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MrIrrelevant

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Everything posted by MrIrrelevant

  1. 1. Improve load times. Please. 2. Allow daily/weekly ops, flashpoints, and pvp missions to be turned in from your mission log. Exactly like you are doing with your GSI dailies. I like to queue while I am either datacron hunting, questing, getting codex entries, etc. Complete waste of time to queue while you sit on the brutal fleet and do nothing but lag. (I'd actually chose changing/scrapping the fleet as my 1.2.3.4. QoL choices, but am realistic in your capabilities.) 3.. Put the darn world titles back in the game. You complete the bonus mission series on each planet, and there's already an in game title, with a codex entry mind you, that fits the completion of said bonus series. Why were these removed?
  2. This really needs to be done, especially since they also said they would be adding more companions in the future going the HK unlock route. All these cool companions and half of them are useless compared to the others. And the ones you typically do need are the most bland of them all...
  3. Weekly caps for everything seriously need to be rethought. I don't want to hear this garbage about it help keeping a pace with everyone and no one getting to far ahead, that is BS. Everyone pays money out of their pocket to play the game the way they like to, they shouldn't be restricted. If some guy wants to spend 40 hours a week in the game, let him. Capping comms doesn't hurt those people as much as it hurts people that may have a free week here and there where they can play a lot and try to get as much done as possible because they may not be able to play for more than an hour here or there for the following few weeks. Coms should just be regulated on a daily basis as they pretty much are now with lock-outs, daily, and weekly missions. They should not be even further regulated by a weekly cap.
  4. This needs to get more light so they fix it. It says right on the tooltip that it should drop level 53 items. They had these boxes at all the planetary vendors and I would always save up to get the purple or orange gear from them or purple crafting missions, that's what these should be dropping. They are not and need to be fixed, not just left alone to not purchase. I was pissed I got two birthright pieces from mine, but some of my guildies actually got the blue lvl49/50 mods that you can just get for 6-8 coms from the vendor...ouch
  5. 1. 3D Space, including group and pvp content 2. Raid group sized warzones 3. Mini game gambling
  6. 1. 3D Space, including group and pvp content 2. Raid group sized warzones 3. Mini game gambling
  7. As a paying subscriber, I really don't want to give the cash shop more goods, especially when it seems like all the (good) creative minds on the BW design team are slotted to CM upgrades, while we get stuck with little Jimmy, some designer's kid brother, doing work on the free, regular in-game content(Sorry for the knock Jimmy). But, after seeing the greed machine that is EA make life-day an CM only event, it made me realize this would be the only chance for my idea to come to light. To get back on track, when the game first released, a top 3 issue one everyone's mind with the game, was lack of races. BW said they wouldn't make, say a Rodian, because Rodians never felt heroic main-character worthy. I put a thread out there that BW should do a SW Halloween-type event where they made helms of all the different races people could earn. That should satisfy both parties. I still think it would be an amazing idea to make "Race" helms, and it shouldn't take much work, especially now that they have put in the adaptive armor. All the framework and textures are there in game, so I wouldn't think it would take much more to do. I can't imagine anyone who wouldn't be at least a little excited about this. I would just ask that you could please purchase them individually or from their own box, maybe with some being more rare than others. Or I guess for the ultimate greed put them all as super rares inside some season 2 cartel box, can you say cha-cing?
  8. Thank you for making the Gree even weapons lvl 10, but please make past event (and hopefully future) legacy/even weapons all level 10 requirements. I was a bit disappointed to log in and see my bowcaster still level 50 requirement after I spent credits to pull all of the mods out of it. Please squeeze this into an upcoming patch!
  9. Besides a couple Pub sets, this armor is really battling with the campaign armor designs to be some of the worst I have ever seen. I thought they said they were changing out their design strategy, but that it would take some time; I figured 6mo-1yr was enough time, but apparently they still kept some of the "runway" designers on board that are still trying to one up each other pumping out off the wall crap....
  10. I really dislike people who feel they are entitled to things, and I'm not going to say I'm quitting and never coming back because of it, but I'm sorry, BW & EA's answer for Life Day & 1 year anniversary is pretty messed up. Here's 25 consumable fireworks, thanks for subscribing to the game for a year! And then they go ahead and put a load of items out there that you have to pay RL money for? I mean the full pack is what, $20, Seriously? I don't want an in-game mail with 10 items in it, but c'mon. It's very disappointing you aren't putting any effort into an event for it, when it's the perfect way to go about your 1 year and x-mas, but that is what it is. To not even put together a quest chain to earn at least a few of the items though, and make every piece of Life Day cost $$ says a lot about this company and the future of the game.
  11. Ok, having the speed increases on the speeders themselves was just a bad idea. They needed make the speed increases part of your speeder training. This way you can use whatever speeder you want when you get to max level. Money sink is still there because people would buy better end game designs. It's just another game implementation that was just thrown in there that "punishes" someone for playing the game as they want to. It's probably too late to fix because the genius game engine BW used, but can you please make speeders adaptive like you did social gear?
  12. Please add Recruit level mod/hilt/barrel schematics to the loot tables. There's no reason we shouldn't have gotten these with all the added pvp schems for all other crafters in 1.2
  13. If we could get one more clue, I'd just like to know if we are looking for a clickable spawn or area spawn. Would save a lot of time without giving up anything substantial...
