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Xrande

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Everything posted by Xrande

  1. ^^ The pressure of joining the EA group. Sacrificing quality for faster release dates and $$$. Started from Dragon Age 2; a game released somewhat like a DLC or expansion but announced as a full game. When I was in SWTOR beta back in July 2011 ... I was already somewhat disappointed. I thought sticking through it ... and it might improve. Sadly 1.2 came a little too late and there were just too many disappointments going up to 1.2. Promised words but failed to deliver. I still have around 2 months subs left, but I have completely lost interest in logging in.
  2. The point of having legacy and alts is for Bioware to extend subscription. People bored, play alts for story. But poor implementation of such legacy gear and alt levelling is not helping them. For the future of SWTOR, please get feedback and test the the idea/design before releasing it for live.
  3. Someone explain to me the point of Inheritance/Birthright gear that is bound to legacy? What is the difference of sending a blue item to your alt? The legacy gear have level requirements. Inheritance around 14 and Birthright around 30. You buy for class-specific item. 1x use when outlevel, and done. You cannot give a BH Inheritance to IA, Warrior or Inquisitor. Also if these legacy gear are actually easy to obtain it is a different story. These legacy gear are pretty rare. Birthright gears cost 200-250 daily comms?! As much or more than best end game Campaign relics? Why such a poor design of legacy item? I rather the devs not waste time and resources for something that would be thrown away after hours (L14 gears) or days (L30 gear). The idea of legacy gear is to promote levelling of alts. There are already zone commendations. There are crafting. Legacy Gear is not useful at its current state. Current Legacy Gear System Bound to level Stats bound to specific class Outlevelled very quickly Big level gaps missing for gear. L15-30? L40-50? Not overly easy to obtain for the minimum usefulness it provides Suggestions to Change Legacy Gear. No point having a useless 1.2 items update. Make Legacy gear not stats bound to specific class If stats bound to class, have the gear scale with level If no full scaling is allowed, have it 15-30, 35-50. So you have to find diff sets of legacy gear Remove level requirements or make legacy gear easier to obtain or Make gear not class-stats bound
  4. You can't please everyone. The only advantage of Sythweavers are rakata slots, supposedly BIS. That is an advantage of taking up Synth, just like BOP relics, reusable stims, etc. Once Rakata starts to be phased out, who knows all items will be BOE.
  5. A fail is a fail. Incomplete features is not Bioware's lacking, but the poor communication and PR is. So we are to sit back to suffer buggy and incomplete features of a modern 2012 MMO? Stop comparing MMO to 5-8 years ago when everything was first launched and claimed "This MMO did not have it all at launch". Stuff like server transfers are basics of a MMO. Bioware simply wasn't prepared and do not have the technology for the mass transfer. 300 million budget and nada. Like the earlier poster said, RIFT was technologically ahead in every way of SWTOR. Game engine, servers etc. They implemented server transfers fast, free and easy. All at 50+ million budget. While paying a monthly fee, don't make us own anything, doesn't mean we should be happy about poor customer service. If Bioware had handled the communication better, players would have been more satisfied. Instead things are handled in such ways that creates unhappiness in a lot of players.
  6. Some orange lightsaber (The L50 ones using Biometric) can be RE'ed. But juts for mats. Moueover says no research available. Newer LS from L20 and L50 schematics cannot be RE.
  7. There were much changes to Patch 1.2. Some were retracted, i.e: allow all shells to be researched as Orange. Final notes say it is only limited to new Ops/PvP gear. I have to say this is a disappointment. The reason there are so many orange gear out there it is so that we could customize our looks. Now that you nerf augments to prevent over use of them with all the augmented slots, orange item is only limited to certain schematics. Limitations of Orange Gear and RE in 1.2: Augment nerf to anticipate augmented gear, but v limited to outside of more hardcore raiders/pvpers. Can't RE any orange to get just the shell, esp orange quest item rewards Can't RE useless orange to get back resources, ex: Custom-built Lightsabers No wardrobe gear Orange gear is only limited to a number of schematics Lots of cool looking armor, weapons, esp vibrosword or sniper is out of reach for augmented orange Can't RE shell to get bonuses outside of War Hero or Campaign gear Social items like: Imperial Containment Gear. Light armor? So we heavy armor are lucked out? How about allowing us to RE them so we can get schematic to make augmented piece? The reason you have orange gear is to have variations of gear. In order to go for the looks that you want, you have to give up augment bonuses AND set bonuses.I now rather have Wardrobe function to customize my looks rather than spending lots of money on orange gear, mods slots but in the end I lose out more. Things I wish to see in orange gear and RE: Allow RE of any orange gear to get orange shell schematic Allow option to RE for schematic or resources If not changes will be implemented, allow wardrobe function - Heavy/medium armor are locked out of social gear
  8. Thanks for your input. Just what I was looking for. I am not saying in anyway that Jugger cannot tank. I can safely say I am a good MT for my guild. We used to have 2 juggers tanking in ops. One had to leave and we replaced him w sintank. The glaring diff is how easy for him to soak dmg, deal dmg and heal himself for it. Regarding "best single target threat" ... That dont really count as much. Threat is easy in this game. Proper timing and pretty much taunt off CD. It has never been an issue for any tanking class. Deep immortal helps but hardly essential.
