Jump to content

Crocolisk

Members
  • Posts

    54
  • Joined

Reputation

10 Good
  1. There aren't enough subscribers to make this a valid claim. Also, you have way to know that it is true. Stop exaggerating. It was clear people got killed by a Concealment Operative, usually due to a disparity in levels and/or gear, and then decided to create one themselves. Leveling an Operative is PAINFUL. You don't even get lacerate until 20, hidden strike until 36, acid blade until 40. You need all those things to even be useful in PvP as a Concealment Operative. To do the 3-4 global cooldown kills that everyone equates with Concealment Operatives, you have to have much better gear than your target, and the re-rollers probably figure that out fairly quickly, especially after hitting 50 with 50-only Warzones. You have to pick and choose your targets. If anything doesn't go according to plan, you get destroyed in PvP, because Concealment Operatives are the squishiest class in the game when caught out of stealth.
  2. Might be the times you noticed it, they had the marauder 20% healing debuff on them.
  3. You realize you are saying they nerfed 1% of the population, right? I mean Agents are probably the least played class, so 1% is possible.
  4. lol I must be mistaken that IA are the least played class. Clearly Bioware has numbers to support the fact that everyone and their mother has a 50 Operative, and thus the nerfs. Maybe there will also be nerfs for Sorcerer/Mercenary in 1.1.1, though they'd be nerfing like 70% of their player base.
  5. Least played class that doesn't come close, on average, to the damage totals of Sorcerers, Mercenaries, or Smash Warriors. And they get hit with the nerf bat before anyone else. Funny stuff, that.
  6. He's saying you don't get a whole lot out of going deeper in the Immortal tree, so why not use those points elsewhere and see if it's more useful. I agree with him. The Immortal tree is really stacked with good talents lower in the tree, the higher ones need a buff.
  7. Sounds like saber throw and force charge are the things you might be missing. After that, with a proper rotation (like shown a couple posts up in detail) you should be 3-5 rage minimum for at least 20 seconds of a fight. Maybe tanking with Jugg is not for you? If it's not fun, don't do it!
  8. People generally choose either most healing, most damage, or most medals. That's about 1/3rd chance for healers, in my estimation. It's bad math, but it's still fairly true as far as I can tell. It's offset a bit by guilt - more and more people can tell healers are getting shafted, so more MVP votes are slowly going to healers. But only the top healer
  9. Assassin tank can get the healing, dps, and tank medals, and so can Powertech. Not sure what you mean by pure tank, but 31-point tanking builds can still dish out tons of damage.
  10. So nobody should ever heal if they want to be on even ground getting to rank 60 valor? Awesome, going dps, enjoy no healing when people realize it!
  11. Medals and MVP votes get you a good amount of valor and commendations, so you want lots of medals and hope for lots of MVP votes. DPSers get more medals from all the extra medal awards you can get as a DPSer, and thus more MVP votes, so it's doubly damaging to healers. This is because there are 4 medals for healing, and 8 medals for damage, including the kill 10/25 players, kill a player solo, and killing blow. Also, you can get 2-3 healing medals from using healing packs, and if you are a guarding class, 2-3 from that if you guard one person being focused. It's just killing my valor rank as a healer. TL;DR: DPS in PvP get 8-13 medals, healers get 3-4, maybe 5-6 if they heal 300K+ AND get defender points for protecting a node. For reference, list of medals: Medals: Medic – 2.5k healing from a single heal Demolisher – 2.5k damage from a single attack Trauma Surgeon – 5k healing from a single heal Anihilator - 5K damage from a single attack Quick Draw – Getting a killing blow on one player Combatant – Dealing 75k damage Destroyer - Dealing 300K damage Healer - Healing 75K Savior - Healing 300K Defender – Earning 1k Defender Points Warden - Earning 3k Defender Points Assassin – Killing a player in a one-on-one fight Shield – 5k Protection Protector - 50K Protection (thanks meatballz/adlarn) Guardian – 2k Protection since last death Paladin – 10k Protection since last death Commando – Killing 10 enemy players Soldier – Killing 25 enemy players
  12. http://www.twitch.tv/skizzurp You're welcome! In case you don't feel like clicking, this guy gets 11-13 medals each match, and 300k damage is low for him on a full game of PvP. He also doesn't have max Biochem yet, and has played without Adrenals the whole time. Also runs by himself half the time, with friends half the time. Doesn't need a pocket healer to top every single game in damage, medals, and often healing.
  13. Maybe stop playing 16 hours a day? Take a break and wait for content releases? Can't blame the game for running out of content if you play 500 hours in the first month. They are planning serious patches every month or two, go read up.
  14. Mercernaries and Sorcerers still out damage Operatives. /thread
  15. Doing damage can get you killing blow, solo kill, 10 players killed, 25 players killed, 2.5k hit, 75k damage dealt. Traded for just one (300k healing).
×
×
  • Create New...