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Venea

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Everything posted by Venea

  1. 1) For Augments on armor, that's why I was thinking limiting it to either 2 or 3 pieces (Chest/Legs, or Head/Chest/Legs) 2) Artificer creates Aim Shield/Generator, Strength Shield/Generator, and Will Focus. There are no schematics for Willpower Shields (though I've heard rumor that some schematics for them DO exist as world drops) Back to Augments, for weapon crafters it all depends on your class as to how many augments you get, really. Marauders (Sentinels) would get twice the benefit than anyone else from Artifice, while Mercenaries (but NOT commandos) would get double the benefit from ArmsTech. But then again, ANYONE can currently get a lightsaber with an augment from a 400 skill Artificer (provided the Artificer gets lucky. And at 3 Biometric Crystal Alloy per lightsaber, expect to pay more than just a pretty penny for just one of them.) Glad I finally got some response to this, and I enjoy the chance to bounce ideas around.
  2. On the same vein, can we get global ignore and ignore account (legacy ignore?) as well? I'm keen on having someone bail a group in a temper tantrum, only to end up playing with the same person on one of their alts.
  3. Do you have any suggestions for replacements or just...get rid of them all together? Keep in mind, this will remove all targeted AoEs, including Sorc/Sage targeted AoE heal over time (during which they can augment the healing with their other cast heals). Methinks this would be bad for Operations, as every time I've been on one with my main, they love the Purple Aura. (drop it on the melee group, then throw some heals around for the win)
  4. While I agree with you that quite a few crew skills seem lackluster compared to others (Others being BioChem), I just feel I need to point out your suggestion is lacking. Have you any ideas how to make ArmsTech better? I offer my suggestion on balancing crew skills as an example: http://www.swtor.com/community/showthread.php?t=300431
  5. Just feel like correcting you here..... Marauders and Sentinels are Medium armor, not heavy. Beyond that I don't know anything about what defensive abilities they may have. Though since they're DPS/DPS/DPS, I wouldn't guess they'd have much in the way of defensives.....
  6. Just because something can understand a language doesn't mean they have the vocal cords or mouth to speak it. For example, Broonmark. He has that little teeny kazoo for a mouth. Also, Khem Val. He kind of lacks proper lips, so how would he make the sound of an F? Or P, D, or B?
  7. You already have one. It's called the ship you were given at the end of Dromund Kaas/Corusant.
  8. Why couldn't he just use Quick Travel to go back to the first available Bind Point that is given to you by virtue of landing on the planet, which is usually near the spaceport? It's on a 15 minute cooldown.
  9. I have a sad, cuz noone even responded to make counterpoint to my suggestions ;.; also...bump.
  10. Sorry, you lost me at "The lack of began the creation of add-ons of functionality"
  11. So...it's been over a month. Got anything to report?
  12. To what ends? Would you find it acceptable to give companion gifts to all of your companions until 1 hour missions take 5 seconds to complete, and almost always critically succeed? Likewise on crafting always critting, and taking 1 or 2 seconds?
  13. True, but it's preferable to buy 20 of them one at a time when you only need 20, rather than buy 99 of them because you have no other options.... I /sign on being able to put stacks up, and set a price on a "per unit" cost. Semi-related to the subject, could we NOT have limited duration sales? It makes sense for auctions, but for straight sales...not so much. Just make the deposit a flat cost. The combination would make it so easy to add units to a sale of crafting materials, without having to split, reprice, lather rinse repeat.... and to not have it expire only a few hours later
  14. I dunno about you, but I don't have green heals. I have purple heals. I have the purple circle of Life, the purple stream of healing, the purple mist of rejuvenation..... Yea... Sorcerers get purple, not green
  15. Can we have a Legacy Ignore, too? There's quite a few people in my ignore list that I really don't care to hear them if they log onto an alt, or repent of their horrible, double digit IQ ways and make a new main.....
  16. I wish to alter my idea to include this one. http://www.swtor.com/community/showthread.php?t=209899 Separate Color Crystals into two types: Statless Color Crystals, and a new item, Power Crystals, or Focusing Lens, or whatever you wish to call it. This will be the new source of the stats for the item. This will let the player have their preferred color, while NEVER having to accept reduced stats for it. Immediate benefits include the Yellow Darkcore pre-order item, and the Green Darksaber item given to Razor owners. Further along, this can add more colors while keeping the database smaller. As opposed to level 14 Red Crit, Red Power, Red End, Blue Crit, Blue Power, Blue End, Green Crit, Green Power, Green End (9 for those that don't want to count )... we have Red, Blue, Green, Crit, Power, Endurance (6). As more color crystals are added we have even more Database savings. Moreso, we need only one Red color crystal for levels 1-50, rather than 2 or 3 every 4 levels or so.
