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Eroiqua

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Everything posted by Eroiqua

  1. Doing what they can the best they can? That's the problem. "The best they can" is bad. It shows they don't know what they're doing. There have been a LOT of issues that came down to pure unprofessionalism and laziness. This isn't about being self-entitled. This isn't about being hateful. This is about calling out gross incompetence. Things like this, things like a lot of the bugs in the game...they just shouldn't happen if the devs knew and properly used best practices. There is a clear trail of consistent errors traceable to incompetence, laziness, negligence. Things like saying bugs are fixed when it takes less than a minute to go into the game after a patch and see that the bug that was claimed fixed was not fixed. Things like the diplomacy bug that shows the devs don't even understand how floats work. Things like the issue today...if only ONE dev had bothered to log in and take a look around--ONE dev, five minutes--they could have just extended the patch downtime, said there was a problem, but not looked like complete asses by revealing the level of their ineptitude. This is supposed to be one of the top MMOs ever to be released but it's being developed and managed like it's some college kid's class project. Sorry if I insulted any college kids who know and use development and testing best practices. Patience is a virtue. So is knowing when to replace what was supposed to be a 'top' dev team that just can't handle their project and show no signs of improving.
  2. Not only did they roll back the servers 'accidentally', but they needed their players to tell them about the issue. Not one dev could be bothered to log in after the patch was deployed but before the servers went back to being visible to the public? It should have taken just one dev five minutes (and I'm being generous here) to figure out something went majorly wrong with the patch. The devs are in way over their heads. Some of the issues in this game are things you expect from CompSci undergrads (example: diplomacy bug...not understanding how floats work). Lucky for them they have an army of loyal fanboys/fangirls who'll argue that "every MMO is like this" and "Vanilla WoW had issues too". Apparently, MMO development is the one field where it's acceptable to never learn from any mistakes, whether they be your own or ones made by other games seven years ago. Forget that in that time there have been some big advances in development and testing paradigms that when used properly could have prevented many, many of the issues we've seen.
  3. I had the exact same thought. I'm pretty sure tab targeting is even worse, even more sure now that someone else noticed too.
  4. As a Vanguard I find that about 1-in-10 healers I protect will actually heal me. When I say protect, I really mean protect. I go all out with guard, keeping taunt on CD, harpooning melee away from the healer... The problem is often that the healers I protect are simply bad or jerks who intentionally use tanks as a disposable HP buff. I've even seen healers that go out of their way to heal tanks...until they get that guard. That pisses tanks off which then results in tanks not bothering with any healer. (Recently I've been guarding Sentinels if I'm in matches where I don't know any of the healers.) You, OP, sound like one of the 10%. I think you'd do well finding a good tank friend and queueing with him or her instead of depending on random players. I also think that teaching other healers you see to be more symbiotic instead of parasitic will help in the long term.
  5. I started playing my Marauder more and this right here is one of the most fun things in warzones. There are several Republic regulars that simply don't know what to do when their grav spam is interrupted. I have dozens of kills on each of these guys; every time I interrupt their grav round they just run around in a panic. I wonder if they even have any other abilities on their bars.
  6. As an operative healer, I need to get in close to do most of my damage. What usually happens when I try to get some of the dps medals is one or more of the following: 1) I move in, tickle an enemy with my weak attacks, and find myself focused by that enemy and several of his friends 2) I use up all of my energy frantically trying to do damage/land a killing blow, then have nothing left for healing 3) I actually get close to downing someone on my own for both a quick draw and an assassin medal before a teammate comes by long enough just to steal the final blow; often the teammate that does this is the same one that will just run by when I'm struggling for my life 4) I get *****ed at in /ops for doing damage when I'm supposed to be healing 5) Teammates who would have otherwise lived had I been healing, die I don't find myself in matches where I can heal some and damage some. I find myself in matches were I need to spend all of my time healing and CCing and thus don't get a lot of damage in, or matches where my team is good enough that I can actually spend my time dpsing (much more slowly than real dpsers) but I actually don't get the healing medals because no one needs healing.
  7. Just had a new bug today...died in Huttball, returned to the spawn...and was still dead. My body was sprawled on the floor and I couldn't move. A teammate tried using revive on me but it didn't work. I wound up getting booted due to the deserter timer. Until stupid crap like this is fixed I will not support penalties, especially things like losing valor, for "deserting".
  8. I like it. I find it impossible to determine when I'm going to take an instant-cast stun from one of eight enemy players while watching my team's health, the objectives, and any environmental items... And coming from playing a Resto Druid in that other game...Barkskin did just what you suggest here.
  9. Then BioWare should patiently wait for when I decide to send them the money for my sub, right? BioWare made promises they didn't keep. Maybe what they promised will show up eventually, maybe not. When they made the promises it certainly sounded like they meant the stuff would be in at release. I promised BioWare $15 per month, but maybe I should only give them $7.50. Perhaps I'll send the rest later, perhaps not. I would have been much more patient waiting six months for a release done right than I am getting a shoddy release just so some EA exec can jack off in front of the board and stockholders. As much as I would like this game to succeed, I wouldn't stay sad for long if it fails epically as a result of forcing a holiday release. And yes, part of the responsibilty is on the devs who should have grown some backbones, banded together, and told the execs, "We're not releasing because it's not ready, and if you fire us then it will probably be *years* before it is ready instead of six months."
  10. Instakill with no way to defend against it? That sounds like an exploit. Of course if you want to be dumb enough to jump into the other team's spawn and die, go right ahead...
  11. Yeah, I get rather annoyed when some guy gets 400k damage...but only because I did 200k healing to him alone. Without me he wouldn't have been close to 400k. I'd love a further breakdown that shows how much healing he took from me. Maybe I'd get some of his MVP votes then...
  12. Out of curiosity, why did you automatically exclude Scoundrel?
  13. Voidstar should have a team of just Smugglers/Bounty Hunters who want to grab the data and sell it to the highest bidder.
  14. Eroiqua

    Dare i say it?

