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Eroiqua

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10 Good

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  • Location
    Boulder, CO
  • Interests
    Cycling, software and web development
  • Occupation
    Astronomer
  1. Doing what they can the best they can? That's the problem. "The best they can" is bad. It shows they don't know what they're doing. There have been a LOT of issues that came down to pure unprofessionalism and laziness. This isn't about being self-entitled. This isn't about being hateful. This is about calling out gross incompetence. Things like this, things like a lot of the bugs in the game...they just shouldn't happen if the devs knew and properly used best practices. There is a clear trail of consistent errors traceable to incompetence, laziness, negligence. Things like saying bugs are fixed when it takes less than a minute to go into the game after a patch and see that the bug that was claimed fixed was not fixed. Things like the diplomacy bug that shows the devs don't even understand how floats work. Things like the issue today...if only ONE dev had bothered to log in and take a look around--ONE dev, five minutes--they could have just extended the patch downtime, said there was a problem, but not looked like complete asses by revealing the level of their ineptitude. This is supposed to be one of the top MMOs ever to be released but it's being developed and managed like it's some college kid's class project. Sorry if I insulted any college kids who know and use development and testing best practices. Patience is a virtue. So is knowing when to replace what was supposed to be a 'top' dev team that just can't handle their project and show no signs of improving.
  2. Not only did they roll back the servers 'accidentally', but they needed their players to tell them about the issue. Not one dev could be bothered to log in after the patch was deployed but before the servers went back to being visible to the public? It should have taken just one dev five minutes (and I'm being generous here) to figure out something went majorly wrong with the patch. The devs are in way over their heads. Some of the issues in this game are things you expect from CompSci undergrads (example: diplomacy bug...not understanding how floats work). Lucky for them they have an army of loyal fanboys/fangirls who'll argue that "every MMO is like this" and "Vanilla WoW had issues too". Apparently, MMO development is the one field where it's acceptable to never learn from any mistakes, whether they be your own or ones made by other games seven years ago. Forget that in that time there have been some big advances in development and testing paradigms that when used properly could have prevented many, many of the issues we've seen.
  3. I had the exact same thought. I'm pretty sure tab targeting is even worse, even more sure now that someone else noticed too.
  4. As a Vanguard I find that about 1-in-10 healers I protect will actually heal me. When I say protect, I really mean protect. I go all out with guard, keeping taunt on CD, harpooning melee away from the healer... The problem is often that the healers I protect are simply bad or jerks who intentionally use tanks as a disposable HP buff. I've even seen healers that go out of their way to heal tanks...until they get that guard. That pisses tanks off which then results in tanks not bothering with any healer. (Recently I've been guarding Sentinels if I'm in matches where I don't know any of the healers.) You, OP, sound like one of the 10%. I think you'd do well finding a good tank friend and queueing with him or her instead of depending on random players. I also think that teaching other healers you see to be more symbiotic instead of parasitic will help in the long term.
  5. I started playing my Marauder more and this right here is one of the most fun things in warzones. There are several Republic regulars that simply don't know what to do when their grav spam is interrupted. I have dozens of kills on each of these guys; every time I interrupt their grav round they just run around in a panic. I wonder if they even have any other abilities on their bars.
  6. As an operative healer, I need to get in close to do most of my damage. What usually happens when I try to get some of the dps medals is one or more of the following: 1) I move in, tickle an enemy with my weak attacks, and find myself focused by that enemy and several of his friends 2) I use up all of my energy frantically trying to do damage/land a killing blow, then have nothing left for healing 3) I actually get close to downing someone on my own for both a quick draw and an assassin medal before a teammate comes by long enough just to steal the final blow; often the teammate that does this is the same one that will just run by when I'm struggling for my life 4) I get *****ed at in /ops for doing damage when I'm supposed to be healing 5) Teammates who would have otherwise lived had I been healing, die I don't find myself in matches where I can heal some and damage some. I find myself in matches were I need to spend all of my time healing and CCing and thus don't get a lot of damage in, or matches where my team is good enough that I can actually spend my time dpsing (much more slowly than real dpsers) but I actually don't get the healing medals because no one needs healing.
  7. Just had a new bug today...died in Huttball, returned to the spawn...and was still dead. My body was sprawled on the floor and I couldn't move. A teammate tried using revive on me but it didn't work. I wound up getting booted due to the deserter timer. Until stupid crap like this is fixed I will not support penalties, especially things like losing valor, for "deserting".
  8. I like it. I find it impossible to determine when I'm going to take an instant-cast stun from one of eight enemy players while watching my team's health, the objectives, and any environmental items... And coming from playing a Resto Druid in that other game...Barkskin did just what you suggest here.
  9. Then BioWare should patiently wait for when I decide to send them the money for my sub, right? BioWare made promises they didn't keep. Maybe what they promised will show up eventually, maybe not. When they made the promises it certainly sounded like they meant the stuff would be in at release. I promised BioWare $15 per month, but maybe I should only give them $7.50. Perhaps I'll send the rest later, perhaps not. I would have been much more patient waiting six months for a release done right than I am getting a shoddy release just so some EA exec can jack off in front of the board and stockholders. As much as I would like this game to succeed, I wouldn't stay sad for long if it fails epically as a result of forcing a holiday release. And yes, part of the responsibilty is on the devs who should have grown some backbones, banded together, and told the execs, "We're not releasing because it's not ready, and if you fire us then it will probably be *years* before it is ready instead of six months."
  10. Instakill with no way to defend against it? That sounds like an exploit. Of course if you want to be dumb enough to jump into the other team's spawn and die, go right ahead...
  11. Yeah, I get rather annoyed when some guy gets 400k damage...but only because I did 200k healing to him alone. Without me he wouldn't have been close to 400k. I'd love a further breakdown that shows how much healing he took from me. Maybe I'd get some of his MVP votes then...
  12. Out of curiosity, why did you automatically exclude Scoundrel?
  13. Voidstar should have a team of just Smugglers/Bounty Hunters who want to grab the data and sell it to the highest bidder.
  14. Eroiqua

    Dare i say it?

    Getting tired of this. Go back and read/watch dev interviews from the past two years. Maybe they never used the term "main goal", but they sure as hell said pvp was extremely important and would be a viable endgame alternative. This is not the case. They promised the same with crafting, going so far as to say people who want to be top crafters will be able to stand out from the crowd and be known on their server for their crafting prowess. This is also not the case. They exaggerated their ideas/intent for pvp. They didn't even think about it long enough to see the rather obvious issues with the design of Ilum. The RNG gear distribution is the definition of lazy. No way should this be all that a dedicated team of pvp devs can come up with, unless the dedicated team only existed for a weekend. We were promised more and they did not deliver.
  15. I was considering using Jedi oranges (medium, what Sentinels wear) instead of Smuggler gear to try to confuse the enemy...though now that I'm getting Champion gear I'm not going to do that. Still should work for anyone leveling, though. Really, though, it shouldn't be to hard to figure out the healers. The animations are pretty distinctive...green beams, people tapping on their wrists instead of shooting/stabbing, etc.
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