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Batchakemino

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  1. At the end of every pvp match, a large list of statistics are displayed for players to view. This, as you know, includes damage, healing, protection, etc. My suggestion is simple: At the end of every flashpoint, display a screen that shows these same statistics. As an avid lover of statistics and self-improvement, I think it's a nice balance between live damage and healing meters and...well, nothing. I understand the concerns players have that the game will suddenly become nothing but gear checks, but these same concerns could be applied to the PVP statistics. Just like the most hardcore pvpers go to hardcore pvp guilds where high performance is an expectation, pve guilds should be able to do the same. I think it should be any guild's prerogative to decide who joins their guilds. Some may say that "if the boss dies it's fine". While that may be true, failures in a pve environment are essentially undetectable if one of your 4 dps isn't picking up the pace, and they don't know who is the weak link so they can improve. I would like to hear some of the playerbase's thoughts on this solution.
  2. I thought it might be fun to have healing abilities modified by color crystals. Instead of just seeing green every time, I think it would be fun to have yellow or orange heals coming out. Pretty cut and dry, really.
  3. not a single person has a positive or negative reply to this post?
  4. At the end of every pvp match, a large list of statistics are displayed for players to view. This, as you know, includes damage, healing, protection, etc. My suggestion is simple: At the end of every flashpoint, display a screen that shows these same statistics. As an avid lover of statistics and self-improvement, I think it's a nice balance between live damage and healing meters and...well, nothing. I understand the concerns players have that the game will suddenly become nothing but gear checks, but these same concerns could be applied to the PVP statistics. Just like the most hardcore pvpers go to hardcore pvp guilds where high performance is an expectation, pve guilds should be able to do the same. I think it should be any guild's prerogative to decide who joins their guilds. Some may say that "if the boss dies it's fine". While that may be true, failures in a pve environment are essentially undetectable if one of your 4 dps isn't picking up the pace, and they don't know who is the weak link so they can improve. I would like to hear some of the playerbase's thoughts on this solution.
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