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shadowfoxe

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  1. lets see ways to close the distance that republic vs imperial balances have created some servers stagnating in balance to the point of so lopsided warzones that it reduces players queuing and server decay in players. my server has such a lopsided bias to imperial that now that the imperials have been playing D3 the queues are unreasonable. attempting to level a alt character just feels futile for knowing that once you hit 50 you might as well forget about having a c hance against heavily geared players. Rated warzones might favor hardcore players but the way that it will match players creates their having to be LAX in the match ups and exploits such as in world of warcraft. teams would mess with the automatch up system by taking high end gear players and adding 1 player that is lower to lower the rating average and ROLL the other teams enough to gear up that one player.
  2. actually having a very large warzone like World of warcrafts alterac valley would be nice. I very much enjoyed that zone. lets see ways to close the distance that republic vs imperial balances have created some servers stagnating in balance to the point of so lopsided warzones that it reduces players queuing and server decay in players. my server has such a lopsided bias to imperial that now that the imperials have been playing D3 the queues are unreasonable. attempting to level a alt character just feels futile for knowing that once you hit 50 you might as well forget about having a c hance against heavily geared players. Rated warzones might favor hardcore players but the way that it will match players creates their having to be LAX in the match ups and exploits such as in world of warcraft. teams would mess with the automatch up system by taking high end gear players and adding 1 player that is lower to lower the rating average and ROLL the other teams enough to gear up that one player.
  3. glad you posted this, ive been explaining that to alot of people in game and its misunderstanding is quite significant in the pvp views people have that blanket statements get passed around quite often and informing the community of what REALLY is going on helps advancement of the class i feel.
  4. hope server transfers and cross server queue and merges are soon.
  5. i never thought id say this but the bags system at least was fun to get gear ( oh how i was looking forward to 1.2) but its pretty bland to grind out the ranked comms and get dailys rewards of 99 pvp is ALL i do and still hoping they get this together by late summer fall currently on a server that imperials dominate and its pretty depressing to see the queue times increase so much longer now just to have alot if losses against premade healer that have healers groups
  6. improve battlemaster to war hero rewards in appearance AND how they are obtained balance servers to take into account a healthy balance of imperial to republic ratio both in numbers and gear completely change your artwork direction for gear for republic current war hero gear =
  7. fyi the same thing your experiencing is true on my server only its IMPERIAL that dominates. To them that put in the work thats find but playing with 2-3 hrs of losses is not fun and has caused me to not log in but once or twice a week instead of daily. I have over 1200 expertise and all BM and war hero weapon so far. What do i expect them to do about it ? cross server matching and server balancing. Rated is just going to be the high end players getting high rated quickly and due to most games matching system and exploits we shall end up fighting alot of unbeatable teams. unfortunately it was more enjoyable doing tokens and bags i hate to say for i had ALOT of high hopes for 1.2 and since the bland nature of the grind for war hero coupled with the fact that republic gear is very goofy looking makes me post in hopes of sharing with the fact that the game becomes unenjoyable in n its current state
  8. can we get a update to this post with your views with the current state of pvp post 1.2 or have you quit subscription like powerr ( last reported to lost his free month due to unsub)
  9. wow in cataclysm may be but wow in 2005 -09 was fine with cross server there was 10 battlegrounds going at once for EACH battlezone having ONE faction dominating is not something that is fun what so ever and i am looking forward to cross server. seeing the same groups with extreme gear facerolling is not something that this game will survive upon
  10. threatening to quit is childish and thread is not taken seriously when stated as such
  11. this is part of the reason why i started to stop queueing on my server our imperials geared up with war hero from BANKED level 80-90th level wz comms so stepping into the wz is only 31 wins since patch 1.2 thats horrible for constantly queueing (pvp is all i do ) /frustrated
  12. actually the biggest problem is healers that are nearly unkillable
  13. making tanks resist more dmg might even things out for longer battles
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