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Staalker

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Everything posted by Staalker

  1. I complained, but not about Legacy Names. I complained about character names. I paid to get early access for a reason. Yet, I lose all but one of my names. I made sure to get in and reserve my names on the server I chose early, but because I was forced to move to a new server that was younger than the one I started on, I lost my character names. I was known on my server by those names, and many of the people I played with would know those names. I couldn't care less about Legacy Names, it was character names that mattered to me. Sadly, it's too late now, but they should have given name priority to those with the oldest play date for that character name. If someone had made their character on December 21st, they should get to keep the name over someone who made their character name in March or April. Basically, for me at least, losing character names killed my interest in the game. It may seem silly to some, but RPG means something. My characters name was part of my story for them. Sure, I could just change it....but it was the principle of the matter for me.
  2. Beta player here too. But only till the 19th. My sub ends on the 19th, and I am out for a while. Can't find a reason to keep paying for the game. I'll give it a while to find some content, and then maybe come back around.
  3. WoW won't be F2P unless they get down to a couple millions subs, but Titan will be Free to Play at launch. Blizzard already said they weren't going to use the traditional monthly sub model for the game. It's out there, you can search around and find it.
  4. It's funny, this wasn't Bioware's decision. It was EA's. And EA has to answer to the investors, called stockholders. F2P games make more money than P2P. It's a fact. You can look it up, Turbine showed a 500% increase in revenue when it made LotRO Free to play. Star Trek Online went F2P after it's sister Champions Online showed a 300% revenue increase, and now both games make more than they did as P2P games. There is a reason Free to Play is so common. People, silly as they are, seem to not be able to warrant paying a monthly fee, but they have no issue buying something from a game store that cost them 20 bucks. Games like Need for Speed World, which is another EA product, sell a single car for nearly 20 bucks, and in some cases over that. People buy them. A new car every week. It's simple math. Perfect World, the largest free-to-play gaming network says that they average 43% of their players buy their in-game currency in a month. The average amount spent on that currency is $25 per person that buys it. That's an average, and I am sure some months are better and others are worse. And the in-game store also matters. But the point is that people don't think logically when it comes to gaming fees. Most people think about the monthly fee, and they start to feel negatively. I am buying time, but if I don't use it...it's wasted. So I'd rather not pay for something I won't be using enough to justify paying for. But with F2P, they can come and go as they please. And when they do come to play, they might find something new they want to do, or have, in the store. So they spend some money. When the new wears off, they go play something else. All the while, they never feel obligated to play a game because they have limited time to play it that expires at a certain time. Those who DO want to just pay the monthly fee, they have that option. People who don't pay the monthly fee usually pay more in the same month for access to the same things that sub players get. DDO is a perfect example of a game where paying the monthly sub is cheaper that trying to buy access to in game content. However, some see that buying it once being more valuable. You can pay the $15 bucks, you get access to everything for 30 days. VIP. Or, you can pay $25 one time, get yourself access to the stuff you WANT to play, and you have that access forever. What happens when your VIP runs out? You lose access to the stuff you haven't paid for, and you have nothing to show for it. Think of it like this: You can buy a bucket, cost you $25 bucks. But you can use it whenever you want, for as long as the bucket exists. Or, you can rent one for $15 bucks, and you can use it whenever you want, for 30 days. Then you have to pay $15 again or lose your bucket. This is why F2P works, and why it makes more money in the long run. Once you buy something, it's yours. You can come and go and use it whenever you like, no additional fee required. Monthly fees give you temporary access, and you can't keep access to anything when it's done. F2P bad for SWtOR? What we don't know that EA does, is how many subs are already canceled, but the accounts are still active due to time left. From my years in game development, when you are dealing with any multiplayer game, population is a large factor. The entire point of Multiplayer is being able to play with other people. When your population dips too low, people are scared to sign up. They think the game is dead, or dying. The game essentially becomes "single player online". Much like this game was on 90% of the servers before the "transfers". People have an even harder time justifying paying a monthly fee to play alone. EA knows how many people are on "borrowed" time, before their sub ends. They know, where we do not, how many people will be playing next month or even in two months. They know who canceled, and who hasn't. If you are going to have a staff running a game, and you are going to continue to let that game live...you have to cover it's cost. If the monthly subs will be too low to do that, you have to make decisions. Take the loss and hope for better days, shut it down...or find a way to bring in more revenue. Enough to cover the costs. Well, apparently EA thinks that F2P will do that, and subs won't. My best guess is that when the 6 month subs run out soon, the game will be dipping down below that 500k mark they talked about before. Of course, I can't take that 500k mark to seriously as being to maintain the game like they claimed. I mean, this is the same dev team that told us they had a years worth of content ready to go at launch, yet we have seen very little of it. So, either it got erased and they had to start over...or they might have fudged it a bit. You decide which one you want to believe. But one thing you can count on, EA wants to make money, and they wouldn't go F2P unless they believed it was going to do exactly that.