  9. While Force Shroud is only against force/tech attack, a lot boss attacks are force/tech; which renders def, shield and absorb somewhat moot. I havent tried Denova. Not sure what that's like. Sintank's dark charga + charge master gives them 9% internal and elemental resist. That's a pretty good one. Our blade barrier and their deflection is pretty much same. Any jugger here with experience of playing as a sintank or with one?
  10. In my regular 8-men raid group, I have a sintank offtank with me. My jugger still does the main tanking. I only say this because he *seems* to come out of fights w more hp and taking less spiky dmg. I need to check parser for dmg taken to be accurate. For EV duel of fates, both of us always take on the assassin boss. He generally finish faster at 60%. I usually finish 10-20%. I am using the updated 17/22/2 hybrid now. I still love my Jugger and I think they tank awesome. I just need to shrug off the feeling that sintanks seems to have it easier and do much more.
  11. Just FYI I do not have problems at tanking in ops. I find Jugger is good. Just that when put together with sintank, they seem to tank and more.
  12. I am looking more at PvE standpoint. Maybe someone can enlighten me, the changes in 1.2 Jugger seems lackluster. AE threat is still minimal. Our single target threat which wasnt a big issue was boosted. And I still find tier 5-7 of Immortal somewhat weak. Compared to what you can get at Vengeance for passive 4% dmg reduction. Charge immunity is also in Vengeance. There were not much changes for sin in 1.2. As far as I noticed sintanks. They have stealth, speed and pull. High dps both single and ae. V good ae threat. 2 Self healing skills, 1 on activate the other on procs. (yea jugger have it now at loss of rage and threat). Higher hp due to end buff talents. High shield chance 60% at most 90%+ uptime. I see my own Jugger tank and I feel inferior. They solo better. Dps way better. On top of it all tank as well if not better. Am I the only one feeling this way or what I say have truths that jugger is an inferior tank when compared to sintank? Standalone jugger as a tank is fine. Just pales when put in comparison. I was disappointed 1.2 were not as I expected.
  13. Ya, same issue here. The login times are terrible now. Space ship, Corellia, Black Hole, back to Corellia ... OMG, the load times for those 3 zones are terrible. Switching to alts are a pain now.
  14. Cant search for gifts too under miscellaneous category. Tried to find resolve augments 22 dont work. Not even under "any" or "augments". I actually have to type "Advanced Resolve". Just "Resolve" dont work.
  15. LOL! http://i151.photobucket.com/albums/s150/gibsonstu/Screenshot_2012-04-13_08_42_04_855150.jpg
  16. Just a note: Guild banks gone Crystal vendor is back Bird's nests gone Update: I am in Hyperspace Cannon. Someone says that other servers are not having this issue.
