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Stradlin

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Everything posted by Stradlin

  1. Hey now, Elite:Dangerous is prolly the most sophisticated and complicated space shooter ever made. Even there, among pvp crowd in particular,argument is always made for m+kb being superior to hotas. Joystick just can't beat the accuracy of m+kb. Imho lmmersion as a factor steps to picture only once its full cocpit view, pref with a VR. But each their own! I personally can't imagine ever wanting to use my hotas or other toys with GSF. It was built for the mouse from the groundup. 3rd person view and controller like joystick just doesn't sit right with me. It'd feel like swinging a flashlight around when playing my sith character groundside. Ie kinda inpractical and unnecessary more and immersive less.
  2. How old are these memories? GSF got its latest/last major balance patch around release of KOTET. Before that, things could indeed get very GS centered. You'd only ever see trinity of 3 different ships truly utilized. T1 Gunships, T2 Scout and Beacon bomber. Matches would turn into walls of Gunships stalking one another, it often wasn't any fun. Luckily, around KOTET they gave significant buffs to Strikefighters and couple of different missiles. So if majority of your bad experiences date to pre-KOTET years, GSF ticks bit differently now, luckily. If you ever feel like wanting to give it another shot, I actually recommend trying gunship yourselff! Flying one is a great way to learn of their strengths and weaknesses. All that being said it absolutely is extremely frustrating to face a wall of great GS pilots if teams are imbalanced, no argument there!
  3. Lol. I dunno you tell me. By your own best estimate, in how many different threads have you done various versions of this particular song and dance; I love it how you have no issue of accusing others of being OT and then going to full paragraphs mode about your rep tokens like 20 mins aftrer:D In general, "content that usually ends up being very solo-cq player friendly" is bread and butter in almost every single major content patch or expansion they have ever done. New story bits, new daily areas, new solo friendly FPs. This game will always get so much more of this stuff than anything else. it is admirable you look at all this and then proceed to jump on people wishing it'd take less than seven plus year intervals to see their fav part of the game getting any updates at all. Using trooper whose gear is somewhere between terrible and ""meh", I did like 40 minutes of solo cq PVE player stuff just now. It is incredibly accessible,smooth and rewarding in terms of conq points given. It'd be difficult for daily planetary missions to be much more playable and player friendly than they are. If you look at some celebration of accessibility such as this and only see vicious insults delivered by devs, then it def does sound like you're quite done with this game.
  4. Designing contrent for " everybody" is a terrible, hellish void where creativity and fun go to die. Content for everybody is so infinitely accessible and irrelevant that finding any fun from it is a massive challenge in itself. Content for everybody is something everybody will play, and nobody will enjoy. Designing more exclusive content for what, 6-8 different groups of somebodies is what MMO devs imo are stuck with. It isn't necessarily easy to do, but alternative is very stale and boring.
  5. It feels that way initially. Gunships face some huge handicaps that aren't there for Strikefighters and Scouts though. If you encounter truly an ace level pilot operating a gunship, they can feel n early untouchable. Just that they feel nearly untouchable in strike, scouts too. Attack, chase the ace level gunship and he pretty much has to stop what he is doing and start either evading or killing you. Stikes and scouts can't be shut down this way: in strikefighter or scout, you chasing the enemy often doubles as evading the guy going after you. I've played thousands of matches and still have surprising amount of respect to balance GSF has.All ship types have their own role to fill and path to victory. One that is most "imbalanced" for any given situation depends on what the enemy is flying. In practice, "Strikefighter" is the correct answer in AT LEAST as many situations as a GS is. Tho this comes from all too devoted strike pilot so maybe take some grain of salt with that. It is a good and obvious analogy to speak of people with sniper rifles, that's what Gunships ultimately are. Imagine the most typical deatmatch map in the most typical pvp FPS game ever made.There's some big crater in the middle of the map and you are the guy with an assault rifle or shotgun. If you go running around in middle of that crater, dudes with sniper rifles hiding in the outskirts will pick you up. Take your shotgun hobo through the buildings on the side instead!
  6. Good MMOs are all about different niches, different communities intersecting and clashing with one another, eventually kinda cross pollinating. Big part of the lightning in the bottle. Ability to play a starfighter pilot who is trapped inside an MMO- waiting lobby between the matches is a legitimately cool and unique experience that nobody else on the market does. Despite going SEVEN YEARS without any kind of dev love, GSF still has a big, lively and passionate community around it..that alone is saying something Imo. If Star Citizen is any indication, people love the idea of throwing massive amounts of money at their space ships, if said ships look cool. Squadrons was a very tall order for a new player coming in. Devs openly suggested all playing it " should" find a team and enter the game together. People find that alienating.It is a shame though, the game is quite good. GSF community was interested of it, and worried: maybe this would be a game that'd kill GSF? Many GSF folks initially went for Squadrons...and most actually came back to GSF. Its not like the GSF community is hoping for a moon ffrom the sky or anything. Nobody is expecting some massive pve expansion or 200 million dollar pilot class story. Just adding GSF to PvP seasons(or giving it a season of its own) would go a long way. Making the cosmetics and custom ships unlockable via collections would be nice. Both of these things would require very little work. Latter would bring them tons of cartel purchases.
  7. They just released a Flashpoint like 2 months back? Wanna guess when the last content patch for GSF was? Seven years back,. that's when. Seven..years. Seven years of just watching how patch after another after another keeps ignoring GSF completely. How literally every single aspect of the game gets repeatedly updated, besides my favorite part of it.
