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Emperor_Troll

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Everything posted by Emperor_Troll

  1. please pay attention. until people start posting videos for the community to analyze, there is no need for "intelligent discussion" until we actually have something to intelligently discuss. ty
  2. roll a sage or sorcerer, level to 50 and get geared up with centurion/champ gear. then, create a complete series of unedited videos of you pug pvping in wzs (the entire match from start to finish) until you get to 60 valor and post them on youtube in exact order. for each video you must clearly show your gear, your exact valor level and teammate info by mouseover. post your youtube name and info here so we can all analyze your progress, personal performance and the matches thoroughly. gl
  3. could you please explain in detail how combat is fast paced and reactionary?
  4. this has nothing to do with gear progression einstein.
  5. it may not be a huge increase but that is not the point. thanks for letting me know that the gear progression has been even more poorly implemented.
  6. tokens, comms, pieces whatever. the gear progression system is terrible overall and wastes time for battlemasters especially. it's sad when members of the community can come up with better systems for a game than the developers of said game.
  7. hi, i'm a battlemaster. you created an overgrind to get valor ranks to achieve battlemaster in a game where you wanted to eliminate grinding, so i want to make progress on my battlemaster gear. i do not want to waste hours of gameplay getting tokens to earn subpar gear for my level. thanks! p.s., the more you patch this game, the more you seem out of touch with things. aside from story, your mmo is looking worse and worse. time to start paying attention and get it together folks.
  8. i'm sorry, you have 0 clue about anything pvp related in this game at all.
  9. umm yes it does... *end game rng gear grind. *end game need/greed/get/don't get loot grind. *end game convert x to y commendation grind. *68 hours of grinding warzones just to get a 50 pvp starter centurion lightsaber grind. *legacy levels grind. *valor grind. i'm sure there are a few more i'm missing but you get it hopefully. should have told that to bioware before they decided to use wow as their "touchstone" for inspiration and ended up making a subpar mmo and version of wow on everything except story.
  10. does bioware have any plans on improving the combat systems (controls, casting, movement, healing, skill trees, ...) currently in place to make combat feel heroic, exciting, fluid and fun, or is this what players can expect the combat systems to be for the long run?
  11. pvp is broken because the entire combat system is terrible.
  12. why are battlemaster players earning champion bags, champion comms, champion gear and centurion comms?
  13. combat: *less "you can't do that while moving" and more freedom of movement. *remove gcd and leave abilities on individual timers. *remove combat travel suppression. doing the above 3 would create a more fluid and responsive pve/pvp combat and healing system overall, and allow players to react better during changing combat situations. *increase base movement, jumping and sprint speeds slightly or provide gear that improves overall movement *increase hp across the board to allow for a bit more "breathing room" during pve/pvp encounters. crafting: *crafting progression tree for all professions so you can clearly see what is possible to craft, what needs to be done to achieve crafting said item(s) and what materials will be needed to craft said item(s) so players can plan and prepare better. *do not force players to run mission/flashpoints for any materials. make all materials obtainable through market sellers, in the open world and from companion craft trade missions currency: *there are way too many forms of individual currencies. streamline them down to 5 and completely get rid of the need to convert 30 of x into 10 of y to get 200 of x and 200 of y type of gear progression. the 5 types of currencies i would like to see are... 1. credits 2. one combined type of planetary/daily commendation so players can save and use them for themselves or their companions as needed. 3. one type of space combat commendation. 4. one type of pvp commendation. 5. one type of flashpoint commendation. *if you want to make a better and more digestible use of the x for y conversions, then you could do a cross conversion rate between space, pvp and flashpoint commendations. rewards: *no rng *no convert x to y unless you use the above suggestion. * no need/greed. reward players equally for effort and time spent. if you streamline currency, trash rng and get rid of need/greed, you can continuously add new types of pve/pvp gear for players to chase after while still offering different "layers" of gear at a reasonable, rewarding and less frustrating rate. thanks for reading.
  14. just as a reminder that this event starts at 9pm tonight so get the word out people!
  15. Imperials... we'll put their name to the test!
  16. are you tired of huttball? sick of seeing every member of the dark council fighting over boxes? scared to enter ilum because every foaming at the mouth darth and their mother are waiting to pounce on you? well if any of your answers were yes, then i have a fun and rewarding open world pvp solution for you and it's called... THE ULTIMATE AND HEROIC AND MOST BEST EVER EXCITING COMBAT AND PVP BATTLE ROYAL FOR ILUM! where: ilum on mind trick! when: 1/26 9pm - 11pm est! why: honor, glory and bragging rights! rules: 1. tell all your friend and rally up as much help as possible before you come! 2. all brave warriors and warriorettes shall meet in the center for 2 hours to kick the pixelated carp out of each other until their fingers and eyes bleed, and to take the central objective as many times as possible! a fair and honest scorekeeper will provide the end results so the winning side can go back to their respective fleet with pride. be there or be square.. err in huttball! luv, darth foaming at the mouth
  17. i'll agree to some sort of time out penalty when bio fixes their subpar and clunky combat and healing systems, poorly developed skill trees designed to make powers less sucky, gets rid of the RNG reward and need/greed systems along with the end game gear and valor overgrind.
  18. so nerf sorc? so nerf teamwork? so nerf all potential hybrid healing/dps specs from all classes? so nerf an easier to kill class, nerf teamwork and nerf all classes that can heal and do dps so you can get back your easymode quick kill powers back?
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