  17. I understand that MMO is constantly evolving, lots of changes, lots of bugs and lots of updates. That is all part of MMO. But the main thing quite a lot of players including my guild have complained is the way Bioware management handled communication and PR. It is messy, terrible and always bad timing. 2 examples of some issues: No Ranked Warzones due to bugs for 1.2 Reversal of Rakata gear changes Missing Final patch notes for 1.2 12 hours before Patch 1.2 - Only a post was released about Ranked Warzones won't be making it to 1.2. I am sure your development team already knew that it definitely won't be ready. Don't tell me you guys decided 12 hours ago: "Ok, ranked warzones not ready, let them know now before patch 1.2 comes!!!" Development team usually know if they are able to release it 1-2 weeks before patch day. Let us know earlier. Most players will understand that there is no point to release it in buggy state. This way, the disappointment is curbed. Telling us 12 hours b4 when we are all excited will just have more angry players. 24 hours before Patch 1.2 - On Rakata gear, you told us weeks before: Yes, put back your old mods in if you want the new 1.2 Rakata mods. News of patch 1.2 patch date came on April 10. After lots of posts regarding no change in Rakata mods, then GeorgZoeller release post on no changes to Rakata gear. That's after most people have already prepared the old mods back in. No Final 1.2 Patch Notes - As of writing, this is 5 hours before servers are supposed to go up. Usually in all MMOs, final patch notes are ready and released on actual patch released. No updates of patch notes in forum. Game launcher also has no link to patch notes. Again, we need communication. TLDR; Please ... for the sake of the community, handle PR and communication better and more efficiently. Let us know earlier. Communication is key. Doesn't matter how fancy the game or features are - if your communication is terrible, there will be many angry players due to sudden notices.
  18. Transfer right away! My experience with high population in other MMO is simply great. I rolled on Hyperspace because that was our default server. Now our guild regret it because server is generally dead. 10-15 people in each zones in peak hour. Some zones less than 10. Non peak hour? Oh maybe 1-2 people. Fleet is around 100 at peak hour. Sucks. I was in most pop server in Rift. Amazing time. Rifts, pvp and pve queues are almost always instant. You really login to enjoy the game and not spam: /1 LFG!!! /1 People please queue pvp!!! /1 LFG!!! 15-20m queue is worth it esp after 3-6 months of subs, people will quit eventually. Just plan your login times. If you know there's 15m wait, login, and go have dinner or smth. Done, and you're ready to play.
  19. ^ This. It isn't so much the patches or the game. Just the way management and developers handle communication and PR. Last minute abrupt changes. Leaving out big piece of patch update. Sudden retraction of no Rakata gear changes AFTER telling everyone to put back the old mods -- only informing 1 day before patch day. All should have been informed before they announced that 1.2 is coming on Thursday April 12. The info on sudden changes and removal came after patch is coming, and myself included has replaced old mods. Meh, money is whatever in this game. But please, better communication ...
  20. Buff jugger tanks or we will end burning down Sintanks too because the diff is too much.
  21. You are prob just lucky. I ran 7 FPs and lost all roll on BCA.
  22. If there are lower level LS schematics maybe... At this pt sythweavers will just crit craft the lower level orange gears. No pt going for higher end ones.
  23. Look at Sythweaving L50 orange armor. It comes with no mods. Cheaper to make. http://www.torhead.com/schematic/zPCDlW/resilient-polyplast-leggings I rather have the crafted LS be like that. Make it empty and cheaper to craft. I meant thats why we can craft hilts and enhancements to fill these w mods. Why craft a LS that has inferior hilt and mods that is expensive to make when the purpose of crafted LS is to fit the custom one with more powerful mods?
  24. I look at L48 for 400 artifice crafted lightsaber. http://www.torhead.com/schematic/fvlM4LI/radiant-blade Cost are similar for orange armstech weapons. Armor crafters have access to low level orange armors making them much cheaper to crit augment. It has L48 crystal and 52 mods. The requirements for crafting is 3 Biometric crystal alloy. Is that intentional to be that expensive? Pre-1.2 it is useless to craft because there is no L56 or 58 hilt I know of. Even then to try to crit for augment slot seems to make augmented LS rare because of mats requirements. Compared to the mods, hilts, implants and earpiece at 400 artifice, they all dont need BCA. Is this intentional for Augmented LS to be this hard to make and rare? Even after 1.2 of tradeable BAC, it will still be hard, but just seems more justifiable with hilts that can be taken from ops. Orange LS are plenty. It just seems pointless to have a recipe that not a lot of people will craft because the mats reqs and time involved do not seem that worth it. At least remove the BCA
  25. Correct me if I am wrong. How would orange crit w augment be best weapon? At this pt Rakata or Columni has hilts that cant be taken out. If you are using L58 mods and enhancements +28 augment .... You are still missing hilt which no crafted can beat from drops. Unless 1.2 is allowing ability to remove hilts too. I have cleared both EV and KP HM. I have seen armoring drop but havent seen hilt or barrels yet. If they do drop I guess that would make the BIS orange weapon.
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