  8. If you find that a..surprising career trajectory, think of all the former skill trainers. Hundreds of sith lords and jedi masters who used to teach new characters their abilities ended up as speeder piloting trainers. These are pretty bitter people I imagine. P.S.been seven years since GSF got any GSF exclusive content.. Seven...years. It took less time than that to take swtor from few concept art images to 1.0.
  9. Seven years without anything new for GSF.
  10. GSF cosmetics have never been part of the rotation of ultimate pack items. Only way to get them is through direct purchades via GSF menu. All cartel unlock items for GSF are quite ancient, having popped from cartel packs that are like 6-7 years old atleast. These would def make a nice reward for seasonal track, or for daily login track or whatnot.
  11. In context of seasonal objectives, Warzones&Arenas don't in any way differ from Satelites &Deathmatches in GSF. All ground pvp objectives could simply be thrown to GSF and they'd pass as-is.(play matches, win matches, earn medals) It is very disappointing they didn't go through with this. Additionally, GSF would bring its own more and less obvious rewards to pick, aiding with the apparent on going drought in that regard.
  12. Unfortunately SEVEN FREAKING YEARS is more than enough time to afford every imaginable golden ticket to sound like a grumpy old A******* in this regard. 😕
  13. Balance-wise, it'd not even require fixing. GSF been in great condition for years in that regard. But new content? Inclusion to pvp season, or track of its own? Something..anything. Yes please. Seven years is kind of a long time. There's one age old bug that could use fixing(deselect) and another that got introduced when they messed around with scoreboards of pvp.(medals work, but aren't displayed at the end of the match)
  14. @BryantWood It has been seven years since GSF has gotten any exclusive-to-GSF updates. Do you have any plans to include GSF to pvp seasonal reward track? Plans for a reward track of its own for GSF? Any plans regarding GSF in general at all? Seven..years. Taking SWTOR from concept stage to 1.0 took less time than that. It is somewhat depressing to watch my favorite part of this game getting completely ignored year after year after year, patch after another.
  15. Three more years and we'll get to celebrate 10 year anniversary of latest GSF content patch.:/
  16. What? Some kind of a take at a farmville simulator sounds much more exciting and interesting than some utterly disposable 2 minute getogether at map room. I didn't watch the stream, know nothing about it yet but at least this has me curious...Which is something pocket sized story droplets won't do. Dear Broadsword.been SEVEN YEARS since last time GSF got anything new. Might it be its turn some day soon???
  17. I'm guessing nobody said anything about GSF at all?
  18. Yeah..it is a shame how existing CM ships are all ugly as sin. No wonder they sell so poorly. If they added couple of ships that openly flirt with classic stawa designs, this stuff would sell like hotcakes. Could also throw current rep varients to CM for Imp players, and current Imp variants for rep players.So somebody who loves Flashfire could fly it on every single char they have, rep or imp. Additionally, all ships should really be unlockable accountwide via collections.
  19. Updated OP with more detailed suggestions re: seasonal objectives for GSF. Threw in some suggesions about GSF specific rewards for good measure! There's so much of here that'd prolly not be all that much work. GSF needs and deserves some love!!
  20. GSF not counting towards pvp season is indeed utterly absurd. It is the only part of this game where everything has been made 100% purely for PvP from ground up. Yet, not part of PvP seasons... Believe me tho, it is surprisingly good, polished and balanced. It'd be in dire need of a good tutorial for example..but what is there is awesome, once one learns the ropes. Most people who figure GSF out end up with a very high opinnion of it. Just that game does its best to make it diffiult to figure out.
  21. Yeah she comes off as kinda incompetent and out of touch. I like how it is all comparatively subtle. Mostly "incompetent" is "evil,dumb, crazy and endlessly corrupt" in TOR storylines. Garza is bit more credible, more of shades of gray there.
  22. Yeah exactly. During c1 in particular you get to wonder if you are first and foremost an idealist loyal to the Republic and its people, or more of a reliable, professional career soldier respecting the chain of command. Former option is usually presented as the LS and is the " right option". Latter option is DS but not picking it up amounts to disobeying direct orders from your superior officer. There are few LS options in Trooper C1 that'd prolly end one's military career if SWTOR were an Owlcat game, heh.
  23. I really like these moments in Trooper storyline. Some of the decisions you have to make can be kinda difficult or 'painful', at least if you overthink and roleplay things a bit. With trooper storyline. I ended up second guessing or regretting some of the decisions I made later. This is a very good sign in my books; each storyline supposedly throws you all these "tough decisions". If none of these tough decisions have you second guessing or regretting later, how difficult were they, really? When playing LS Jedi or DS Sith, precious few decisions felt difficult to make in same way. "will you murder or heal this Jedi???" isn't much of a head scratcher for Hero of Tython if one isn't playing some absolute madman.
  24. In general, way people use " forcing" in this context is utterly ridiculous. I've been doing 6/7 or 5/7 for couple of weeks or so. Ie I do magnificent job in resisting this brutal " forcing" of SWTOR. What will happen to me now?Honest question. Not pushing for 7/7 no matter what leads into what sort of a terrible punishment exactly? At a pretty leisurely phase like this, I'm already well over halfway done through the season, with over 3 months of time left.
  25. It is too bad this hard limit for clickable companions is there still. I had such a fun plan to drop each alliance companion to some appropriate corner of my Alderaan SH, reached the cap like halfway through the project.
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