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Errthu

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Everything posted by Errthu

  1. This is a great idea, me and my friend will buy it =] It's ok to level another alt character to enjoy another story. However, leveling another advanced class is very boring, because you already know the story, you will get same quests, same ship, same companions, same wife etc. I wish to notice 2 moments: 1. It should be not usable in any pvp area, for balance reason. For example make it usable in fleets only =] 2. It should cost much, arround 5000 cartel coins.
  2. Each class in this game have 3-4 ccs. 1 additional stun won't change anything. And against a team full with sorc/sage bubbles and merc healers you are not gonna dps at all.
  3. No. Dumping rage with skills you listed is not a burst. 5k aoe single hit is a burst, especially with 3k force scream next. And Vicious slash is not even worth gcd. Ravage + force choke is on 50 seconds cd, and it's mediocore. Anyway as rage I do not need much rage points. I even dropped enraged sunder for dreadnaught. Shadow must be awful then because this class is godly in 1vs1. So constantly dropping 4k aoe hits is nothing else? I don't need max rage. Tested this, invincible is like -1 death per warzone. Doesn't worth it. Lucky leap will save you more often. Leaps, mez, kb are enough. If I die 4 times in warzone instead of 3 I do not care. Your rage generation is only force you to dump it with weak skills. Yes I lower my potential in fulling resolve bars without any harm. And what? 3 seconds of immobilize is not gonna lower my damage output. Because my burst is only 2 buttons unlike all your skill rotation. 2vs1 with Immortal jug is like 1vs1 anyway. Now yes, it's long time ago I saw this thread for the first time. 800hp.. I can't even stop to smile... 800hp! No skills ingame hit that bad. Ahh yes, perhaps immortal jug's attack moves do. 30 respecs and valor level 76 gave me enough to think about. There's only 1 usable pvp spec and it's rage. Any kind of unstoppable is nice for huttball though.
  4. Watched the video. Good player. Smart using of force push. However damage numbers made me feel sorry for you. I can protect just as well as any immortal jug. Up to 180k protection with healer and 50k-60k very often without any heal. Yes I do not have 2 stuns but it's not like I need it because of 4k smashes in soresu and 5k+ in shi-choo form (on clothies). Where you need 2 stuns I usually need only 1, that's all. Invincible has a 3 mins cd - can live without pressing this button 3 times in single warzone. Sonic barrier is uber crap. Crash is crap. Shield chance is crap. Stacking armor is crap. Whole immortal tree is crap with exception of tier 1 and 2 which you can get in rage spec anyway. And yes, 14/27 is better for carrying ball. Anyway yesterday my friend powertech did 427k damage and 168k prot on Alderaan and he's almost pure shieldtech specced. Also darkness assasins are x2 better than immortal jug in pvp. Because both of these classes can do DAMAGE in their tank specs. And immortal jug has a lowest dps ingame and no burst at all. Seriously try this for a week or so: http://www.torhead.com/skill-calc#101cMMZhZGrkbdbMdGR.1 Use soresu all the time, switch to Shi-cho when needed (5k medal, farm game, team needs pure dps). And I bet you will never go back to Immortal.
  5. Funny ego you have mate. Now it will be even more fun to fight your rage jug on public test server. Guys like you usually smash keyboard when they lose roaring "how commeee ****** cheaters, I'm still teh best!!!" Will drop you a pm when they implement this feature.
  6. Against full battlemaster darkness assasin? =] I think your server is a pve one... Not gonna discuss anymore...
  7. That's why I told myself to stop posting on forum at all. Because people who can play a bit better than others tend to think they are superstars who never lose. I just hope they will allow character transfer to test server. Then I will gladly fight your rage jugs on assasin (has a little expirience with pt atm). I bet you are not even gonna execute 3rd smash... And yes they are not gonna hit for 6k. More likely 3200-3500 each (with all possible buffs). Ahh, yes my main is 75 full bm Juggernaut. Thanks and bb till test server character transfer.
  8. He was skilled player with full battlemaster and popped all relics/adrenal, right? Don't get me wrong Jugs are not weak, but currently they are only good for huttball. As protectors Darkness sins and Shield-Tech powertechs are better. As damage dealers Madness sins and Pyrotechs are better. Really, smashspam is only good for killing unskilled players in pugs.
  9. Good ones can burst you through Saber Ward without problem. Thx to gods, not many people realize how deadly pyro spec is. I'd rather face good assasin alone than get jumped by pyro.
  10. Stop posting this Luciela video in every second topic, are you so blind to see he's fighting ungeared and unskilled players? Each decent jug can do at least the same. Put him against battlemaster darkness assasin or battlemaster pyrotech with at least basic understanding of gameplay and see how useless smash spam is. Hell people in this video can be killed by Vicious Slash...
  11. If you like the idea please rate the topic.
  12. While I like this idea, we should notice that it will attract real money to the game, people will sell stuff for $$$.
  13. Another solution would be a token exchange service, let's say I can trade 30 centurion commendations for 10 champions, etc.