  5. So, what's the difference on the chart where it says: Each Paid month from August 1st to free to play launch. And All active players from August 1st to free to play launch. What's the difference there? If I have to log in every day, forget it. There is nothing for me to do now, which is why I haven't played in weeks.
  6. I'll be honest, I unsubbed. My sub doesn't end until September, however, but I haven't logged in since 1.2. Haven't even downlaoded 1.3. Nothing in it interests me.... I unsubbed because there is literally nothing left for me to do in game, and I didn't rush. I took my time, 4 hours a day about 5 days a week at best. My issue isn't so much with the lack of end game content, it's the lack of attempts to add to it. Three major updates come out and we got almost nothing new to do. I can't help but say it again, all that work on the useless Legacy system could have been used to make new content for end game. Granted, the game isn't a year old, but when you release 3 updates which add content that only increases how fast you can do the content that is there...someone has to wonder who was drinking the wrong punch. When you have so little to do at endgame already, why would you give people the tools to rush through it even faster. I don't dislike the Legacy system, but it was something that should have been in at launch. By the time we got it, the majority of the players didn't need it. Imagine how much more could have been added to the end game had they just held the legacy system back. My entire guild, 178 people first 30 days of launch, have moved on except myself and 2 others. They all left for the same reason. Yes, I know there are OP's and flashpoints to do, and there is PvP as well as daily missions. But honeslty, how long one person do those things before they start looking for something else to do? They could have given us a new mission line each month, even if it was 5 dailies and a 5 part story piece, and half my guild would have stayed. It wold have at least shown an effort to get end game content in. Instead, they keep going over what is already in and adding to the low level content with Legacy and it's associated perks. Well, that's great...but there was plenty to do do low levels anyway. Whatever. No sense kicking the dead horse. With the forced server mergers coming, it will kill my intentions to play again. My server was transferred to a server that I would have lost all my character names but one, including my legacy name (which was strange because it isn't very common). I pre-ordered to get early access to assure my character names. And now I am forced to give them up because I can't pick where I transfer to? if anyone in my guild came back later, they wouldn't find me since all my characters would have new names. Might seem trivial to many people, but our characters are supposed to be more than just pixels on a screen. We grow attached to them. So, yeah. I unsubbed. And in the grand scheme of things, most don't care. But there are ton of players who feel like I do, maybe not for the exact same reasons, but they still just aren't happy with the game. But it's okay, just keep thinking that the decline is only a momentary thing. With other games coming out, GW2 doesn't even have a sub...it's silly to think that people would stick around when they aren't happy. Personally, I am looking at The Secret World. They do monthly content updates. Sure, might not be expansion worthy stuff, but like I said. Something is better than nothing, at least you know your money is being spent on the game and not on some random pizza party that you aren't even invited to.
  7. Well, all of us pay for this game...so we all have just as much right as you do to post here, even if it isn't to worship Bioware. I keep wondering why the majority of the people are complaining about the game, but yet they are all wrong and the baker's dozen who aren't complaining are right. I think that is how our government works too, and look where we are with that.
  8. You're wrong. The Q&A posted today confirmed it. I haven't migrated. My sub is up in September, haven't been logged in for over 90 days. Nothing new to do, so I been elsewhere. I wont' migrate, because I refuse to change my character names. I pre-ordered for early access to help guarantee my character names. All but one of them are already taken on the destination server. I won't give up my character names for something out of my control, such as where we migrate to. Everyone knnow me by those names, so it's really not feasible for me to change them. Not that I expect new content before my sub is up anyway, but I doubt I will resub when it cancels. It may seem like whining to the lucky people who got to keep their names and/or were already on the servers being transferred to, but it's really not fair for most of us. And I'm sorry Bioware, but the little trinkets you are giving out for character transfers are not going to make it any better for me. Hate me, I don't care. But anyone in the same situation can understand the anger many of us have. The more you people keep bashing those of us who aren't happy, the smaller your community gets. Who you gonna play with when everyone leaves? And you will all be the first ones complaining when the game ends up Free to Play just to survive because F2P players don't typically care how they treat people. So, go ahead and keep bashing people. It's always a great way to get people to leave.
