theMeldo
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Everything posted by theMeldo
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force charge already has an immobilize component (2s), stagger increases that by 0.5 per rank. Targets that are immobilized cannot move but they can still attack and cast abilities. Crash adds a stun on top of that, however, because the stun from crash generates resolve on your target while the immobilize from force charge doesn't, crash is generally considered useless as it will put resolve on your targets which you cannot control. there are many times when you would need to charge a target then push them off a ledge for example, and if your charge filled your resolve, well you wouldn't be able to do that then.
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ive pulled 4 stealthers out at once with this badboy
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We canhave 160 energy if we wanted to
theMeldo replied to Kai-Eurah-Tird's topic in Shadow / Assassin
The extra force potency charge is probably worth more -
stalker gear definitely, dropping fatty mind crushes and FiB on people is lols also more crit = more mind crushes
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spin kick > low slash will not fill resolve
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+1 5char
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I have a suggestion: Remove Clairvoyant Strike, then replace double strike animation with that of clairvoyant strike - its 10x better! The double strike animation feels so stiff. Then make the 31 pt infiltration talent a passive that simply improves double strike.
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This is what someone who knows how to play Mara can do in WZ sub 50
theMeldo replied to Crylor's topic in Combat Styles
I noticed you tried to insult him but if you were to reexamine the image you would see that is not the case -
Anyone else feel pretty underwhelmed by the Shadow?
theMeldo replied to Agent-Grey's topic in Shadow / Assassin
love the class but the story is *** shadows arent for everyone -
i dont even remember who sidonie was stark i just used combat technique and stunlocked his **** (i am infil spec) - make sure you interrupt project storm
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in a perfect world, 1v1 where you get the opener - load up all your **** in stealth, spike, 2x volt slash, discharge, shock (blackout around here), low slash, maul, stun (this will fill their resolve to white), repeat from 2x volt slash w/o discharge...assassinate after 30% marauders really like to pop saber ward at low hp but you can just kill them with force
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scoundrels dont have a knockback
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Resilience existed because blizzard ****ed up gear scaling. People two shotting eachother (in raid OR pvp gear) wasn't conducive to arena play which many classes were balanced around for pvp purposes. R14 gear was the equivalent of T2.5. The R14 1h weapons for melee were better than everything until Naxxramas. For casters, they were on par with the sword in aq40. It wasn't imbalanced before t3, which is where it got out of hand. Raid gear was also easier to obtain, as you could obtain it with a relatively lower time commitment than R14 which basically required you to no-life for several months. What bothers me is that instead of working to eliminate these issues on launch, Bioware decided to make expertise.
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1. you have to use two CDs (your best pvp cd: a 1 min cd 3 second immunity to force effects that dispels everything on you and a 3 min cd vanish) 2. You can't be healed for like 10 seconds, unless talented, so you either have to go hide and meditate 3. its our only escape from ranged attackers on platforms, if you don't have a place to immediately LOS you will die to 2 mercs tracer spam ****
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the problem is, his attacks are longer range than his heals so if you go out of range of his heals he just attacks EVEN IF YOU TURN OFF HIS ATTACK HE JUST STANDS THERE Set him to passive real quick to get him closer (CTRL + 2) then aggressive (CRTL + 1) he also heals himself over you which is a different issue.
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in response to above post: i've not done it but i would stack power and surge for fatty acc. projects and use force technique even with the talented project threat increase you should still be causing less than the tank (and specced dps)
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geared, he is better than theran he even has his own version of holiday.
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1. remove double strike make all shadows have clairvoyant strike (animation is 10x better anyway) 2. make 31 pt infiltration a mirror of shadowstep from WOW (just the teleport part) And now we're op.
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I tanked every instance up to and including red reaper as infiltration. Finally got to dps after. All kinetic really offers is extra mitigation, more threat generation, ability to generate for more aoe threat (slow time) , and some utility. At sub 50 you can live without that. I haven't tried tanking anything except my solo quests at 50 as infiltration, however. All of my gear is oriented toward damage.
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How to get around Force Cloak not working bug
theMeldo replied to Haree's topic in Shadow / Assassin
thanks! -
I only read OP but try using combat technique & theran vs elites and shadow vs everything else.
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girls dont play video games
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What's the best Companion for a Shadow dps?
theMeldo replied to maximumdamages's topic in Shadow / Assassin
its all about that holiday son -
18-15-8 Shadow Strike all the things PvP spec
theMeldo replied to Tactleneck's topic in Shadow / Assassin
Tell us what is so great about your spec o-mighty one