  14. After 2 months of gameplay many of us, players, have almost full Rakata/Battlemasters sets, which makes our centurion/columi/champion etc tokens worthless. The idea is simple - let us use these tokens/commendations for our alts. I think it goes well with incoming legacy system, why my character can't spend some tokens for his bro or whatever?. In short, all of your main character's tokens/commendations/unnasebled gear pieces should be bound to your Legacy. Advantages: Our alts will no longer be 1shotted at level 50 warzone because of no expertise. Our alts will have no trouble passing dps check in raids or tanking simple instances. Finally, it will reduce the frustration of getting the 3rd same token in a row from champion bag ("lol casino has won again, gonna put it on my alt anyway". ) Seriously, advantages are endless and no disadvantages at all. Swtor has a great replay value, and this feature could help many people with leveling another character. If you like the idea, please rate this thread.
  15. Like 25 bags - 1 BM commendation. Think I'm not gonna repay my sub. Bioware, play casino for yourselves. Yesterday I saw a level 63 guy in full bm without relics. And I am level 73. Nothing to do in the game, except 2 quests which give me ...wait, NOTHING.
  16. Right now it's better than the previous patch UI, but original one was the best.
  17. Good video but use interrupt on healers . Get them mad. =]
  18. Powertech shieldtech is very fun to play, it's like Immortal survivability and Rage/Focus damage.
  19. OPs and hats are free kills, unless you are at 50% of hp and have no cc breaker.
  20. Man I do not perform bad. If I queu solo and our team wins, 90% I'm number 1 in medal list. However, if I would play powertech or assasin I would be there all the time. Hope now it's clear =] And 500-600k damage games are rare, huttball can end with 70-80k damage per player for example.
  21. Dharagada, I didn't say he does it solo. We protect each other quite often, constantly changing the guard recipient depending of hp pools, but he lasts longer, like Immortal Juggernaut, while doing the damage which is equal to Rage specced Juggernaut. I didn't call myself good pvper, however If you play on Ravager pm me for a duel and I will show you the difference between spec capabilities. I played all posiible warriors specs, sitting on 30 respecs or so.
  22. Mate, no offense, but each evening I play with one who can. He is 300k damage tank.
  23. Hello all. My guild has many good pvp players - some of them are playing powertechs and assasins. I was comparing those classes to mine and I can say - Powertechs and assasins are better in pvp than juggernauts. For example, one of my guildies is powertech. He has like x2 of my survivability (I use rage build), easily holding the ball against 3 ppl, and doing 300+k damage per minigame while completing objectives. I can reach these damage numbers only if I: 1. Completely ignore game objectives. 2. Voidstar. But no way I can tank 3 level 50 geared ppl. Also I think he can unleash up to 500k if he will ignore game objectives, only going for kills. Another my guildie is hybrid sin. Again he does more damage than me (just a bit - but more) and he has heals. Yes, tank with decent damage and heals. Must I notice his lighting is uniteruptable with disruption? Both of these classes can guard/taunt. Both are nice ball carriers. You can say we have force charge/intercede. Yes it's our best abilities, but: Powertechs have charge and pull. Assasins have force speed and pull. Their defensive cooldowns are also better. With cleaver usage of force shroud, force speed and battle hide you should never die as assasin. Powertechs can't hide, but it's not like they need to. As i said my guildie can tank 3 ppl slowly bringing them down. At the moment we have 3 popular pvp builds: 1. Immortal - no damage on geared opponents, has a decent survivability. If you want to play pure support class go for this. However there's absolutely zero chance to win a duel vs powertech or tank-hybrid assasin unless you outplay them badly. Tested by me and other guildies. Actually I doubt you can kill solo anything. And other builds can produce almost same support for the team. Then why bother? 2. Vengeance hybrid - no damage on geared opponents, ok survivability. Does ok in group pvp, mostly because of unstoppable. Again zero chances in a duel against these classes, zero chances to kill healers, zero chances to be dangerous in group pvp. 3. Rage - good damage, average survivability. Still a best choice, does well in group and 1vs1 pvp. The problem is lack of survivability - assasins and powertechs are x2 harder to kill if they are played properly. In short - both of these classes are capable of producing damage equal to Rage specced Juggernaut, while having survivability which is equal to Immortal specced Juggernaut. We are the only tanks ingame which have to choose. And now the most sad part, to prevent unconstructive and trolling posts. 1. I am level 63 battlemaster. It's not a gear issue. 2. I can top random minigame chart with any of character, including juggernaut. Not because of uber skill, but because of huge game experience (played pvp mmo for 8 years including ranked pvp in guild wars, age of conan, etc. ). As experienced pvp player I see class capabilities and well played powertech/assasin is better than well played juggernaut. So no, it's not a skill issue. 3. I played with my guildies for years and I know our gaming skill is equal. It's just about their classes can do everything better than I do. Ahh, another thing to mention here - both of them are main tanks in raids. And their raids do well, so we are not better in pve either. Personally I do not raid at all, so I can't say how good our class is in pve. Please notice this is not a whine post, this is a constructive feedback from a guy who still likes the class and don't want to reroll another one.
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