Great news about the lessening of gear importance with PVP. It will breathe life into PVP for players that have reached 50 and tire of getting 3 shotted by gear whores. Skill should always be the primary factor in PVP, and it's good to see you're adhering to that.
Ignore the coming QQ threads about people who like having gear win battles for them.
The focus on player economy and crafting professions is also welcome.
My suggestion for future PVP content: focus on Open World PVP (and I don't consider Ilum OPEN world).
Sounds good. I doubt it will even be looked at, much less implemented, but you have my support. Not in total agreement with everything, of course, but it would be a very large step up from how things are currently.
They will be making most gear moddable (meaning taking and placing) before long. Will make more crafting professions viable besides cybertech and biochem. Making expertise mean less does not make PVE gear better. PVE gear won't make you crit for 7k.
What if I have to go take a ****? I need to be penalized for not going afk in a warzone, and instead leaving?
You people complain about the most retarded things. You get rewarded win or lose anyway. Such babies this generation.
Why should someone be penalized for leaving a game full of afkers or otherwise crappy teammates? It's a waste of everyone's time, and nobody has a lot of it to begin with.
Fail thread.
Never said anything about bugs. As for the content progression over time, see that's where sandboxes are superior. Players don't have to rely on devs to GIVE them content, the players make the content themselves, and it is usually much more enjoyable.