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Tactleneck

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  1. Hello, I am Pokez (Tactleneck is just forum name). A bit about me real quick. I was a 4 time gladiator in WoW, Plat player in League of Legends, and now Star wars is my new venture and enjoyment. I like to think I have a prowess for video games, and I'm enjoying and catching onto this game quite quicly. Now on to the post. I feel that balance is a more or less lackluster spec for PvP. It's damage is quite low, and it's utility is less than comparable to that of other classes. I have thought of a couple of changes that could put this tree where it needs to be. I have some ideas for changes some of the talents in the tree should undergo. Just my opinion, but here it is. Focused Insight(Current) Causes your periodic damaging abilities that critically hit to restore [0.5/1%] of your total health. Focused Insight(My Version) Causes your periodic damaging abilities that critically hit to restore [0.5 / 1]% of you and your party members' total health. Would bring the tree more utility that it could use. Healing is nothing overwhelming, but it's something extra. Force Suppression(Current) Force in Balance now suppresses resistance to the Force, increasing the amount of damage the targets suffer from your next 10 periodic damaging abilities by 20%. Lasts 30 seconds. Force Suppression(My Version) Casting Force in Balance grants you increased power. increasing the damage dealt by your next 10 periodic damaging abilities by 20%. Lasts 30 seconds. I think it goes without saying that the most frustrating part of this talent is that it only affects the targets you hit with it. Having it be a buff on yourself rather than a debuff would make this ability far more reliable and useful to the spec as a whole. The damage of the dots is low, so having this 20% is a must. Mental Scarring(Current) Increases the critical damage bonus of Force in Balance and your periodic damage abilities by [10 / 20 / 30]%. Mental Scarring(My Version) Increases the critical damage bonus of Force in Balance and your periodic damage abilities by [15 / 30 / 45]%. Just a little bump in damage to make those dots hit for better numbers. The extra damage is needed and this would help that. Sever Force(Current) Weakens the target, freezing it in place for 2 seconds and dealing 854 internal damage over 18 seconds. 9 second cooldown. Sever Force(My Version) Weakens the target, freezing it in place for 3 seconds and dealing 3251 internal damage over 18 seconds. 10 second cooldown. Let's face it, this ability is one of if not the worst deep tier talents their is. The damage is pitiful, the root duration is pitiful, it's just a pitiful talent all around. My numbers for the damage were rough, but a general idea of how much I feel it should be increased. A 3 second root time is far better than 2, and much needed to make this feel like a top-of-the-tree talent. Bumped the cooldown up 1 second to slightly compensate for the buffs, but this ability should hardly be nerfed in any way. Well, these are my thoughts on the balance tree. I think these changes could really make the tree viable and playable in PvP. I am a huge fan of the tree's concept, but currently it is just bad. These are just my opinions, and I would like to hear yours. Thanks for reading
  2. Even though I am level 41, I have 0 problems getting behind people in full 50 epics and are in full premades. It is not hard to get behind people, at all. Maybe people with bad/laggy computers have that problem, but it is not one for me. My spec may be flawed because it does not have the higher tier talents that it needs, but the issue is never getting shadow strike off. l2p i guess.
  3. Seriously, as a class that revolves around stealth, dropping combat is way to buggy, laggy, and takes way too long. In PvP, I will be sitting so far from the battle with nothing on me and it will take me 10-15 seconds to drop combat. Is it intended to take this long, or is it a bug that will get fixed?
  4. Good players switch between techniques, rather than mindlessly staying in one and tunnel visioning your target. Maybe you are one of these people who just sits in a form and mash mash mashes, but I am not, child. I already wreck people with this spec at my level, I have all the same talent points other than any of the points in balance and no shadow form due to my level. I destroy level 50 assassins 1v1 in a pvp matches, the Shadow Strike spamming works. Not sure why they call shadow strike a situational ability, it is very easy to get behind people. I wreck Sorcs, snipers, etc with ease. You cannot have too much force, and this spec gives you too much force. I only imagine it gets better with Upheaval.
  5. Hello all. I like to play games differently than a lot of people. I typically do not like to follow main stream specs/playstyles because I love to experiment and find fun specs for myself. I used to play WoW quite competitively until PvP was just ruined and boring. I am still level 40, so I have yet to test the spec to its full potential, but I thought of it and I think it looks quite strong. The premise of the spec is massive damage output via high force regeneration. It has some good utility, damage, and tankiness to it as well. I think it would be viable, but still needs testing. Let me know what ya'll think. I call this spec, One with the Shadow Strike. http://www.torhead.com/skill-calc#601RIMozMcZhGbRkZcMc.1 Let me know what you guys think .
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