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Posts posted by Solar_Breeze
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yeah I agree it would totally make sense to have terror sucked in when finishing finish tent holding him in place. Maybe BW should just buff the fight a lil more and remove the enrage timer. Make it so if you dont clear irreqs in time they destroy a platform or something:P
Yeh i thought the heal on the final part was a good way of punishing not killing the irregs though
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well when TFB originally came out like 9 months ago 16m HM was running into trouble clearing terror in time. There were may guilds wiping to enrage. One guild CKN discovered that if you held the final tentacle until the terror enraged and then finished it off the terror would in effect dmg itself or take the enraged dmg from tent dying instead of the normal and would thus kill itself. BW said this was not intended at the time and put in a fix that made terror not take the full dmg and heal up to I want to say 20% when you began the tantrum. When testing on PTS people were finding that the fix was healing terror up to like 30-35% range when he would enrage and it was thought the fix was the cause. And now it seems like they set it back to the original bug or maybe erased the fix on accident. I honestly don't think its working as intended atm with the final tent dying and terror dying, but we will have to wait for BW to respond. I got the usual generic response when I bug reported it on our kill.
Yeh it does seem rather weird - although it sort of makes sense that if the boss can't hold on to the platforms any more then he would get pulled in. From a fight perspective it would make the dps check on that boss way harder. Just found it quite funny at the time more than anything
Its nice to know that it might be to do with it having enraged.
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Still "just a hard fight"?
I understand where you are coming from - Our original healer is playing from AUS and had unfortunate connection errors
From my point of view I was looking for a real test of a fight, I wanted the fight to be a 'Nightmare' which is why I feel the fight is fine.
I agree that there could be an option to reduce the difficulty but I would want to always be able to attempt this fight at that level of difficult for the challenge.
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Not everyone in DiLiH thinks it should be nerfed. I love that fight how it is, its just a hard fight.
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Yeah but hardcore progression guilds reckon doing it this way cheapens the encounter as a whole so most won't do it that way
Progression and farm runs can be counted differently I believe.
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The problem with not nerfing this is how the gear tiers work. If more casual guilds than elite guilds can't down this, they'll be locked out from KD gear. If that's the case then the next HM ops need to be balanced for Underworld gear, which will make it even more of a cakewalk for the best guilds (overgeared and overskilled).
So I think this will need to be tuned down at some point, but not immediately. Definitely not until S&V NiM hits at least, that's for sure.
If you can't do dread guards you can skip them. You are missing out on 1 relic (not too different to a 72 relic from the HM version).
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QFT
everyone is happy that content is not rolled through in a week.
We still have 2 more days!
But 100% agree. That was the best test for tank/heal/dps I have done in game so far.
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Now that this boss is down, lets debate if this fight can be done with the "less" capable classes( i mean the class itself, not the skill of the player)
Ex. commando healers or scoundrel dps, or other class that many think they are supar in relation to other classes in healing, dps or tanking.
Because if this fight can only be done with certain classes, you guys think BW should "tuned" the fight so all classes can clear it?
Our composition is posted a few pages back.
Sin Tank, Jug Tank, Merc Heal, Sorc Heal, Jug dps (veng), merc dps, sniper, sniper
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Don't take too much from it. I'm really a dps. I just swapped two enhancements in my gear and went heals because our operative had connection issues.
And that is why we love you Asa
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what was the dps of your DPSers. do you have a group log we can look at or something
yeah will be sorting it out soon. 5am for some guys. The funny thing was it was actually a quite poor attempt from us, we made lots of mistakes but it was a kill so thats all that matters lol.
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At 7:19, awesomeness.
lol Didn't even hear the music from Asa at the time XD
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Congratulations, to you and your guild
Thanks best of luck with your run tonight
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sounds like an actual NiM fight in this game:)
would you guys have preferred to full clear this new operation in 2 days? :|
gj
Felt like the first ever NiM worthy fight in game, I wouldn't want to see it changed (or if it must be changed make it optional so people can do it at that level of difficulty for fun.)
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how long till you post the video? I got family over but I wanna watch this first:P
Its uploading soon
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Bloodthirst you nuub! This isn't WoW!
Blood anything at this point
I don't think the fight is overtuned personally. It is an amazing test of dps, tanking and healing.
I would like to see a couple of changes maybe 5-10 seconds + on the enrage. Slighly longer to drop the red circles will be more melee friendly.
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Great job guys. Curious if your group composition?
Jug Tank
Sin Tank
Jug (veng)
Sniper
Sniper
Merc
Merc (heals)
Sorc (heals) - Was a dps at the start of the night (our operative had connection trouble :< )
No bloodlust, no pilgrim buff.
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grats on the kill. How many hours, attempts, etc did you guys take to get it done?
About 160 wipes but it is possible !
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Woooooo
imposibruuuuuu
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Nice! 8% and no buff! let's race for NiM DG down! !
well race them rather. im not in the progression runs lol. just watching >_< the stream.
Its on
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The fight is doable. DiLiH had a 8% wipe last night. I'm 100% sure that we'll see a guild kill them before Monday this week.
And we didn't have the buff.
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My guild decided to skip DG's after 3 wipes. Broke fight is broke.
I find it funny that people go... "If we can't do it in 3 wipes it must be broken!" seriously? Not to bash you or anything but maybe you just weren't good enough those 3 wipes?
Its a nightmare raid, it is meant to be hard. Skipping is just taking the easy option when you don't want to be considered for any sort of ranking system. It makes a mockery of the instance.
Bug or no bug. the instance order is Horror > Guards > Operatior > Kephess > Terror.
If you do it in any other order and claim those as your kill times then you don't deserve credit for that.
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Well imo the instance cannot be counted as a clear if it was skipped, perhaps the race should be 'Whoever downs the 2nd boss first' not whoever clears the instance now that we see what the fight is like.
I hope they don't change it, its nice to have a challenge in the game.
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The whole point of a nightmare raid is to be a challenge. It is good that people cannot clear it on day 1.
The fight is doable.
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We want harder mechanics, not impossible enrage times. Enrage times are the lazy programmers failure program. Why make a difficult puzzle that takes skill when they can just add 500k HP and lower te enrage by 30 seconds.
Increase the enrage by 10 seconds each week until someone clears it sure - however don't nerf it so people can have instant gratification rather than trying something hard.
2.2a = Dread Guard Nerf
in Flashpoints, Operations, and Heroic Missions
Posted
If they do nerf it hopefully they will add a title in for those with the codex before the nerf. "The Impossible"
Also the terror bug is quite funny so I hope they don't change it