  14. Where does the liver mats drop from, random mobs on hoth? I have the fern and worm.
  15. They removed the party instigator?!?! ***, why? That thing was so great
  16. I read a quote today from one of the devs answering a question about what they plan to do about social armour being light only, and he mentioned something about developing a "smart" armor system that they are trying to push out for 1.3. I say why try to re-invent the wheel, when you can implement something rather quickly to fix the entire system <You can skip this next preface portion if you don't like to read> Basically BW just needs to think outside the box for it's solution. They put themselves in this predicament by not having a social tab. Mod any piece of gear you like and wear it was the motto and it's finally starting to hold true several months into the game. With the big exception that if you like a piece of light armor jedi jobe, you can't wear it without losing some stats if you're a knight. Since you basically just changed the way you implemented a social tab for armor, you have to change the way you set up the armor pieces themselves <end of babbling> All BW needs to do to fix this is to reset all base armor values to 1, no matter if its light, medium, or Heavy. Every shell then will be equal in armor rating. Now this obviously wouldn't work in your normal game because then there would be no benefit for heavy armor classes, but as I said above, this isn't your normal armor set-up. So, how can it work for SWTOR? Simple, you put a passive armor percentage bonus to your armor proficiencies. You already have them coded as abilities, so all you would need to do is add the passive bonus to the ability, and bam, problem solved. You are also already basing an items level req and armor rating from the armor mod anyways. So now in this setup, for example, a BH wearing unmodded slave gear or unmodded columi class gear would have the exact same base armor rating of 75, whereas an inquis wearing the same slave gear or their columi class gear would have 25. All problems solved (with exception to augmenting current gear, which needs to arrive pre 1.3 please!)
  17. I get that you want to have a cap on Warzone commendations, but the least you can do is convert the extras into credits or something along those lines. I don't want to sit in front of the pvp vendor waiting for a queue to pop so that I don't lose out on coms when maxed, and plus you don't always remember to check them when you are popping of a bunch of queues in a row. If you are unwilling to do that, please add a vendor that sells meds and adrenals for comms to every planet. Quit locking everyone to the fleet already. I didn't pay to play this game to sit inside a spaceport while I wait to play the game....
  18. If they are against a dungeon finder at least make a few subtle changes so people can be out doing dailies or exploring planets while being queued for a warzone or LF2M for their HM flashpoint run. Right now, unless guildies/friends are running a FP I would have to sit on the fleet with nothing to do but spam chat while we wait to fill a group. Why in the world would that be the acceptable method of running a FP? 1. Add Daily/Weekly boxes to all planets 2. Add PvP vendors to all planets (to turn in WZ comms when maxed) 3. Add a server wide LFG channel. How difficult is that to do? If people don't like it, they can unsubscribe to it...
  19. The social point system is a great idea, but it is very poorly implemented. You get 0 social points for participating in the activities that require the most social communication and teamwork, PvP and raids. And yet, the best way to get social points is to run the lowest lvl flashpoint available in under 20minutes, where literally the only time i speak to my group is "LFG BT HM" and "thanks" in chat.... I think you should get social points for x amount of time spent in a group and/or raid. To prevent exploiting the idea and just sitting in a group on the fleet, you can design it so it is actually only adding up the time spent in combat in a group.
  20. There's no way the 4 body type got the one on corellia and alderann, 3 definitely can't tried everything
  21. I brought this up int he suggestion forum. I think you should be able to unlock ANY race you choose once you level a character to 50, or the 1.5 mil. To me it is a win-win because you are allowing more choice to the player and are not cheapening the unlock system by any means, ie a player with 1 level 50 and 1.5 mil in the bank under the current idea would have the same amount of racial unlocks as the same player under my idea. He just won't have to have 2 level 50 twileks when he wants a lvl50 twilek and a lvl50 sith...
  22. Yeah they need to fix that, you'd think they would've tester their crap with all the different body types, let alone only half working for those two areas...
  23. Bump. Please make it a token. Who would be opposed to this and why? If I leveled a sith to 50 and use a token to unlock chiss instead of sith (as it currently would), what's the difference? In regards to rarity of the species unlocks or anything like that, you haven't devalued the premise at all?
  24. My thoughts are that you need to have a little bit of all of them in order to have fun OW pvp. You need to have the option for players so the pvp can just roll out naturally. 1. Open Faction PvP - Already have Outlaws Den for this, but it needed a boost to incentive. The new boxes will do that as long as they aren't on a 4 hour timer. Maybe add another area like this. 2. PvPvE boosted - Ilum needs to be your PvPvE area. You already have the walkers there, just make them spawn and shoot players. You also need to just add the Faction limit to Ilum as well. It is already set up perfectly for this since it is sectioned off you can just close the area down. By doing this, you can set the pop limit to no greater than 2 to 1 or something like that instead of a 1 to 1, since you have the PvE help. 2b. It helps to combine the PvPvE and population limiting here because an extremely large zerg can still wipe a PvE situation if the difference in faction pop is that large. Also, if you just do a faction pop limit alone, you are just making another warzone without objectives. 3. Tru OWPvP - You need to add valor to ALL pvp kills, no matter where you are at. There is literally no reason for this not to be here; Worried about griefing? Going to happen anyways. Worried about farming each other? Going to to happen wherever valor is awarded. Worried about no one going to "PvP Zones"? Just log in and go to them now...You keep the objective in all pvp areas, even add to Outlaw's, to award bonus valor, there's your incentive for taking the PvP there. But the PvP has to start in the OW and spill into a zone, that's how these things unfold. It's not, meet me at the playground at high noon, we all know no one shows up when that's the case...
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