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BobaFaceroll

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Everything posted by BobaFaceroll

  1. Don't worry, there's always at least one DPS that's standing in stupid. You can blame him if things go sideways and no one will be the wiser. You can also go to Dulfy.net and read guides (with videos) for every Operation in the game. It's not the same as actually having done it, but you'll know what to expect each fight.
  2. Epic Overload Shot rotation was epic sir!
  3. I expect that being honest and telling people you're new to raiding when you PUG is scaring group leaders. The new raids have a steeper learning curve than previous raids. Walking in to one with no experience, either in that raid or as a raid healer in general, will mean a rough night. Find a guild that isn't full of idiots and you'll be fine. Operatives are still plenty fine healers, and you'll be much better off with a guild than trying to PUG everything as you learn how things work.
  4. Operatives don't have lightsabers. That means they're are supposed to just fall over and die when a glowstick class looks at them funny. Rolling away isn't cannon you dirty Operative. Also, teams of stunlocking Operatives. Nerf them before people quit!
  5. That's hilarious! DPS gear plus a Shield (w/DPS mods?) and in tank stance?
  6. There's a new terminal on fleet, across from the old Ops/FP terminals, that has the weekly missions for Ravagers and ToS. The speeder station outside of the Temple itself also has a terminal with the mission.
  7. Buggy fight is buggy? I was as surprised as anyone else as I was under the impression that it operated like Saber Reflect, and had a similar damage cap. The boss had a little over 200K left when the tank and I were waiting in the cross...then it went red and he was almost dead.
  8. Add server lag/skill delay issues, bugged Datacrons on Rishi, and broken class traits and you've nailed it.
  9. 16 man Underlurker last night. I'm on my VG, we have a Guardian tanking. We're near the end with five or six people down, fighting buggy crosses, when another one bugs out and we lose most of the raid. I'm up, along with the tank, two other DPS, and one healer. The Underlurker is at around 300k as the adds are whittling us down. The Underlurler enrages. Tank pops CDs to stay alive. Adds plus knockback damage wipe everyone but the tank and I as the Underlurker prepares his final cross. He blows his remaining cool downs, I fire off Kolto Overload and Reactive Shield. The rest of the raid begins commenting on how we have this next time, oh that was so close, only 250k away....but we aren't done yet. The tank and I are still waiting for that last cross to activate. I fire off Sonic Missile.... BAM! We are both fine, while the Underlurker is now at 10k health! The crowd goes wild! We both mash our faces on the keyboard and deliver the killing blow. I /nobones over the corpse as a victory dance. Favorite Sonic Rebounder so far.
  10. No one complained because you could run 16 man TFB and SnV from day one and get Ultimates. You could run any of the previous 3 quite easily for the Classic weekly as well. There was also TC 16 story and both 8&16 HM for Ultimates. This time around Ultimates are hard to come by. The new Ops are buggy (far worse than TFB and SnV at 2.0 release), several fights were (or still are) overtuned in SM, and the 16 person loot tables are broken. The Classic Ops reward gives you fewer Ultimate comms, and there's no stand alone equivalent to TC. Compare how Bioware handled 2.0 and 3.0 and it's not hard to see why people are complaining. I like the new Ops quite a bit. They need to work properly though, and drop the correct loot for 16 man runs. I'm all for mechanic checks like EC....so long as they work reliably like EC. If people had to find a new way to fight Firebrand and Stormcaller each week because their mechanics didn't behave, or the minefield randomly changed from green to red as you were standing in a square, people would be just as frustrated as they are now.
  11. Skillful: Chem-resistant Inlays, Slip Away, and Infiltrator Masterful: Advanced Cloaking, Counterstrike* Heroic: Evasive Imperative, Revitalizers Evasive Imperative, Revitalizers, and Evasive Screen are all very strong. Any two as your preference would be fine I expect. *I'm thinking of getting rid of this, simply because there's so many roots flying around. Any time you're outside of a 1v1 breaking a root generally means you're rooted again a split second later. Will go Pin Down for a bit and see if I miss the root break more than I enjoy annoying people with a second root.
  12. Ran this in a pug for laughs yesterday and saw the same thing. More than one pull I'd see either the tank or 1-2 people in an arm outside the cross when they'd clearly thought they were in position (moved in to place, jumped, resumed actions). Even with the tank taking a step back and jumping in an attempt to force the boss to behave we had at least one failure each pull. I would hope that they're at least running a final QA off a staging environment that somewhat mirrors live hardware and server loads. Unfortunately I've seen enough people run QA off local, under loaded, poorly controlled systems on a gigabit LAN and call it good enough to pass muster for deployment to find your hypothesis disturbingly plausible. Having a few Devs+QA staff poke Underlurker on the local LAN on someone's Dev box wouldn't see these issues.
  13. Hard mode TFB and SnV should drop Underworld tokens. I believe the chest piece is from last boss of SnV. DF and DP SM (last 2 bosses), as well as TC HM, also drop Underworld tokens. All those spots that drop Underworld tokens also have a chance at dropping loose pieces as well. It's random but you have a shot at getting that chest piece (no set bonus, but same appearance) randomly. Pretty sure you can RE them and craft the shells. I saw someone posting the Commando chest equivalent in trade the other day. Give me a few and I will jump on my Operative, who is also my Armortech, and see if I have an old Underworld shell around to RE.
  14. "Yakkity Sax special edition"...I love it! The barrel jog at the end was a nice touch.
  15. Just spent the night working on Bulo HM. I had the song in my head as we watched the load lifters target anything and everything. Good times!
  16. Snipers are the ranged Agent spec, while Operatives are the melee/short range spec. There's already a ranged Lethality spec...it belongs to Snipers. I know you said don't bring it up, but you can't ignore it. Operatives are not built to be, or are they balanced as, a ranged class.
  17. For me it's Vector. I discovered how good mDPS companions were on my Merc, and I like it just as much with my Operative. Great damage output, durable enough to tank for you if you need it. Requires very good gear to be efficient though. The idea is to murder everything so fast that neither of you take much damage, then toss out a HOT and move along. If you can gear him up well it's a lot of fun. HK works too, but he's ranged so things tend to be a bit spread out compared to melee combat comps. In general anything will work with an Op, with any spec. Tank comps are fine, but they do a lot less damage so you both soak up more. Treek and Scorpio would both be OK though if you want to go the tanky route, but it's not really worth it unless you're heal spec (and I hate playing solo as heals). Heal comps work well too, as they pseudo tank via healing aggro so you can peel mobs at will. TL,DR: mDPS is my favorite, tank or healer works fine too. Just gear it well and you'll be OK.
  18. I'll toss a grenede if it will hit 3 or more mobs. Otherwise I just keep on a target and murder it as it's pointless to bother trying to AOE. I don't mind much in an Op but a bit of useful AOE would be nice for solo play. My Merc and PT are way better, and Sorc+Sniper are better still. It's pretty sad by comparison.
  19. Hey Adovir, how you doin' man? Been busy, plus not much to say on the forums. Things are what they are, Bioware will do what they want based on metrics...or voodoo....or whatever.
  20. It sure would be great. I'd absolutely love seeing different knives or shotguns on my belt. Sadly it will never happen...but it's fun to dream.
  21. I'd be fine if it still required a TA as that's what lets you use it without a CD. TA or no TA+short CD I agree completely...it should be a 10m, ground targetable AOE attack. The current functionality has always been terrible for anything other than taking a crack at popping someone that just stealthed out of combat.
  22. Yes, he does. It's not collapsable but it will let you keep the bowcaster appearance with a sniper rifle, if that's what you want.
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