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Darth_Precursor

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Everything posted by Darth_Precursor

  1. I'll be there and hopefully bring friends/guildies.
  2. Seriously why can't I run Nightmare raids and be competitive in a PvE environment in my PvP gear? This game is WAY too competitive and needs to be more casual and open to everyone! If I want to run these amazing, adaptive, completely unpredictable and certainly not repetitive PvE raids, why should I need to do it in PvE gear? It makes no sense at all! As long as there is a mechanic that allows my gear to be scaled up, I think it is fair for everyone to be on par. In fact, I think its fair all gear be constantly scaled up in every instance everywhere for a more even, fair, playing field.
  3. This was a great read, especially for a full-time PvPer like myself who doesn't get all the money-making opportunities PvE players get.
  4. Keyboard turning clicker who inflates his epeen by killing people who have no chance against him. Thats all there is to see here folks, move along!
  5. Forum Bolster sounds like an excellent idea!
  6. Would be cool to see this happen more often
  7. Something I don't think has been mentioned is the good old intercede to a stealthed player tactic. Usually this would be the Assassin Tank (as far as rateds), but what about operatives? With exfiltrate, they can bypass many obstacles very quickly, especially exfiltrating from top center (over pit) to endzone, avoiding an a fire and many chances to be knocked/pulled into hazards. Also, something I've observed that seems to work well is carrying the ball on the right/left side of pit, and charging or interceding up to the lower ramp, then getting into endzone. The reason this works well is because while you approach on the side, the enemy team will almost never fire pull you. The reason? It *appears* that they are pulling you closer and that the pull would help your team score, since it *appears* you're at a disadvantage being on the ground rather than on the catwalks/ramps.
  8. This wouldn't be a proper nerf thread if Operatives weren't mentioned. Nerf Operatives. Also, L2P
  9. Which doesn't even make sense cause SWTOR always has been about gear progression. If you want an entirely skill-based, even PvP game, go play GW2.
  10. Stop cluttering the already-cluttered PvP forums with this garbage.
  11. Bolster. Lack of content. No world PvP. etc.
  12. The entire stream, people where spamming questions about Bolster. That is the huge question, along with just PvP fixes in general. The most asked question in the chat was COMPLETELY ignored. Instead, they answered quality of life ******** like hood-toggle, new species, and the rackgoul event! They purposefully ignored questions on Bolster and the current state of PvP. The only thing they answered that was related was /stuck. Now people have to wait 20s after using /stuck in a WZ while in combat. Big woop. Ugly, Gudarz, and other significant players in the PvP community were asking as well as multiple others. When I kept questioning them about bolster, this is what happened. http://i1228.photobucket.com/albums/ee448/Josh_Maasberg/Untitled_zps2bd70f71.png REWORK BOLSTER AND ACKNOWLEDGE THE PVP COMMUNITY There are plenty of threads about ideas on how to do these things, now pay attention to them. PvP is ONE HALF of this game, and it's being treated like they don't even care about it. PvP'ers want new content too. We need to be addressed too. Please dio so, because if 2.4 doesn't fix things, I already personally know over 30 people who are going to unsub
  13. Um, while we do have adrenaline probe for reaource regen, its on a decent cooldown, and our energy management and healings has alot to do with tactical advantage procs. Try casting Kolto Injection a few times in a row (our main heal) and tell me we have no resource trouble. The only thing that might need a slight change is surgical probe spamming, thats it. Though I beliee that its unique ability to save people from the brink if death makes up for what we dont have, an amazing aoe heal (nanotech is great and all, but no where near reviv)
  14. It wouldn't be a real nerf unless ops got hit too.
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