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Shizuha

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  1. I guess my short point is that scoundrel and commando healers suck, as so many of you say, just in different words, so why make sages suck too? Everybody sucks, everybody happy? No, everybody unhappy. So, make scoundrels and commandos rather better so no one will suck, okay? thank you, BioWare. And it's not that they'll be OP, just balanced.
  2. Well, tanks ares upposed to take the damage?
  3. See the same thread here. http://www.swtor.com/community/showthread.php?t=338750 Apparently it is a bug fix after all, thank goodness, and I apologize for that, but that link is still worth looking through. There are some very valid comments in there.
  4. Umm, I can't cast a bubble on a person who's gotten one from another sage already. Or do yo mean other similar skills from other classes?
  5. Thank you for correcting me about the bug fix. You're right, it should be fixed because the skill says that the HoT should only affect to one next heal, not two. Now I just hope they won't truly 'nerf' sage healers at any point. Good things they could do for the other healer classes would be ie giving them better aoes, or an aoe altogether, and a way to gain more 'force power', or what ever it is that is used for the same purpose for other healers, also possibly gain it without losing health.. Also, as I said, I find sage skills just fine right now. Many situations and instances etc are still very challenging, if even possible sometimes. The game should balance how and when and where you can get armor.. Now it's like, you can barely do hard modes unless you have gear from raids. It's kinda contradictory. Usually, in other mmos, there are so called main healers and support healer classes. But because in this game the group size is only 4, it's so often showed that a group needs to consist of one healer, one tank and two dps characters. Otherwise there will be trouble handling many instances and boss fights. That is why other healing classes should be balanced to the same lvl with sages. If it wasn't for this, I would say that it's fine to have main healers and and not as effective support healers.
  6. The bubble is there mostly to buy the healer a little more time, often it's not even so much.
  7. What about we stop the nerfing game and put the other classes on the appropriate lvl instead? That's all I'm saying. And if a company doesn't know how to solve problems themselves, there's nothing wrong in asking those who know better, as ridiculous as it may first sound like.
  8. Nerfing Sage healers is not a solution. I find sages' skills just good and enough for doing what I need to do as my class right now, any less would not be enough anymore. Making them any worse or weaker would only make things worse. If you want to balance the difference between the different healer classes and their abilities and power in healing, make the others better: better heals and better abilities. There is no reason to make sages worse. Many instances are already hard enough now and the available gear barely keeps up. I'm sure you have heard about this from other players too.
  9. PVP should only be for PVP servers. And even if not, balancing skills and other attributes of different classes should NOT be based on how they do in PVP. The game is not meant to be mainly a PVP game, and if too much weigh is put on PVP while making adjustments and decisions on how to tune different classes and balance the game in general, it will cause problems. That's what happened in Rift and the developers were wise enough to notice that it was harming the game and they, for example, removed the PVP classes from skill trees altogether.
  10. Nerfing Sage healers is not a solution. I find sages' skills just good and enough for doing what I need to do as my class right now, any less would not be enough anymore. Making them any worse or weaker would only make things worse. If you want to balance the difference between the different healer classes and their abilities and power in healing, make the others better: better heals and better abilities. There is no reason to make sages worse. Many instances are already hard enough now and the available gear barely keeps up. I'm sure you have heard about this from other players too. You must get tons of feedback from various players, and it can be hard to know what changes in the game would truly work well balancing the game in the right way, and also be fair for every player and class. But I can say that for example my fiance, whose character is Kezthara, knows very well about mechanics in MMOs, and if I'm asked, you can definitely trust what he says or thinks is valid and worth considering. He has sent some feedback on the players' forums. I'm saying this because I truly wish and want the game to become better. Please keep it up! Don't give up fixing the game! And don't hesitate, or be too proud, to ask for help from other MMO-making companies whenever you find it hard to know what would be the best course of action in correcting errors and balancing the game! What goes first is to make a successful game! As a player, I don't care too much about how you make it happen, as long as it happens and I can enjoy my game. Also, please try not to create new issues while trying to fix old ones. That if anything makes people quit. Thank you!
  11. Shizuha

    moved

    see healers.. moved the post
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