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adezero

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Everything posted by adezero

  1. too vague, your post is extremely unimformative
  2. eh, i'm going to get the dead last. The minus 15 cunning is lame but there's more expertise and a ton of endurance
  3. I've been charged before while hunkered down in huttball. I was on the high ledge near the starting point. I had a juggernaut charge me from the middle ledge (right past the acid pit) to the high ledge (near the big pole when leaving your team's exit) and easily score. now would zealous leap's range even reach there?
  4. they probably get most of their metrics from the people who use a space mission bot to farm credits or level from 20 -> 50 with only space missions. yes, this bot does exist.
  5. you should really get the pieces with lower cunning and much higher secondary stat power/crit. compare the war hero field medic belt and the enforcer belt. you get a lot more damage from the enforcer belt.
  6. If there was dual spec I would be SS for the first three fights in hard-mode denova. and maybe lethality for kephess. The phase with the trandoshian packs wouldn't be that great as lethality though.
  7. there's really no better alternative though. you can drop rapid fire, but the only replacements you get are some other minor talents.
  8. recruit gear is only for fresh 50's. If you waste 200k credits on recruit gear you'll be a waste of space in a warzone with a little bit of expertise. If you have high end raiding gear just use that while you are getting your battlemaster.
  9. stop coming up with some stupid counter argument that is completely unrelated or totally unrealistic. If you don't get it, you'd have to buy the barrel from the opposite faction. AND, they'd have to have an armstech RE their mainhand barrel (drop off the hardest boss in the game) for a chance at the barrel. very unlikely. the offhand is a different story because it isn't as important and a smart guild will RE the offhand of the 2nd boss for the chance at the pattern. also, empire doesn't get offhand cunning barrels. I guess I shouldn't have even brought this up cause people on this forum don't get it
  10. you can have an armstech RE the offhand for the augment slot. this is not part of the argument. the point is the republic get screwed on a crap barrel
  11. you think i didnt? all 4 weapons have the patron barrel. 3 mainhands and the one offhand
  12. All the campaign pistol barrels are patron barrels (60 end / 57 cunning) All the campaign rifle barrels are skill barrels (49 end / 68 cunning) If you're a smuggler, you're screwed getting high end barrels with stupid endurance. If you're an agent, you get the best barrel on all three campaign weapons.
  13. Some of the Voss 4mans are extremely difficult. From experience, I wouldn't really try them on any other chars except for the one in the first area for empire. I also refuse to try "Insufficient Staff", empire 4man on Alderaan.
  14. If you're using pulse detonator just for an instant charged burst. you're wasting energy and the cooldown. it's worth it if you are actually using pulse detonator to get someone off you though.
  15. The only people who should even consider tanking augments are the tank specs. And even then I would still recommend dps augments for tanks. Most tank assassins use the dps pvp gear. know why? cause your damage skyrockets and all your defensive stuff comes from your talents and skills. using a defensive stat on a pure dps class is just retarded. If possible, sacrifice endurance for more dps (without lowering the item level of your gear). The entire point is stacking your dps as high as you possibly can to destroy people as fast as possible while using your class skills and special techniques (LoSing, interrupting, CCing, focus firing, teamwork, killing the healer, etc...) to keep yourself alive.
  16. dude. the point is stacking your damage with every slot. lasting one more hit against a 1v1 with another sniper isnt gonna do anything. guess what, warzones are 8v8. most of the time you die because 3 or more people are focusing you, any defense isnt going to do anything. Tanks dont even get defense, they go for dps stats. The only reason tanks are hard to kill are because of their talents, not because of their gear. here's the flip side to your inane argument. if you have more dps you'll kill the enemy faster and you'll live longer.
  17. I got the enforcer set for the dodge and energy. the field tech set is only useful in very rare and specific situations. kinda like in WoW when all the shadow priests didn't use the shadow pvp set, they used the discipline one.
  18. Well, you're asking a question but nobody knows what your build is. Nobody can help you because of lack of information.
  19. If you have a castable cc. it is easy. if you're an assassin/powertech/operative/sniper/marauder/juggernaut it can be extremely difficult unless you have really good defensive/offensive cooldowns. You have to burn one of the mobs down within 10 seconds or you're dead. whenever I get to this quest I usually get a partner.
  20. those talents are in other trees. you're not getting anything by getting 2/3 burst volley. and you pretty much have to get the aimed shot knockback or take a reduced cd on leg shot or the thingy that gives you defense when you leave cover.
  21. it's a bug. I tried reporting it but I got no answer. Cull also has a chance to do this. hopefully they fix it soon.
  22. who cares? sure it's possible, but is it really worth your time not to group up?
  23. internal is affected by resistance. it comes from the inquisitor/consular buff
  24. the set bonuses are lame, I got the operative set for the 5 extra energy
  25. I've played both classes. The biggest thing is that wounding shots/cull is an instant cast for scoundrel, it's a 3 second channel for gunslinger. it can really suck to get interrupted/stunned/knocked back as a gunslinger while casting your best ability. Also the GS one costs a ton of energy and has a cooldown. The scoundrel one has no cooldown, costs less energy but is limited by how many upper hands you can get. The off-talent points you can get in the sub trees are different too. Scoundrel you gotta be melee to blaster whip and cull. GS you can do it all from the sidelines. I'd say scoundrel is more fun. Then again, I think scoundrels are best for healing, not dps.
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