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Cephim

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Everything posted by Cephim

  1. Cephim

    Un-Buff the Fire

    Please put the fire in Huttball back the way it was. I don't think that was a big complain point. I suggest making an actual barrier (pretty sure star wars has some electronic anti personnel shields), or putting it back the way it was. The first option would make it a barrier, the second would revert it to being a deterrent. Also neither option gives a near insta-kill to every class with a pull. Agree/disagree.
  2. Good thing I saved all of my enhancements! I almost saved the 25k per item mod I removed; but I knew I was playing with fire slotting Champion enhancements from other classes to better melt people with my hybrid build.
  3. Mercenaries aren't the class being discussed, and neither are easily attainable hits for 4k. A Sorc/Sage getting the 5k hit medal is more rare than tracer missile spam.
  4. The first word in the title of this thread is Sorc. We all know that Warriors and Guardians can crit their smash really high.
  5. Cephim

    Most fun 1-49 class

    Level 47 Operative is still pretty OP in that bracket.
  6. I understand this to be different for every class. The math is very simple to do, and on my Sorcerer 598 expertise is better than the stat increases from PVE gear.
  7. I am more or less full Battlemaster. I still rock Champ boots with an Agent enhancement in them, and I use the Rakata offhand. I prefer power over surge, but I am close to the soft cap for surge. My crit rating is actually pretty low, but I'll worry about that in a few more patches/updates. I mostly play my alts these days anyway.
  8. This one is getting warmer!!
  9. I don't bind anything with a long cooldown. My Naga has 8 buttons programmed for combat abilities/macros and the rest are for things like select closest target, target of target, pass the Huttball. The 1 and 2 keys bound to buttons on my Nostromo. I could probably revamp my UI, but this works for my "get out of the way, we're trying to score in Huttball" playstyle. Also empty spaces notwithstanding, I was trying out glass cannon earlier spec that evening.
  10. To aid the discussion: my skill tree spec is 0-9-32. 0 points in healing 9 points in lighting 32 points in madness
  11. Huttball is my favourite. It has the steepest learning curve in my opinion; it certainly took me a few matches to be effective. Being effective in Huttball is NOT how much DPS and how many kills you have at the end of the match. When your team is passing/pulling/leaping to advance the ball it's a lot of fun.
  12. It's annoying as hell when you cross a furnace in Huttball with a full whitebar only to be snared. That's just good play on the opponents part.
  13. http://postimage.org/image/5wds3zkjl/full/ Discuss.
  14. Can I trade my off-heals for 50% more damage reduction? While we're talking nonsense, why not trade off-heals for stealth?
  15. Aww did you get knocked into a hazard?
  16. If you see a Sorc/Sage getting ahead of the ball carrier: go get him. My pull leading to a goal is becoming less of a sure thing simply because people are adapting. OP: More Huttball. Less QQ. Run with a team and learn to communicate. BW: Please ignore demands for removal of all the awesome abilities that make Huttball fun. I would play Huttball on 20 different maps exactly as it is.
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