  9. This was one of the things I talked about and got scolded. A lot of people seem to think that a lot of people are returning for ranked warzones, which are still supposed to come in 1.3. If this is true...people will be quite disappointed to transfer on the 12th, and then find out their server woke up again on the 16th. You give up legacy and character names to have a more active server, but ultimately didn't need to because your old server is active again. It's early, and maybe I'm not being clear but I think you get the point. Bioware hasn't thought of this because they seem to think that "people want server transfers to put all their characters on the same server." They said it in an interview recently. They completely dismissed that people were tired of "dead" servers. Anyway. All I am saying is, people are going to rush on the 12th to transfer and try to claim their names. And may end up upset when 1.3 goes live if all these sleeping players return for ranked.
  10. Won't it be hard to play in ranked warzones if your server is empty? Why does everyone call ranked warzones new content? It's the same content, only now they track wins and losses. Anyway. I guess you guys don't read as much as I do, and my point wasn't clear. I am not saying transfers aren't important and necessary. The transfers start June 12th. The 1.3 update is June 16th. I read it in the blog. And the 100 people I mentioned in my post, they haven't unsubbed. They just stopped playing the game until ranked WZ's come out, which is supposed to be in 1.3 update. So. All that said. My server might seem empty, but if the 100 people or more that I mention suddenly start playing again on the 16th...one might be disappointed to have transferred off the server on the 12th. You stand to lose legacy and character names when you transfer, if someone else has them already over there. It would add salt to the wound to find out the server you just left suddenly got populated again by the people on hiatus waiting for 1.3. Sure, 100 people isn't a huge number. But it's plenty to run warzones. So a person transfers and gives up legacy and character names because they see a seemingly dead server, they don't know these people are coming back. If they did see the population jump, they would stick around and not transfer right now. How is that a conspiracy? It's a sensible question. If the update was still a few weeks away, I wouldn't be thinking about this. But it's 4 days after transfers. And I get told all the time, it's all over the forums, how a huge chunk of the population will be back to play ranked warzones. Sorry to offend you. But it's not a conspiracy.
  11. I know about 100 people on my server who are waiting for ranked warzones to return to the game. So, if ranked does come with 1.3, as they have said...many people would return to many servers. but they return to find that everyone transferred off that server. Since it's only 4 days difference, between the transfers going live and the 1.3 update...why not just wait and do them both at the same time? Wait and see if people really do return for ranked warzones. Unless Bioware knows ranked isn't coming in 1.3 and just haven't disappointed us yet.
  12. Heh. I posted this before they ever went live. I posted it when 1.2 was in testing, from my own information gathered on the test server. And what happened? They released them anyway. Sadly, the entire Legacy system is rather useless at this point. If you are planning to level a new alt, you can find some useful things in there for a little while, but there aren't many players left who are going to level new alts. The majority of us want new content, not faster ways to do the existing content. Worst part is, they are adding these new Legacy Options, and then do an interview where they say they were surprised people made it through the content so quickly. Why make it faster and easier for us to do if you were already shocked we went so fast? Someone isn't talking to the other guy in the cubicle. This whole thing needs a reset...in my opinion.
  13. If they really wanted to stop Tanks from using DPS gear, all they have to do instead of nerfing is the suggestion I made over a month ago. Simply add to the armor: Requires at least X number of points in X to use. You can do this across the board. Each set of armor was made with a particular spec build in mind. Adding this means you have to invest heavily in that tree. There. No more Ironfist and you didn't have to nerf anyone.
  14. Maybe you should read the original post. Why are you so defensive? He didn't accuse anyone of anything. He said he saw it, and asked if anyone else had. He asked if it was a glitch or an exploit. He could have come in calling names and such, but he chose to ask first. You must feel like what you are doing is shady or something, because otherwise you wouldn't be so defensive.
  15. Exactly. Even if they had one of the CS guys manually pushing the buttons to move characters around, it was at least something. The worst was that they seemed to be oblivious to it, and many players felt like Bioware had no clue or care...and why stick around with a company like that? I echo your words. The Legacy system is great if you want to play a dozen alts, but like you said...the content is only fun a couple times. Makes leveling an alt boring and tiresome. Makes the Legacy System useless for the majority of players. I don't mind the PvP types, but because it all requires a team effort it does lead to many matches where you are doomed from the start because people are selfish and don't know what TEAM means. My major issue with PvP, and many others I know, is that there is no real reason to do it. The gear is very easy to get now, and once you get it there is little reason to continue to play it. Ranked won't really save this...since the only incentive is a number by your name. Many will jump in for a little while, but it won't take long before it's all played out too. And I agree about the end game. Worst part is, now that there are such low server populations, it's even harder to get a team for end game stuff. So, essentially, all you have to do is HOPE for a PvP match or farm dailies. Or just go play something else...that's what I do. I might, and I stress MIGHT, log in when 1.3 goes live. So far 1.3 doesn't look like it will offer anything for my character. The Legacy stuff won't help me, I have 8 50's already.
