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redbul

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  1. armor does absolutely nothing in pvp
  2. i dont think that these abilities are overpowered, i think that their cooldowns are far too low for what they do.
  3. Operative opener is OP. You cant defend shield by saying an OP ability goes thru it.
  4. LOL. yes im sure you and all the sorcs are just way better or "more awesome" than all the other players thats why you are destroying people in 1v1 and kiting groups easily. OR maybe its because your class is overpowered? hmmmmmmmmmmmm... probably the first one tho, i heard all the MLG players were going sorc and the class was locked out for noobs.
  5. i actually think this game could be really balanced with several CD timer changes and some dmg tweaks. i just dont get the thought process on some of the ability cds tho. did they think it would be fun to get aoe knocbacked every 3 seconds by the 7 sorcs on the other team???
  6. the knockback needs about tripple the CD, aoe knockback on 20 sec? that ROOTs for 3 sec if specced? are u kidding me? jugg knockback, single target, 1 min CD. WHY are all jugg cds tripple that of similar/better abilities??
  7. except for some awesome reason, everyone in the game has 30 sec to 1 min CDs on all their survivability CDs, except for jugg/guardians whos are all 3 min. its fantastic.
  8. my point is, the "light armor" character intended to be squishiest in the game is the beefiest non tank because the shield is ridiculous. and sprint has way too short of a CD for how good it is
  9. every game has like at least 10 of them, sprint and shield are OP especially in huttball, and they do nothing but spam their channel. what a joke.
  10. all vengence needs is: about a 30% increase to the dmg on impale. it just doesnt hit as hard as it needs to. remove the sunder requirement on shatter and lower its cost to 4. shorten the animations on shatter and impale. the spinning flip BS make them clunky and slow to use. In addition.. a bit of a wishlist would be: get rid of the bleed talents for force scream/impale or buff them significantly. they tick for nothing. in their place... i would like to see some kind of snare/move speed boost. maybe a flat 15% run speed like every other melee seems to get. maybe a snare on shatter (something light like 30%) finally, something to increase vicious slash dmg. it CRITS for about as much as impale HITS for and impale sucks. I find myself with lots of extra rage often that i would love to dump on 2-3 slashes but god does it suck. Finally, the 3 general class changes that would make the class extremely playable in its current state (well for rage and immortal players at least): 1. Ravage while moving (omg plz) 2. Remove CD on Sunder (assault is SO BAD and i want to take it off my bars PLEASE) 3. Lower CD of saber ward to 2 min (but not for marauders, they have like 6 other defensive CDs) - its amazing how squishy i feel, even as immortal, because my only defensive CD has a MUCH longer CD than other classes (who usually have more than 1...)
  11. @Latinkuro, This the other video you are looking for?
  12. check out this operative video, dude named Chris on Saber of Exar Kun. He has some clips 1vX vs really geared people and some crazy crits on scrubs, pretty sick stuff:
  13. so who all is rerolling operative?
  14. the point of this thread is getting misunderstood. i could care less about the price, im fine with the price. the speed of the "epic" level 50 speeder, on the otherhand, is slow
  15. Seriously could these things move at a slower rate.... and 10% speed increases for hundreds of thousands of credits? speeders should be like 100% 150% 200% speed at levels 1,2,3. Maybe make it so u can only use speeder levels 1 or 2 inside cities/imperial fleet etc... but camon
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