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Crocolisk

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Everything posted by Crocolisk

  1. There aren't enough subscribers to make this a valid claim. Also, you have way to know that it is true. Stop exaggerating. It was clear people got killed by a Concealment Operative, usually due to a disparity in levels and/or gear, and then decided to create one themselves. Leveling an Operative is PAINFUL. You don't even get lacerate until 20, hidden strike until 36, acid blade until 40. You need all those things to even be useful in PvP as a Concealment Operative. To do the 3-4 global cooldown kills that everyone equates with Concealment Operatives, you have to have much better gear than your target, and the re-rollers probably figure that out fairly quickly, especially after hitting 50 with 50-only Warzones. You have to pick and choose your targets. If anything doesn't go according to plan, you get destroyed in PvP, because Concealment Operatives are the squishiest class in the game when caught out of stealth.
  2. Might be the times you noticed it, they had the marauder 20% healing debuff on them.
  3. You realize you are saying they nerfed 1% of the population, right? I mean Agents are probably the least played class, so 1% is possible.
  4. lol I must be mistaken that IA are the least played class. Clearly Bioware has numbers to support the fact that everyone and their mother has a 50 Operative, and thus the nerfs. Maybe there will also be nerfs for Sorcerer/Mercenary in 1.1.1, though they'd be nerfing like 70% of their player base.
  5. Least played class that doesn't come close, on average, to the damage totals of Sorcerers, Mercenaries, or Smash Warriors. And they get hit with the nerf bat before anyone else. Funny stuff, that.
  6. He's saying you don't get a whole lot out of going deeper in the Immortal tree, so why not use those points elsewhere and see if it's more useful. I agree with him. The Immortal tree is really stacked with good talents lower in the tree, the higher ones need a buff.
  7. Sounds like saber throw and force charge are the things you might be missing. After that, with a proper rotation (like shown a couple posts up in detail) you should be 3-5 rage minimum for at least 20 seconds of a fight. Maybe tanking with Jugg is not for you? If it's not fun, don't do it!
  8. People generally choose either most healing, most damage, or most medals. That's about 1/3rd chance for healers, in my estimation. It's bad math, but it's still fairly true as far as I can tell. It's offset a bit by guilt - more and more people can tell healers are getting shafted, so more MVP votes are slowly going to healers. But only the top healer
  9. Assassin tank can get the healing, dps, and tank medals, and so can Powertech. Not sure what you mean by pure tank, but 31-point tanking builds can still dish out tons of damage.
  10. So nobody should ever heal if they want to be on even ground getting to rank 60 valor? Awesome, going dps, enjoy no healing when people realize it!
  11. Medals and MVP votes get you a good amount of valor and commendations, so you want lots of medals and hope for lots of MVP votes. DPSers get more medals from all the extra medal awards you can get as a DPSer, and thus more MVP votes, so it's doubly damaging to healers. This is because there are 4 medals for healing, and 8 medals for damage, including the kill 10/25 players, kill a player solo, and killing blow. Also, you can get 2-3 healing medals from using healing packs, and if you are a guarding class, 2-3 from that if you guard one person being focused. It's just killing my valor rank as a healer. TL;DR: DPS in PvP get 8-13 medals, healers get 3-4, maybe 5-6 if they heal 300K+ AND get defender points for protecting a node. For reference, list of medals: Medals: Medic – 2.5k healing from a single heal Demolisher – 2.5k damage from a single attack Trauma Surgeon – 5k healing from a single heal Anihilator - 5K damage from a single attack Quick Draw – Getting a killing blow on one player Combatant – Dealing 75k damage Destroyer - Dealing 300K damage Healer - Healing 75K Savior - Healing 300K Defender – Earning 1k Defender Points Warden - Earning 3k Defender Points Assassin – Killing a player in a one-on-one fight Shield – 5k Protection Protector - 50K Protection (thanks meatballz/adlarn) Guardian – 2k Protection since last death Paladin – 10k Protection since last death Commando – Killing 10 enemy players Soldier – Killing 25 enemy players
  12. http://www.twitch.tv/skizzurp You're welcome! In case you don't feel like clicking, this guy gets 11-13 medals each match, and 300k damage is low for him on a full game of PvP. He also doesn't have max Biochem yet, and has played without Adrenals the whole time. Also runs by himself half the time, with friends half the time. Doesn't need a pocket healer to top every single game in damage, medals, and often healing.
