Hello, I am Pokez (Tactleneck is just forum name). A bit about me real quick. I was a 4 time gladiator in WoW, Plat player in League of Legends, and now Star wars is my new venture and enjoyment. I like to think I have a prowess for video games, and I'm enjoying and catching onto this game quite quicly.
Now on to the post. I feel that balance is a more or less lackluster spec for PvP. It's damage is quite low, and it's utility is less than comparable to that of other classes. I have thought of a couple of changes that could put this tree where it needs to be. I have some ideas for changes some of the talents in the tree should undergo. Just my opinion, but here it is.
Focused Insight(Current)
Causes your periodic damaging abilities that critically hit to restore [0.5/1%] of your total health.
Focused Insight(My Version)
Causes your periodic damaging abilities that critically hit to restore [0.5 / 1]% of you and your party members' total health.
Would bring the tree more utility that it could use. Healing is nothing overwhelming, but it's something extra.
Force Suppression(Current)
Force in Balance now suppresses resistance to the Force, increasing the amount of damage the targets suffer from your next 10 periodic damaging abilities by 20%. Lasts 30 seconds.
Force Suppression(My Version)
Casting Force in Balance grants you increased power. increasing the damage dealt by your next 10 periodic damaging abilities by 20%. Lasts 30 seconds.
I think it goes without saying that the most frustrating part of this talent is that it only affects the targets you hit with it. Having it be a buff on yourself rather than a debuff would make this ability far more reliable and useful to the spec as a whole. The damage of the dots is low, so having this 20% is a must.
Mental Scarring(Current)
Increases the critical damage bonus of Force in Balance and your periodic damage abilities by [10 / 20 / 30]%.
Mental Scarring(My Version)
Increases the critical damage bonus of Force in Balance and your periodic damage abilities by [15 / 30 / 45]%.
Just a little bump in damage to make those dots hit for better numbers. The extra damage is needed and this would help that.
Sever Force(Current)
Weakens the target, freezing it in place for 2 seconds and dealing 854 internal damage over 18 seconds. 9 second cooldown.
Sever Force(My Version)
Weakens the target, freezing it in place for 3 seconds and dealing 3251 internal damage over 18 seconds. 10 second cooldown.
Let's face it, this ability is one of if not the worst deep tier talents their is. The damage is pitiful, the root duration is pitiful, it's just a pitiful talent all around. My numbers for the damage were rough, but a general idea of how much I feel it should be increased. A 3 second root time is far better than 2, and much needed to make this feel like a top-of-the-tree talent. Bumped the cooldown up 1 second to slightly compensate for the buffs, but this ability should hardly be nerfed in any way.
Well, these are my thoughts on the balance tree. I think these changes could really make the tree viable and playable in PvP. I am a huge fan of the tree's concept, but currently it is just bad. These are just my opinions, and I would like to hear yours. Thanks for reading