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Posts posted by ViciousFett
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I will have an extensive coverage of the live event like last time for those interested in reading
Event havn't started yet though.
http://dulfy.net/2012/08/13/swtor-live-event-chevin-grand-acquisitions-race-coverage/
Awesome! Your Rak guide was a tremendous help Dulfy! (*'.')b
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is it out now?
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Also, some classes (agent, smuggler) are a lot less obvious about their healing due to a lack of particle effects.
Many times the only way to tell if their healing is to keep them targeted and watch their cast bar.
Healers make a huge difference in WZs, if you get put on a team w/o any it's basically a loss, I vote keep target markers in, and perhaps even allow the same icon for multiple targets.
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disappointed...
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no one likes this idea?
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If that were the case you could just pay for 1 month, buy everything, then go back to F2P
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So what was so amazing in the last year of SWG then? I don't see having less professions etc. that amazing..
Heroic Encounters (kind of like Flashpoints)
Bounty Hunting system.
TCG Items
TCG Houses (Google Cloud House, vehicle garage, ship hanger, etc)
Armor color kits/ Armor mods
Improved crafting system
TONS more
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- Add a 15th item equip slot for instruments. (Augmentable like relics of course)
- Add a vendor with a music instrument or dance prop for each social level.
- When players use level 5 or 10 party bombs players in area will play equipped instrument instead of default dances.
Group jam sessions could grant a social xp buff, it wouldn't affect PVE or PVP mechanics, but it would still provide some incentive for people to quickly meet up before bosses, etc, for the music buff.
- Add a 15th item equip slot for instruments. (Augmentable like relics of course)
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Anyone that says the NGE was bad didn't stick around to play it more than a month or two. The last year of SWG was better than anything that came before it.
The initial slap in the face to people that unlocked jedi the hard way was harsh, but the game ended up much better (for all classes) because of it.
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Yeah, no. HK is going to go for $15-$20, easy. Three to four months worth of store points for subscribers.
Maybe, but we get retroactive tokens to start with, more if you have CE.
150 Cartel Coins*
Each paid month prior to July 31, 2012
1000 Cartel Coins**
Purchasers of the Collector's Edition
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EVEN IF THEY DO CHARGE FOR IT...
You're all forgetting that the currency you use real money to purchase ANYTHING with is cartel tokens.
Subscribers get cartel tokens every 30 days with their subscription, therefore ANY pay content will be free to them.
DERRRRRRRRP Overreact moar!
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I don't get why people care so much about HK-51. At the end game companions really aren't that useful anymore. All I use mine for is the Black Hole weekly once a week on each character TBH.
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Very good post, but I have a feeling the remaining devs are too busy working on the upcoming xpac (that we'll all shell out another $30 or more for) to fix anything going on now. Thank EA for that.
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Well, since the last bit of content to come out was Lost Island Which concluded the story I think it's fair to say it's over. You can stop QQing now.
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any thoughts?
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1. Add a vote to disable social conversations feature for all Hard Mode Flashpoints. Yes, you'd be forfeiting the social points, but many of us that have done these flashpoints 100 times over no longer care!
2. Add a HM Lost Island and SM Op certification feature. Too many new players are queuing up for these two with no prior experience or gear. Most of the time they end up getting kicked from the group, or abandoned all together (especially Lost Island). Most players don't even queue up for LI because of this. Solution: Require players to have successfully finished HM LI, SM KP, & SM EV once to be able to queue up for each of these.
Make it a quest with a modest reward (besides the Group Finder queue ability) to get people interested initially
Moving forward, ANY HM op or SM EC that gets added to Group Finder should also require this type of group finder certification.
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I'm sure most of their team is working on expansion content for later this year, which unfortunately means very few updates in the near future.
They defiantly need to communicate with us a LOT more however.
The Podcasts are great, but I'd like to hear them at least every other week, not every other month.
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Min maxers don't use companions....
After you hit 50 they become pretty redundant, unless all you do is grind dailes solo, which is just sad.
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Not sure if OP is troll'n...
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Well, it's now July 16th, I'm just curious if its 7 days of trial + 30 days with purchase before the first bill, or if you automatically forfeit the trial time once you purchase. I'm personally hoping for the later, but that's kind of a gyp for trial users if that's the case.
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Build a PC, pay 1/3 the price of a new iMac.
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This happens a lot after MMOs are launched. High paid devs leave or get laid off, and cheaper ones take their place.
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Really, there just needs to be a reusable Exotech stim/adreanal/medpack that doesn't require anything but lv 50.
The only way to craft one would be to crit on a blue one, not through RE. That way lots of exotech stuff is getting crafted for the non-biochem people, and biochem would have a nice high-end item to sell.
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They do, but only from armoring on post 1.2 gear, such as Campaign and War Hero.
BW, Please Test every patch on Test Server...
in General Discussion
Posted · Edited by ViciousFett
So tired of buggy new content because your internal testers can't do their jobs. You clearly need us, so just put every new build up on test server, and give us better testing tools, like instant lv. 50 characters with gear, or at least the ability to copy existing characters over.
This is so 10 years ago basic MMO knowledge, why haven't you guys figured this out yet?