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_DaGreat

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Everything posted by _DaGreat

  1. Always wondered this because it seems like these two classes in particular are often continually jumping (I mean spacebar jumping) while pvping. Is there a benefit to this or is just a case of too much coffee or Mt Dew?
  2. Uh... I must have missed the CCRs on ranked WZ but why again is this?
  3. Been suggesting this myself for a long time. Could also be used to challenge other guilds since guild vs guild warring in this game is not really feasible. Private WZs with no rewards could be very fun and not hard to implement.
  4. I have a valor 78 merc pyro that has been on the shelf for over 2 months while I worked up my now valor 65 PT pyro. Yesterday I decided to start playing my merc pyro again to speed up my WH gear grind (moving items from merc pyro to PT pyro via legacy gear). All I can say is WOW. I had forgot how limited merc pyros are in WZs. They have probably the least utility, little survivability with mid-range DPS. Maybe a F, D and B- respectively. Made me remember quickly why I shelved the merc in the first place.
  5. Completely disagree on this one. Not sure who you are PVPing against but against a team that knows what they are doing a sorc and op healer can be completely shut down (interrupt, interrupt, interrupt). Merc healers are the best PVP healers against GOOD teams. Ops and sorcs may be better against BAD teams who don't target healers effectively.
  6. Merc is the best PVP healer in the game. Unfortunately when I think of a merc BH I don't think of 'healing' and didn't think of healing when I rolled my main. As many others have pointed out merc DPS brings good (but not great) DPS to the table and little to no utility or to put it another way lots of other classes bring the same or better DPS to a WZ with lots of additional utility. So on my main I will probably end up going heals for ranked WZs even though I did not roll the toon to play a healer.
  7. Yep I agree they are very powerful at a 10 meter or so range and a great PVP class. No complaints what so ever. But I was just pointing out as far as being a 'tank' they are not as survivable as several others classes. I think they may be the best PVP DPS class (specced right) in the game just not the best tank. Where as, merc healers are the best PVP healers (against teams that know what they doing anyhow).
  8. Are you focusing on PVE or PVP? I mostly PVP and would say that the merc healer is the best PVP healer because the lack if interruptability. I have a PT pyro and I can burn down sorc and op healers pretty easily, mercs are quite challenging. As far as tanking in PVP PT does not have the survivability of a few other classes. There are probably at least 4 classes with better PVP survivability than PT.
  9. I have both, a valor 78 merc pyro and a valor 35 vanguard assault (basically a PT pyro). TBH the vanguard is way more fun to play currently and feels way more useful in PVP. My merc pyro, my main, just seems to be very ineffective in most WZs other then providing DPS (a lot of which is the non-bursty kind). And any time someone looks at me funny I have to kite.
  10. Yep. A huge mistake teams make while following the ball train on defense is focusing everything on the ball carrier. Healers need to be culled first (like every WZ). Very frustrating to see 4 players working on the tank ball carrier and making no progress as 2 trailing healers are healing.
  11. 50 kills and 1 death in most games huh? LOL ok.
  12. ^^^ This and it is relatively effective as picking up on screen movement is much easier and quicker then reading ops where "Name of Player" yells pass and then having to find "Name of Player" on the playing field.
  13. My main is a merc pyro 78 valor. I have been leveling a vanguard assault (basically a PT pyro). The VA is level 25 and I can tell you the for PVP it is an absolute world of difference. On my merc pyro I run around, try to do as much damage as possible and hope that I am not noticed. If I am noticed I make an effort to kite. I can not fight on the nodes, I can not burn down a healer, I can not run with the ball in huttball etc. On the VA I feel that I am contributing so much more in WZs. Fighting on the node, yanking a healers with harpoon and taking him out solo, yanking a potential scorer in huttball into the bottom pit etc. Sadly, VA (PT pyro) just brings so much more to a WZ then a merc pyro.
  14. Thanks for the input. I suspected eliminator was the way to go but just wanted to confirm it.
  15. Eliminator or supercommando best for DPS?
  16. Yes. If you sign up on a PvP server then you might be forced to open world pvp on the way to your instance. PvE you would not.
  17. Open world needs one or several focal points and the best way to get people to these focal points is a reward system. Let players compete over central locations on certain planets. Which ever faction owns the location gets rewards or access to certain resources. Rewards/resources could scale up based on the amount of time a faction controls the location. Also, a big mistake was instancing all the OPs and FPs from the fleet. If the EV load in was as a centralized location on Belsavis there would be open world pvp as OP groups from different factions arrived at the instance location. Fleet in general is a huge detriment from open world PVP for a number of reasons. Mostly because once you hit 50 you don't really have a lot of reasons to leave it.
  18. I do push ups, pull ups, dumb bell curls etc. These longer queue times are getting me into better shape. True story
  19. How about allow us to send whispers to members of the opposing side? How about put some important resource/reward node in the center of Tat or Hoth that can be competed for by both sides. The longer a side holds the node the better the resource/reward is. Also, on my PVP wish list. X server queues and private invite only WZs. No comms, valor etc would be rewarded for private WZs for obvious reasons but it would be fun to be able to tee up against your own guild or another guild you enjoy playing with/against.
  20. _DaGreat

    Huttball is a joke

    Huttball is not the problem. It is by far the funnest WZ for me. We need more huttball likes WZs. The problem is the at certain classes (merc for example) bring almost no utility to the WZ. The problem is with class balance not the WZ.
  21. I think it might depend on what server you play on. In the last week (prob 40 games for me) I have seen one 500K damage game from ALL of the players combined. So a sample size of over 600 and just one player with 500K damage. There are some servers where those types of crazy numbers just do not happen on.
  22. Very similar to how I play. (although I also target enemies that a melee class is working on as well), you have similar gear as well and I find my numbers to be about the same. Average about 250 to 300. Full length average about 400. My highest damage total was 585K in a full length viodstar.
  23. This is where communication is important. If you know that the other team has 2 defending their node and 6 in the main brawl you may be able to pull 1 (or even both if things are desperate) of your node defenders and commit them to the main action. If 1 guy on your team can occupy 3 at their node then they should probably continue to do it even if they continue to die. If they are occupying 3 then you can almost certainly leave just 1 at your node and have a 6 on 5 situation at the main brawl.
  24. Totally depends on circumstances. If one player can keep 2-3 players busy then their team has numbers elsewhere. I had 13 deaths in one Civil War zerging middle where I was keeping 3 Reps occupied while our team captured the other nodes. I think I contributed a lot to our win in that game. In other games where we have been losing we have risked leaving a node completely unguarded to get numbers and capture another node. Point is it all depends on the circumstances. It could be a perfectly good strategy.
  25. Great post. That sums up my situation nicely. Guess we all need to roll merc pyro alts and suck in WZs so we can get some love form BW.
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