Jump to content

PRSturm

Members
  • Posts

    130
  • Joined

Reputation

10 Good
  1. I wish I could play more, but I has a job.
  2. So basically you leave for any reason and if things aren't 100 percent perfect. I don't see how you find this a laudable justification or refutation of anything.
  3. Can't say I've had the same experience. The animations, in my experience, just interrupt each other, so for a split second you're in one, then you pop-lock to the other. I'm not sure how it works, or maybe I have a quick connection, but I would think any CC added to an already placed CC would just simply fail (already CC'ed). That's what would make the most sense, don't you think? Right now it seems that you get a random mish-mash of animations all piling on each other. I can see how for some they would cause long delays. But for me they just jump one to the other without any greater time duration. Then again, that could just be that I'm lucky.
  4. Well, people aren't NPCs, so they don't just stand there and pew-pew you until their health-bar is empty.
  5. 9 wins a week is all I need. After that, who gives a crap.
  6. It's the giant red bar with their name on it. The one that is low on health. Click it.
  7. I think this is one of the posts the Bioware team said that they would have to read between the lines to get what the customer was *trying* to say. Which I think using simple Freudian principles reveals that the customer here really wants legacy abilities in PvP.
  8. 25% RNG does not mean a 100percent chance of getting a comm every 4 bags. I think it's just people are weirdly superstitious about computers. If they roll dice, they don't see any sort of injustice outside of the whims of luck. If it's a computer, WELL THEN WHAT IS GOING ON HERE?!
  9. Even then, all you have to do really is walk up a ramp and look-see what's going on. Or camp a side-node and watch the map. Meh, I guess I just don't see much depth to the whole she-bang. When our guild is PvP'ing w/Vent, about 95 percent of the "communication" going on has nothing to do with the match. We're talking about builds, or stories or anything really. Every once in a while there's a, "Oh come over here plz" but really, Vent is for BS'ing around with buddies while clicking away.
  10. rofl *grapple* Cry moar. My favorite is pulling people back to the middle just to make them start over. Because I'm a jerk like that.
  11. I honestly don't see the dire need for constant communication in civil war. I mean, the place is the size of a small playground. When I'm ops leader I keep my mouth shut, and people generally know what to do, where to go. Every order given is simply one more chance at miscommunication, confusion and mistakes. Keep it simple, Sammy. Sometimes people whine that I don't "lead", but really, I'm not interested. It isn't hard to do. Hell, you do it enough and you don't ever need to talk in any WZ. Huttball just becomes "ok, got it" "ok go to mid" and just real simple, sparse comms. People who just start "organizing" and barking orders aren't helping any.
  12. I play Vanguard. I'm trying out new builds. I run tactics with combat tech armor and supercommando stuff, in ion cell. Basically I'm off-tanking in PvP, and Hold the Line is the lynchpin to the build. Tanky-tank Vanguards just don't hit very hard. Assault Vanguards blow their wads. Tactics is all about mobility. To beat a tanky-tank Vanguard, you just gotta smash them down. To beat an Assault Vanguard, you gotta let them blow their wad. Step back, let them make their move, mitigate what you can, and then respond. A lot of people PvP with no sense of rhythm... they just sort of go at it. Well, give the enemy time to hang themselves. See what they are doing, don't worry about getting off your rotation. Your post seems like you're very concerned with getting your rotation off. Don't worry so much. Yes, it is important, but you can't fight from an abstract rotation. Maybe they've learned to counter your standard cookie-cutter rotations. Change what you do. They've probably spent a month getting smashed in the face and have learned how to counter people's DPS rotations.
  13. PRSturm

    Op healers

    This is the fifth post today about "OP healers". Everytime we play against a 3-4 heals team, we win. Why? Because they can't kill anyone, and focus firing a healer always wins. Let me guess, you've got six or so people randomly attacking random targets and just sort of grab-assing out there.
  14. Yer right, they're totally invincible and unbeatable. Most brilliant thing ever devised in the history of MMORPG PvP. Sucks to be the unlucky guy to discover this brute metaphysical truth. Utterly hopeless.
×
×
  • Create New...