robes need a no hood option.
  8. Yoda was a Jedi. This consular and Guardian and what ever stuff is just made up for games. Just like all the ridiculous lightsabre forms.
  9. Yes! That one is brilliant. Also agreed on the taking the piss out of the Jedi's mind trick.
  10. I love the BH ships. It's a working ship and It blends in like a good freelancers ship should. It's well designed with the door easily defendable from up high and with the Captains cabin in the prime position. It's got plenty of cargo storage space to. No doubt easy to find parts and replacment bits. Many people have said it, it reminds them of Serenity in Firefly. But I'd agree, it would be nice to be able to customise it a bit more.
  11. "You've got my attention" "Where do I come in?" etc etc...
  12. It really should just depend on your character. Some may want to just work with the law, tracking down fugitives or someone they can't get their hands on. Some hunters may be more willing to accept bounties placed by anybody. A bounty is basically just a reward or payment for doing something. Although historically they often came from governments, it doesn't mean in the SWs universe they can't just come from anybody with enough power or money. I tend to agree that I don't like how a lot of the side quests and even some of the class quests just have us going around killing people because they've got on somebodies nerves. If there's an option, I do try to bring them in alive.
  13. You might not be rolling a Juggernaut, but there is a fantastic guide to Juggernaut tanking (and it's probably transferable to the Guardian and maybe to the other tanks to a lesser extent) in the Juggernaut section of the Sith Warrior forum. My recomendation as a new player to MMOs and tanking to, is just to do flashpoints and heroic 4s as often as you can. Let you're group no you're relatively inexperienced and would appreciate any pointers. There's not much point trying to tank anything below Hammerstation, as you wont have any real tanking abilities. The final boss on Hammerstation is a reasonably good place to start I think. He throws out a lot of DPS and you'll need to maintain aggro on him at all times. Potentially look at youtube videos for flashpoint strategies. Some of the good ones will basically tell you what the tank has to do and look out for.
  14. Having never played an MMO before it was a struggle when I started to try tanking. But I read the Juggernaut guide in the Sith Warrior forum and that helped a lot. Still, it was really bizarre people assuming I would be leading flashpoints and heroics. Most groups were cool about it though when I explained I was new to it all. I'd try and lead, but also get helped out with desician making when I was getting it wrong. Anyway, from what I understand with my limited experience of tanking, it's really difficult for a Juggernaut to retain aggro on all the mobs with the best strategy being to CC some mobs and then stay on the elites and strongs whilst the DPS burns down the other stuff. Especially bosses, unless the ads are a real pain, I just stay on the boss whilst the DPS burns the ads down. Then again, my Juggernauts only like level 27-28.
  15. It's an interesting question. It is less clear cut what the canon storyline should be for the more neutrally aligned characters.
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