  17. /sign /sign /sign /sign!!!! The instant I saw Kallig's Countenance for my Sorcerer I wanted it under a hood! And considering you're told to find a mask, not a helmet, I was really hoping for that look....heh
  18. ArmorMech: Additions/Can do: Can add augment slot to all (3?) pieces of own and companion armor. (300+?), Adding Armor Plating in Aim and Cunning flavors. Possibility?: Better self only Armor Mods (Aim/Cunning flavor) (Improved (type) Armoring? Come up with some snazzy prefix.) I leave this as a possibility because this version of ArmorMech has quite a bit of functionality already, as well as self power increase in adding augment slots to their own armor, though the number is still yet to be determined as balanced. ArmsTech: Additions/Can do: Blaster Barrels for all. Add augment slot to self and companion weapons (blasters) at 300+. Better self only barrels. Artifice: Additions/Can do: All color color crystals (200+ skill) (purple, cyan, orange, maybe Dark Sabers at 350+?) , Lightsaber Hilts for all, offhands for all, Add augment to own lightsaber (and companions) at 300+, Better self only crystals and hilts (Artificer's item name? Or some better prefix.) I leave the better self only color crystals and hilts here because some artificers will only see use of one extra augment slot. Though since some (marauders) can get two, I'd be content with it being an Either Or case. Possibility?: Lightsabers before 400 skill? This may be unneeded, since customized lightsabers are all over the place. Removing from current iteration: Enhancements (Moved to Cybertech) Biochem: Additions/Can do: Restore BioChem to it's original state Cybertech: Additions/Can do: Adding Enhancements from Artifice. Still makes Mods. Earpieces. Starship Upgrades. Droid parts (There are 2 combat droid companions) .Grenades for self. Self Speeder bikes. Possibility?: Better self only Enhancements and Mods (Insert some spiffy prefix here) We have a LOT of functionality in Cybertech already, and with the self only grenades and speeder bikes, giving more self only might be overpowering. On the other side of the coin, however, are the grenades ENOUGH of a self only benefit on their own, since speeders don't really provide any combat edge like mods and enhancements? Removing from current iteration: Moving Armor Plating to ArmorMech and Synthweaver Synthweaver: Additions/Can do: Can add augment slot to all (3?) pieces of own and companion armor. (300+?). Adding Armor Plating in Strength and Willpower flavors. (Synthwoven (type) Armoring) Possibility?: Better self only Armor mods (Strength/Willpower flavor) I leave this as a possibility because this version of Synthweaver has quite a bit of functionality already, as well as self power increase in adding augment slots to their own armor, though the number is still yet to be determined as balanced. (Yes, I copy/pasted from ArmorMech, because it's the exact same reason) To elaborate on my idea of "Better self only (Item Modification type)", take for example Resolve Hilt 15. "78 weapon power, 13 endurance, 19 willpower. Requires level 35". The self only version would be a BoP Artificer's Resolve Hilt 15. I opted to push it 2 tiers up, so it would be "86 weapon power, 16 endurance, 23 willpower. Requires level 35". Same stats as Resolve Hilt 17, but with the lower level. Same thing with all the other Self Only Item Mods. For anything that adds an Augment slot, it binds the item to the player, so you cannot sell "Modified" items. Critical success adding an augment slot remains unchanged. Regarding adding more color crystals. This would not HAVE to involve adding more harvest nodes, nor adding more "Pristine color gems" to Treasure Hunting. Instead let it consume a number of already existing color gems (I know, I know, that's not how it works in the lore, but I'm trying to save some work for both players and Devs). So if a Red Color crystal uses 3 Red gems, let's say a Purple Color Crystal will use 2 red, 2 blue. Or even 3 red 3 blue. If it absolutely needs to stay rare, make it Bind on Pickup. Then the elites have their special color, but those truly dedicated to the lightsaber craft can have their preferred color as well. As a final note. ALL my self only bonuses, from the better Item Mods, to the augments, to thing that are already BoP..... all of them need a skill check like BioChem has now. Make it part of the loading process, preferably. If the skill is dropped after equipping, on the next Skill Check, the offending modification is removed and placed in Inventory (Item Mod is removed from armor, leaving an empty spot. Augment slot is removed, placing the augment in inventory). If this is not possible, the item is considered Broken until the offense is remedied (Item Mod is removed.... I'm not sure how to fix it in the case of a offending Augment Slot). This is a necessary step, but for reasons I do not wish to state to the public. That's all I have, I think. Here's hoping I can get some feedback from a Dev, preferably ones that work on Itemization and Balancing
  19. This has possibly been touched on before, but I'm not willing to read 12 pages Additionally, only the most dedicated of people will likely read this.... The Sith Inquisitor has a Companion Conversation (several, actually) with Ashara about this very topic. While it will take a considerable amount of time (Ashara is gained in Act 2, during the Imperial visit to Taris), it really brings some thought to if being Sith (force user, not race) is truely to be evil. It's all actually a rather deep conversation, and rather nice. At least if you say the right things.
  20. You will, sadly, be using a red darksaber just because you an evil, horrible Imperial, despite being nicer than some Jedi Blue blade for 50 levels, then you're stuck with a Red darksaber at the endgame. Unless you willingly gimp your stats.
  21. Incorrect, Spero. Sure he could make Blue Stims and Packs for himself using his BioChem alt, but he'd have to keep making them and sending them over when he could just make 1 Rakata stim and 1 Rakata medpack, and never craft another BioChem thing again. Granted, he'll be stuck with BC forever to keep using them, but.... oh well.
  22. Sure, I'll sign.... on the additional caveat that they also receive a restriction requiring you to maintain 400 in that profession, or the item becomes Broken and provides 0 stats. The Rakata stuff is supposed to be a reward for the crafter sticking to their profession, putting in all that time and effort. Though I think the restriction needs to be put in place anyway, to discourage Skill Hoppers.
  23. Quote for truth. You cannot learn a Mastercraft schematic. It's a crit on crafting the Advanced (artifact, purple) version.
  24. Bumping this because the devs REALLY need to fix this... hehe. There's Strength shields, Strength generator (for DPS), Aim shields, Aim Generators, and Willpower foci.... but no Willpower shields! Not fair! Hehe
  25. I wouldn't mind if they just copy pasted the Strength shields and replaced strength with Will. Sure it's lazy, but it's perfectly workable.... XD
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