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Solstrider

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  1. Fairly convinced it is next week: Ohlen: SWTOR, for 2012, we want players to feel like they are getting their moneys worth. Huge changes additions, 1.2 coming next week (slipped, corrected himself). Reid on twitter: Did @JamesOhlen just drop a huge hint about when Game Update 1.2 will release during this panel? Yes, yes he did. Within moments of each other. Maintenance on Tuesday is Web Only Makes Thursday clear for a patch day which is the day 1.1 was deployed. Earlier marketing department slipped up and published a trailer with this week as release.
  2. Yer Torhead still displays this. Originally you could combine a item acquired through artifice/treasure hunting/what ever it was along with your matrix shards to produce a cube with an augment slot. Those items are missing and so are the augmented cubes.
  3. There may have been some kind of destruction like that planned at one point. Ages ago back in December or whenever you used to be able to destroy all the points on the station then at this point the station would just vanish and you would get a crash to desktop the same moment. They patched it but maybe there was a missing explosion animation? /madspeculation
  4. aye they could do a short term feature by buffing some of the other missions to 50 difficulty (like the escorts) and randomising the 2 daily token reward each day to a different mission. Ascendancy Barrier is really getting dull now :< Overall though love them nice little break/minigame and enriched the levelling experience somewhat.
  5. Im sad enough to have played the story line twice. Once in beta which I went through as dark side cause I wanted to be light on my main. I thought dark side story played badly but to me that's the same across all classes. There is just no depth to your character when all he/she can do is spout bad 1 liners and shoot everyone with a blaster. On the light side however I don't think there is a better story yet than the BH's and I've done all the other imps stories.
  6. Soa has always had some bugs in some form or another since launch. Usually they are avoidable so its not much of a problem. Last night we broke our personal record on our Soa NM farm encountering 6 bugs in 1 pull. 1) DPS placed in air tunnel thing then teleported to a different phase. 2) Invisible balls still dealing damage when waiting for a player to land. 3) Random phase 3 aggro 4) Ghosting pillars (There are 2 pillar animations - the drift then the drop. Sometimes the drift animation runs much further than the drop animation so the pillar actually comes down a ways behind. 5) Ghosting Pillars part 2. Soa can bug on his terrain and evade meaning pillars do not remove his shield. 6) Tank is mind trapped and Soa despawns. Q&A WUTS DAT!?
  7. Yep that's the one alot of people go for. Its a nice base spec giving some extra threat. At a certain point though you will have gear enough for threat anyway so you can drop prototype cylinders and ironfist and go 3/3 cardio package for a little more soakage if you are the mt. Every little helps!
  8. Nice watch! Thinking of giving pyro play some love myself for when my teams offline and im a lone tank :< Which variant of the pvp set are you using there?
  9. That and mercs are getting bored playing their turret defence minigame
  10. Firstly get a tanking spec cause threat is hella easy in swtor (im a full nightmare 16 cleared PT main tanker before the trolls start coming and chewing at my face.) http://www.torhead.com/skill-calc#301G0GrdorogzZMcbZ0c.1 Secondly yes guard your marauder if hes pulling aggro, if the assassin does after that improve your rotation or slap him and tell him to wait 5 seconds before key mashing. Make sure you are using the correct abilities (dont unload its a waste of time) Survival Cooldown if needed > Rocket Punch > Sure you dont need a survival cooldown? >Explosive Dart = Rail Shot > Flamethrower = Flame Burst pretty much, while keeping heat in check with Heat Blast. If hes pulling aggro early in the boss fight you have several tools to burst your threat gain. Pop explosive fuel and Thermal Sensor Override and go to town Vent Heat and Heat Blast at the end of your burst and go back into normal rotation. Knocked back? Use grapple for a threat boost on your way back. Dont be afraid to roll taunts in early on.
  11. Yer we've had a few re-roll PT alts. I've even had a few repubs whispering me after warzones saying they're going to make one haha. Others of course just rage whisper me and scream how OP they think PT is... Thing is empire wise a huge % rolled a SI to start with and now they're at 50 theres just so many of them they're rerolling for guild spots and groups. I remember seeing a massive gang of operatives starting up but with them getting nerfed shortly I should imagine PT numbers will increase.
  12. Its doable but yer its annoying. Torpedo 1 generator Immediately fire 4 missiles at 2nd Torpedo 3 generator Immediately fire 4 missiles at 4th Torpedo the command centre for bonus Split missiles between generators 2nd and 4th to save the Day!
  13. Yer theres bigger bugs but this is a small one just abit of value tweaking.
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