  16. Granted, I haven't logged in on EVERY server. But at least half the US servers I have logged in during what is peak time on that server. Only one of them had more than 100 people on, both sides totaled, doing a who search. That single server was The Fatman. So, if there are 1.3 million people playing this game...please tell me where they are hiding, because I sure can't find them.
  17. Problem with saying "control mid" is that the people who need these guidelines...they have no idea what you are talking about. So, it needs it's own post where it can be explained and understood.
  18. My reason not to transfer to Fatman is simple...names. I tried to roll a character there...i ended up settling for something that looked like a Gold Spammer name. I spent nearly an hour plugging in names and found them all taken.
  19. Staalker

    Resolve Redux

    I'd like to ask...where in game is the resolve bar explained? I understand it, but I have seen so many people in game who have no idea what that bar is or what it does. These people are the ones who come and rage a lot because they don't understand the system. Yet, I have seen no tutorial or info on it in game. Not everyone visits the forums, not everyone has a friend who can explain it to them. I have seen people ask in game what resolve is, and get rude answers for being a "noob". So, the "everyone understands it" excuse doesn't fly.
  20. Yup. Blizzard can't do anything but cater to "babies" anymore. Just look at Diablo 3. The only challenging thing in that game is getting online and staying connected. They have taken the challange out of gaming. Remember when Mario died and had to redo the WHOLE level. No save points. Gaming changed at the turn of the century because some guy in a suit said, "let's just make a ton of money...who cares if people have fun anymore." For any company to copy anything Blizzard does since WoW makes you want to have them checked for inbreeding. (no offense to any inbred gamers out there). At least a few companies are willing to stick with the challenge aspect of gaming, even if they sell fewer copies and get slammed for it.
  21. A quick search would answer your question. Of course it's this bad. Many have rerolled on Fatman because of this issue, but if you aren't into rerolling...well, you can always play solo.
  22. http://www.swtor.com/gameupdates Now, I am sure there is a little more coming than listed here. But so far, I keep hearing "have patience" and yet see another update that isn't going to help the game. FIrst, what good does a LFG tool do for us with such low populations? Putting Fatman aside, the rest of the servers barely have 100 people on TOTAL at any given time. If we had a couple thousand to sift through, maybe I'd be excited for the LFG tool...but at this point I can send a tell to everyone in the game and it won't take 3 minutes. Next, what good are these Legacy Perks going to do for the majority of the playerbase? Because the population is so low, people have leveling up alts since PvP is so hard to get into and you can forget doing any lvl 50 content. So, all these people have been leveling up alts, and now we get more options to help us do that...except, it takes only a couple days to level an alt to the point that these perks are useless to us. Social gear...while cool and something we asked for, it isn't going to help solve our problem of low population, the same with augment unlocks. Ranked Warzones, slated to appear in 1.3...might bring a few people back, but many left because they were tired of having nothing but PvP to do. I know a good chunk of people on my server left for that reason. I can guess many more did on other servers as well. Sadly, it may be too late for ranked...I know on my server that you'd be hard pressed to field a full team, making bad draws in ranked even more bitter. We are at six months, probably another month to pass before we see 1.3....and what do we have for new content? I am not alone in saying that new content has the greatest potential to bring players back, or at least keep the ones we have. Well, I have been patient. I have been silent and patient until the game reached the point that it is unplayable. Most lvl 50 content can't be solo. A few of the dailies can, but the rest needs teams. Teams are something we just don't have anymore. I'd just like someone at Bioware to answer my one and only question: What are you doing, or how will 1.3, bring the players back? My sub isn't up until September, but you can rest assured that at this point I will not be renewing. I have been as patient as I can be, but I refuse to be patient anymore. You took my money, now deliver us a game that we can play. Before someone comments, I have 8 lvl 50's. One of each class. i didn't rush. I just played the game, about 4 hours a day. I haven't logged in since Last Wednesday, except for today because I thought that maybe there would be some people playing on their "day off". Rerolling on a new server isn't my idea of fun. Maybe it is for you, but not for me. The content wasn't THAT great the first 8 times through it. I am being polite. I am trying to be reasonable. But at this point it feels like I just paid someone for a house they were adding rooms to, and every time I ask about the new rooms because the others are all used up...they say "be patient". Patience isn't cutting it anymore. Seeing what 1.3 is bringing proves only that Bioware seems to have no clue what they are doing. Adding content for low level characters 2 times in a row in a game that has a strong lack of end game content....yeah, that makes perfect sense.
