Whats the point of pvp. Does it change anything? Is there an ultimate goal to be achieved? Seems to me its just the hampster on the wheel model. Game needs territory disputes, sieges, non instanced pvp that actually matters. As is I am enjoying the game but I dont see it lasting long if all we get is bg's and Ilum. Epic 2012 game needs epic 2012 design not the same crap as the last 4 or 5 supposedly next gen games have.
I guess what I miss is the sandbox feel of older games where there was more adventure rather than the tedious grind for gear being the driving force of the game. UO, DaoC, ShadowBane, games like that where you flew by the seat of your pants and just had a blast.