  13. Maybe stop playing 16 hours a day? Take a break and wait for content releases? Can't blame the game for running out of content if you play 500 hours in the first month. They are planning serious patches every month or two, go read up.
  14. Mercernaries and Sorcerers still out damage Operatives. /thread
  15. Doing damage can get you killing blow, solo kill, 10 players killed, 25 players killed, 2.5k hit, 75k damage dealt. Traded for just one (300k healing).
  16. Make rewards commensurate to the contribution in terms of numbers (damage, healing, protection, objective points). Would fix most of the problem.
  17. Wow, you are a jerk to anyone who tries to argue a point different than your own. Maybe you need to relax. Sounds like hardcore Ops are making you far too stressed out. It's a game, they will balance it eventually, deal with it.
  18. I think a good way to go is either, but replace the some of the slots with power/surge or whatever you prefer. Alacrity doesn't seem as useful as power or surge, in my opinion.
  19. I do think Lethality needs to either embrace the medium range role, or get some help in other ways, to be strong in PvP. It might just not work like that in the long run, though. I found I was running out of energy before TA's became a problem. But I also wasn't closing in to melee range instantly every battle. Range dotting first, close for a kill when someone is getting down to 30-50% life. You can do a nice rotation of weakening blast at 10m, shiv, cull, backstab, shiv, cull for decent burst. It's not as good as concealment, where you can just stealth, blade, hidden strike, and burst someone down to nothing, then stealth and do it all again. But again, that might change when burst is mitigated by everyone having 15-20k life in good gear at 50's only bracket, after biochem nerf. If we can drop about 14k in damage in true endgame, and run out of gas, it'll be a bit different. DPS might be better than burst eventually, is all I'm saying. If it isn't, the Lethality will need help, or is for PvE, or both.
  20. According to the tooltip, Corrosive Grenade seems to do about 40% more straight dot damage than Acid Blade - and that's on one person. It CAN hit three, though the radius is too small in my opinion. Currently Concealment is far better, because of low average gear, no 50's only bracket, and the fact that if your dots aren't doing their full duration of damage it's wasted potential. Who knows later? Maybe concealment will be too mitigated against geared opponents who have 15-20k life, and sustained dps is all we have. I hope not, because Lethality is awkward in my opinion. Lacerate doesn't hit harder than Cull unless you have zero dots on the target, according to the in-game information. Still, the setup is a bit awkward, unless they stand in line of site of you while you run at them, hitting them with both dots while closing the 30m distance. If you have to start in melee range, and start your rotation at the dots, that's bad, and not a very good way to play the Lethality, in my opinion. We don't know which is better sustained DPS overall, average, in all situations, because we have no combat log. In my personal experience, I was surprised at the amount of damage I ended up with in Lethality at the end of Warzones. I was just dotting up people at a distance, and closing to finish when one got lower. I have no idea if it was really useful damage, since the best way to make sure dots do max damage is to dot full life people and then leave them alone, spreading out damage among targets. /shrug
  21. She is a bad tank. That's all she is supposed to do, thus she is useless after about level 35 or so. At 30 you can take that 33 elite with any companion if you try hard enough. Vector could tank is just fine if you go healing spec. From about Hoth to Corellia she can't tank for crap. Also, your link is broken now.
  22. If Lethality is falling behind in DPS, it'll be helped along. If it's falling behind just in burst, it's probably working as intended. Sustained DPS tree, long as it keeps up in the long run.
  23. In my experience the dps trees really depend on their 31-point talents. So much so that hybrid dps focus seems really bad in my testing. Hybrid pvp heal spec still works well, probably better than full healing for PvP. Lethality really is different playstyle. I found the best way to play it is: dot up some people from your 30m range. Keep that up while maintaining highest regen rate. When someone you have dotted gets 50% or lower, move in for the kill with a rotation of burst. Your dots will already be on them, so it takes that out of a melee-range rotation, which makes it much better. You can hit them with a combo of shiv, weakening blast, culls and really pump out some serious damage. The point is you can do damage from range at a moderate pace, or at least set up your two dots at range, then move in to the dangerous melee range with your high burst rotation only when a kill is highly likely.
  24. Here we go again... The high crits were against the following levels: Level 28, 24, 40, 39, 28, and level 26 was the one who got crit for 9k and 6k. You guys are completely oblivious to the facts. Those crits don't happen against geared level 50's, period.
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