  23. First, everyone has the right to complain. In fact, they should. The developers need to know what people do and do not like. If it is done in a constructive manner, then why complain about complainers? Second, you can't ask someone to be patient for something when they are paying a fee to use it. The game is empty. You can deny that if you like, but I dare you to log into any server during fatman and see how many people are on, then show me more than 5 servers with greater than 100 people TOTAL. To me, that is the biggest complaint right now, and as a person who is paying to play a MULTIPLAYER game, that is a significant one. The new 1.3 update will not fix this issue. It isn't going to pull new players out of a hat...just allow those that are online to get together. But, since the pop's are so low...it isn't that hard to send a tell to everyone of them currently online. No LFG needed. It's kind of contradictory it is to say "be patient" then say "you don't have to pay"? The issues plaguing the game right now are because no one is paying....so how patient can I be? Complaining doesn't help...you are naive. But hey, you go ahead and keep giving them money and HOPE they do something to fix the population issue. I prefer to spend my money on something I can use now.
  24. I play Sniper. My first character was a Bounty Hunter, but I didn't PvP with her. I gained 50% of the levels on my Sniper in PvP and it was the first character I used in lvl 50 PvP. Before 1.2 and currently, kiting is only going to work sometimes. Not to mention that as a sniper I need to be in cover, but I have learned to snare then drop into cover for my instant snipe and then pop out and move again. I am Marksman spec because I enjoy it, and I am probably the best on my server as it. The only time I die is to a healer class or double teams. I can keep anyone else off me long enough to kill them first, although I have died to bleeds after they died before. But this is all only true when my CD's are ready. Bounty Hunters usually try to range me, but those who do get in close range (pyros) typically can't deal the same damage as me, and since they also have little in the way of defensive skills it's usually not very close. If they get on before I know they are there, I go down fast, but if I see them coming...they don't usually win. Sage's can be a problem, they can heal up while bubbled, and it's hard to stop them. Sniper CC isn't great for stopping them from healing. Flash bang has a good range, but any damage breaks it. Debilitate would make me move, and that isn't what I want to do. Distraction is good for stopping them once, but usually it's just better to keep hitting them while they try to heal. It's a 50/50 thing against them, they have enough to stop me from killing them, but a couple of lucky crits can make all the difference. Guardians are different depending on spec. If they are DPS then they can hurt me nearly as much as Sentinels, and I use the same tactics on them. Keep them at a distance. Early on I just stay in cover and use Leg Shot. Since they can't leap to me, I have a chance to burn them down some before they get close. The cover pulse them away. If they start to get in range and I don't think I have hurt them enough, I will entrench to avoid the Force Stasis CC. But usually I just Debilitate and use Ambush, which as a Marksman has a knockback. They are usually easy enough to handle, but some players are very good. They will LOS and work closer to me forcing me to burn more of my CD's to take them out. Tank Spec Guardians take a little longer to kill, but usually are less of a threat. Soundrels nearly always win. Especially if they hit me from stealth. The from stealth stun knocks me out of cover, so I have to take the global to get back into it. A cover pulse will only lead to a flash bang of their own. Then if I do get the advantage damage wise, they just heal up and finish me off. I usually run from the them and try to get a teammate to jump in. I don't know if Sages are considered Melee, but Shadows would be. I treat them pretty much the same, except that Shadows usually burn down faster because they have n bubble or heal. Now, as for kiting directly. It can work in some situations. But usually the only time it's going to do anything for me is if it's a close fight. I can deal good damage while I move with several attacks, so i can usually keep someone out of that 10m range and win if they can't close the gap somehow. 9 out of 10 times, however, kiting isn't going to do much for me. i am losing a large chunk of damage by not being in cover, and in a Warzone there will always be someone else around to jump in and help. Kiting just isn't as useful as people think it is, and the few times that it does work are usually fights that could have been won without it. Now, reading my post may make it sound like the Sniper is unbeatable, but I assure you...it's not. Gunslingers comes down to who shot first or who got the crits. And as I said, if my important skills are on CD...well, good game against a Sentinel or Guardian. And Shadows can be a menace if they know what to expect from me. Also, the Sniper is very fragile. I find that I typically get targeted first, and I am usually burned down very fast. Without a guard, it can be tough to even get a shot off in some matches. But in all these cases, kiting just doesn't do much to help.
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