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furiousferret

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  1. No they can't unless the healer / tank is terrible. I still doubt a PT can, but even though someone claims they are 'balanced' and its a L2P issue, they can do things no other class can. I call bs that he can pull it off, just funny he claims that and still thinks the class doesn't need a nerf.
  2. Whenever we crush a pug I always insist against the 3 cap so they can get comms and keep queueing. I've played on teams that went 20-2 a night and others that went 0-5 and some of the top teams just make it miserable for the pugs with insults and 3 caps. Thats the internet though, were there are no reprecussions for acting like a dbag.
  3. So you can take out a guarded healer / tank combo with your pyro? I cant think of any other class that can do that.
  4. So everyone that plays class x is just better than class y? I'm not sure what is worse, the 'L2P' crowd or the 'Cry Nerf' crowd. We're all seeing the same comps ran and the same classes excluded, not sure how that falls into L2P. The game is not perfectly balanced nor are there classes that are grossly overpowered. A big issue is the starter gear is 30% worse than the a fully modded WH.
  5. Op healers are strong right now, and I get the feeling Op Healers will get the nerf bat and it will put us back at the bottom. Surgical Probe is powerful but take away anything without redesigning the other heals and its a useless spec. Personally I feel like its balanced, and while Merc healing needs a buff and Sorc survivability needs a buff.
  6. 3 concealment ops jumping one guy is the swtor equivalent of Prison rap3.
  7. That is what has me perplexed as well, healers are far from unkillable. The issue is when you have 3-4
  8. Every week this comes up and every derpPS says something to the extent of 'my damage should barely outdamage a healers heals'. So essentially what they want is the healers to be warzone target dummies. Now people are mad that if healers act as a team they can't be killed. Thats kinda the point of a team based game. Right now its pretty balanced. A healer should be able to stay alive long enough to support the team, if he isn't then whats the point of even bringing a healer?
  9. You're right, I'm thinking about Lethality: Fixed.
  10. The big thing to do as an Op healer is work nonstop. I typically do 300-750k healing in regular warzones and have broken 1m in extended ones. There's no downtime with the class as you should either be spamming KProbes or DiagScan. It also goes without saying that you really need to learn to use all your defensive abilities, we have a ton and they're all good in different situations. Contrary to opinion we are not immortal with probe spam. Stack probes all over, more probes, more TA. Probe everyone before the match, you should have 3 stacks of TA before the warzone starts. Use Diagnostic Scan whenever you are under 80% or the target is not going down fast. Dont be afraid to use it as a healing ability. Once you hit your 3rd Stack use Stim Boost, Surgical Probe, or Kolto Infusion. I prefer the SProbe after Stim Boost because its free. Alot of Operatives will disagree with me on this point, but I hate having 3 stacks and having one drop off with a fresh TA. Dont use Kolto Injection very often, it kills 25% of your energy and dimishes energy return. Take advantage of the free 30% SProbes, and learn to keep several -30% players alive at a time. Use Recuperative Nanotech whenever its off CD. Dont forget to cleanse targets.
  11. I went back to Concealment for the weekend after not playing it for a few months. I've been Lethality or Medicine since 1.2. Playing it is a blast and for single target 1v1 its still a very good spec but the game does not revolve around 1v1. I respecced to Lethality for the same reasons others did; more uptime and less reliance on stealth. Its fairly obvious why Concealment Operatives dont get many spots in rateds, they just dont put up the pressure other DPS Classes do. There are just too many why bring concealment when I can bring (insert melee class here). Powertechs - Currently best damage dealer in game, and can taunt. Most rateds run 2-3 Marauders - Probably the best single target damage, and tons of group utility. Most rateds run 1-2 Juggernauts - Decent Damage, can offtank in a pinch, tons of cc, taunts. Most rateds run 0-2 Assassins - Good single target damage, taunts, good survivability. Most rateds run 1-2 For a team effort, concealment is lacking. Its hard to effectively focus fire targets with other DPS since there is no gap closer and the game has so much AOE that can break you out of stealth. There is a huge DPS loss with setup time; by the time an Operative hits his Hidden Strike at the beginning of a match a Marauder, Juggernaut, or Ranged DPS is already on their 5th damage dealing GCD (which is roughly 15k damage) Yes, Assassins have this issue as well but its tolerable as they are much better defensively. Operatives can pick off single targets, but a Marauder is better at this role, as they can Force Leap to the next target after the kill. Operatives have to restealth (if its not bugged or you're dotted) or walk to the next target, again, a DPS loss. Additionally, why bring a class that is a great single target damage dealer, when you can bring a class with close to the same single target burst and additional AOE damage? We do run a Concealment Operative in rateds, but he's an exceptional player and geared. In fact, he's the only concealment Op I've seen in 100 matches so far. I have seen 2 scrapper equivalents and dont even bother getting a peel because the damage is easy to outheal.
  12. You're just coming off as a hater. If NC is stalemated, its because no one is dying, which means the healer is doing their job (and the dps isn't). I tend to discount numbers if a team has more than 2 healers, but anyone breaking 1m in NC is probably a good healer.
  13. 1 million protection? You sir win at the game. Uninstall and bask in your glory. Personally I think the true marker of heals is not letting anyone on your team die. Of course that is a team effort.
  14. I like Operatives because of instant casts and mobility. The emergency 30% heal is great. However, I cant compete with a good Sorcerer, they do amazing heals. Mercenaries are good and their saving grace seems to be that they are the one class that can dish out some DPS as well.
  15. 1.05 million, not sure what the HPS are.
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