    Getting tired of this. Go back and read/watch dev interviews from the past two years. Maybe they never used the term "main goal", but they sure as hell said pvp was extremely important and would be a viable endgame alternative. This is not the case. They promised the same with crafting, going so far as to say people who want to be top crafters will be able to stand out from the crowd and be known on their server for their crafting prowess. This is also not the case. They exaggerated their ideas/intent for pvp. They didn't even think about it long enough to see the rather obvious issues with the design of Ilum. The RNG gear distribution is the definition of lazy. No way should this be all that a dedicated team of pvp devs can come up with, unless the dedicated team only existed for a weekend. We were promised more and they did not deliver.
  15. I was considering using Jedi oranges (medium, what Sentinels wear) instead of Smuggler gear to try to confuse the enemy...though now that I'm getting Champion gear I'm not going to do that. Still should work for anyone leveling, though. Really, though, it shouldn't be to hard to figure out the healers. The animations are pretty distinctive...green beams, people tapping on their wrists instead of shooting/stabbing, etc.
  16. I've seen this too, but luckily not as bad as prinses. Usually for me it's 4 wins for the daily and this week it was 11 for the weekly. Oh, and there was no doubt about one of the wins...6-0 in Huttball is a pretty clear-cut victory.
  17. WTB a match where my team is taking so little damage that I have to stand in acid to do any healing. When does this happen, when one side is all geared 50s steamrolling lowbies?
  18. "Get a guard" isn't Scoundrel/Operative-specific, though. Ideally, all healers should have guards and teammates to taunt/peel off. I don't really have an answer to your second question. Were I a tank I would guard the healer whom I see playing the best...staying near the objectives, healing instead of medal farming when heals are still needed, effectively using CC...
  19. But we do have good CDs. Dodge *really* helps when I have a pesky sniper on me and my DDers aren't taking him out. Defense Screen is our bubble. Not Street Tough...that's too high in the Dirty Fighting tree for me. I have Surprise Comeback in the Scrapper tree because it was only one point more since I wanted Sneaky and Shifty-Eyed in the tier below.
  20. I can almost always outheal one good DD or two bad ones. I can't kill the guy, but he can't kill me, either. Now, I'm talking about those around my gear level or lower. I still have trouble with fully-geared opponents, but I think I'll be fine when (if, given my luck with bags) I ever get fully geared. When I die tanking a DD it's due to the opponent being good with their interrupts on my Underworld Medicine and bad luck with not getting Upper Hand procs from my HoT ticks. When I get the procs I just use my instant heal and I'm back near full. I had fun in one Voidstar when a DD caught me trying to get to the next room and I tanked him for over two minutes. With a guard on and a tank assisting me with CCs the two of us can take on--and kill--half their team.
  21. I'm going to disagree here. My main is a Sawbones and I find that I usually top the healing list; when I don't, it's quite literally almost always another Sawbones who does. I do know of a couple awesome Sages that give me a run but, no, I don't think I'm underpowered. With a guard on I am a monster. I'm even running a 25/11/5 build (I wanted the second-tier stealth and stealth detection talents in Scrapper and also took the Pugnacity heal talent in the third tier) so I don't even have the AoE heal or a couple of heal-boosting talents...though when I get another pvp piece for the set I may change that so I can take advantage of the 2-pc set bonus. Edit: I will agree with the lack of knockbacks/pulls, given how important stuff like that seems to be in Huttball and Voidstar. Also, we do have Defense Screen and Dodge (not sure what the Operative versions are called) so it's not quite true that our only defensive CD is the vanish.
  22. Forget beta...what company doesn't do any investigating of competitors' products? Win trading in Tol Barad the first few weeks of Cataclysm was a pretty big deal. Blizzard's official forums and the forums of the big gaming sites had so many posts about it. I don't believe for one minute that none of the BW devs pay attention to any other games, especially the biggest one out there.
  23. And yet someone who joins now, who tries to level through warzones, has a much harder time leveling now that there are geared 50s on the opposing team. Bolster doesn't cut it. Geared 50s can have half again the health of bolstered lower levels or do insane amounts of damage--definitely three-shotting and most likely two-shotting bolstered lower levels. "The I leveled in warzones so others can too" argument is garbage given that the ones who did it in EGA/first week of the game weren't facing geared 50s *and* did it before the nerf to the rewards for losing. I find the geared 50s who argue against a level bracket to be both funny and sad at the same time. They don't want competition, they just want to steamroll lowbies.
  24. What video? I see no video in this thread. I also see no post by Jabotookiller in this thread. No straw man. I'm addressing the claim by posters in *this* thread that any form of objective trading--any time one player chooses not to kill an enemy player in Ilum and instead caps a point then moves on while the enemy recaps behind--is exploiting.
  25. Maybe the alt thing is an issue on your server...I have yet to see a sub-50 in Ilum on mine. It's not even about making friends on the other side. Whatever random Imperial I come across is in the trading mindset. I killed a guy the first day I was in Ilum; he didn't fight back. He came back, didn't fight the second time, either, so I stopped attacking when he was at half and we traded. The 50's don't fight. There is no point. One more thing that I don't think was mentioned yet...even when you're not at the same objective standing next to a member, you can still easily trade due to the stupid design decision where any objective is able to be capped, at any time, no matter the state of the others that come before it. For one daily I actually scored all five caps without even seeing a red. Someone was around capping them back, but I never saw that player. Is it also an exploit that I chose to travel down the east side of the zone and the other player chose to travel up the west?
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