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Falchion

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    San Antonio
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    Full Time Student
  1. That isn't a nerf. That is a bug fix. There is a very big, and very overlooked, difference Nerf: Reducing the output of an intentional design (ability in this case) that was performing too well. Bug Fix: Correcting a design (again, ability in this case) to function as intended. Here is a relevant example Nerf: Reducing the benefits of conveyance. Healing Trance: Critical chance has been reduced to 15%, down from 25%. Deleverance: Cast time is reduced by .5 seconds instead of 1 second. Benevolence: Now reduces cost of Benevolence by 25% instead of 50%. Salvation: Force cost reduced by 15% instead of 30%. Bug fix: Fixing Conveyance to only be allowed to enhance one ability, as intended and mentioned in the tooltip. IE: Healing Trance consumes Conveyance when the ability begins channeling instead of when the cast is completed. Conveyance tooltip for reference: Bolded the key word. Also note the singular in ability.
  2. Taken from the Maintenance post. Just have to utilize your reading skills. Still, making it more visible wouldn't hurt.
  3. I like to write a fiction for my school Lit. Magazine so I usually go with the names of the characters I happen to be writing about. I'm currently writing about an Amnesiac girl and her twin brother, Raven and Laden Cross. Unfortunately, it seems like Raven was too close to Revan, so I had to make it Ravin. Grrr. Ravin Cross lvl 50 Sage Laden Cross lvl 0 Guardian (changing from Sentinel eventually.)
  4. While it is a disappointment, it would be wrong to write it off as a loss. Some of us have discovered some pretty amazing things. There are two sides to a coin after all. Our brains always pick out the negatives and put them in a spotlight. We commonly forget to look at the good.
  5. Might I make the small statement that a mere title (Force Power) has no bearing on what is being discussed? The OP clearly states what he is talking about, and most of the responses have been very accurate.
  6. Jedi Sages have their Force Power increased to 500 by becoming a Sage. They can further increase this to 600 through talents. Jedi Shadows however, have their Force Power fixed at 100. I don't know if they can increase it, but they will never have 500/600.
  7. I have to agree. I would much rather of had Kotor 3. Having said that, I still think TOR can be a great game given some time.
  8. To anyone trying to get the good old KOTOR games to work, this resource might prove helpful. Click me!
  9. Just thought you might want to read this In particular, this part: Have a nice day!
  10. You will be surprised what people will buy off the GTN. Many of the greens you can loot will sell, as long as you ask a reasonable price. Another thing people seem to do is buy the extended inventory space. Don't buy anymore than the first one. Its a waste of credits while leveling. The additional Cargo Bay can be useful if you sell items in bulk at the GTN. Stash all your greens in there. But again, you don't need it. Selling the gray loot is an incredible way to make money. While this is at 50, I sold a whole bunch of it for 35k credits. In the mid twenties you should be able to sell grays for 5k or so.
  11. You gain more than 10 rested xp per minute. Its more like you gain 1 rested xp per 1.5 seconds. (No math done, just taking an educated guess) It may be as others said, level dependent. At level 41, my Sage maxed out rested xp at around 330k, which was the same amount it would have taken me to level up from 0.
  12. You don't get many conversations with Kira until you finish Act 1. One of her first major conversations deals with the events at the end of Act 1.
  13. There are two different types of conversations you can have with your companion. They are as follows. Private: You can talk with your companion at any cantina. Ship: You can talk with your companion only while on your ship. You can tell where you need to go by mousing over the conversation icon on your companion's portrait. It will say that they want to talk to you in private, or on your ship. There are some bugs regarding companion conversation, in particular with Kira. Take a look at the Jedi Knight forums for Kira's bug. Sometime the companion portrait will show the conversation icon. This is a bug. To find out if your companion really wants to talk to you, right click your companion as you would any other npc. If they say they want to talk to you, its real. If they ramble on about making a good team or something of the sorts, then they have nothing to say to you.
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