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Errthu

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Everything posted by Errthu

  1. But charge does. Crash is bad - only fullfill resolve bar on enemy. I have another question - does anybody tried Immortal with Brutality feat. It's like without crushing blow Vicious slash is our primary rage dumper, so this feat may be useful. I was thinking about something like this: http://www.torhead.com/skill-calc#101crRfzbMozZhRr0MZG00M.1
  2. this thread should be sticked until fix will be released
  3. Which class are you playing? 1vs1 balance will never happen, but I like the idea because duels improve your skill a lot.
  4. Bubble shields are different thing, here we are talking about shield generator.
  5. Enrage has a 60 seconds cd. But it's better to use it when you are in close combat and can't charge (slowed for example, no proper target), which happens a lot. And guard is our best ability, you better do not damage but guard =]
  6. Stance dance is horrible because you do saber throw and charge and then realize you should immeditely waste all rage to switch to soresu because your teammate is at 10% of hp already.
  7. Guys spend 1 minute of your ingame time to write a ticket describing this problem, at least we get attention this way.
  8. I have posted exactly the same spec 1 week ago. =] Don't listen those who advice you to use Shi-Cho - usually they die in 5 seconds. Use Soresu only. =] Anyway: The true is that you don't need SPAMMABLE chilling scream. In most situations you only need to use it once. For me retaliation is essential skill because it adds a decent damage to your burst. I use it as much as I can. It's especially good with ravage following next, when your primary skills are on cooldown. Hope you see my arguements.
  9. Perhaps because 80% of rage damage is smash/force scream/force crush/force choke. =]
  10. I do agree, but the tight fight usually means premade vs premade where both sides are equal which rarely happens. In 80% of mathes 1 side has a significant advantage over the other side.
  11. I think you didn't read the comments, it's NOT USEFUL AGAINST MARAUDERS/JUGGERNAUT because like 80% of them use rage spec in pvp. Now i post it again: It's NOT USEFUL against marauders/juggernauts.
  12. Even pure healbots (I play with one sometimes) can unleash 75k damage - another medal. 524k means very long battle - you should be able to get 25 kills here and a killing blow - another 2 medals. Also collect defender points it's +1 or +2 medals. Also after battle ends people rather vote for healers than protectors or damagers. Another medal. This is 7-9 medals - and you can get way more. The main question is the healing the only thing you do?
  13. Not even 4/8 of Classes. As I post earlier pvp specced jugs/guards and sents/maras also do force damage. Rage is the most popular pvp spec for warriors.
  14. It's especially frusrating for people who were working on gathering shield/defense/absorb pvp set. Did I waste 3 weeks of playing for nothing? =]
  15. http://www.swtor.com/community/showthread.php?t=155034
  16. Also We should notice that RAGE specced Juggernaut/Guardians/Sentinels/Marauders also do Yellow damage. Force crush/Force choke/Smash - Force abilities - and it's where 90% of dps coming from. And this is the most popular pvp spec for warriors.
  17. Tank warriors and sins need a small survivability boost, rest are ok. May be Sorcs/Sages have too much defensive cds, it's funny but tanks are way easier to kill.
  18. This thread is like eye opener. Can't wait to test it ingame.
  19. Yes, extrication, but I think he was speaking about offensive pull.
  20. Defense / Shields / Absorbition are worthless at the moment. Stack dps even if you are tank. YES IT NEEDS TO BE FIXED.
  21. Mate, sorcerers do not have a pull, assasins have it. =] They are pretty strong class though.
  22. Sure, it needs to be fixed, goals and successful passes should give you objective points and medals.
  23. No you're wrong. There's many class combos which can perform very well, not only sorcs/sins. Powertech + Juggernaut for example.
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