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Lheim

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Everything posted by Lheim

  1. http://www.torhead.com/item/bzP39a2/rendili-hyperworks-beam-generator Just pointing you to a helpful site . But, to summarize, according to the comments you get it from Aeten Defense/Kalee Fortification.
  2. Take a peek, folks, at http://dulfy.net/2012/04/06/guild-bank-and-vehicle-achievements-in-1-2/ .. personally, I'm particularly going to be anticipating getting the red aratech fire from the normal-mode raiding achievement.
  3. .. buncha internet meme drawings over the kind of nervously laughy complaining that tries to pretend like it's lighthearted, yet really isn't. Not terribly funny.
  4. Well, people've already said it - the two classes are *incredibly* different. If you've played WoW - think of the sage as a little mix-up of cool things from mage/priest/warlock. Think of the shadow as a rogue tank. Both are very fun. Depends, *seriously*, though, on what you want. Whether you prefer to be the guy casting spells and frying monsters before they manage to hit you, or the healer, or the guy with the flashy light saber and melee in your face skills. One thing.. that guy who said something about sages playing like 'send your companion in, yawn'? Gah. Liar. Even if you're healer-specced, you're doing more than that.
  5. I'm fairly sure none of us here are serious programmers - specially not of physics engines. That said - and not to be offensive, I'm fairly sure that people tend to toss stuff like this around as free-form ideas, without seriously contemplating what they're asking programmers to do. For all I know, and I'm fairly sure I'm more accurate in this assumption than somebody who is assuming adding Hero Engine to Euphoria is easy, it's like asking an engineer to bolt a mule onto a boeing 747.
  6. I really gotta add my voice here - I'm one of those kids who remembers playing Tie Fighter back in the good old DOS days, complete with graphics so blocky they're painful to look at nowadays. There hasn't been a sequel that was anywhere near like it, and that includes the windows X-wing vs. Tie Fighter, that focused so hard on multiplayer that it neglected the solo experience. Man, who didn't love working your way up the ranks to be the emperor's hand? Completing the secret mission objectives from the cloaked figure? There was something simple and awesome about balancing your power out between engines, shields, and lasers - pouring on the speed to catch a fleeing enemy, or targetting a capital ship with a proton torpedo. I understand the perspective that flying around blank space for hours on end is non-heroic and it's something the devs didn't wanna do - heck, I agree. But if the 'space missions' had 3-d maneuverability, and a sorta plot where you can literally work your way up the ranks of the republic/empire navies - man, that'd be sweet.
  7. The crit augment slot thing is coming in patch 1.2, sometime in april. There's lots of other things coming, too - including being able to see in the tooltip if you'll be able to reverse engineer a schematic from an object, and what your percentage chances are. Check out the patch notes on the thread on the PTR forums.
  8. You can make due till you can get a replacement. Easiest is probably the one on the commendation vendor on Coruscant. 12 or 14 commendations, forget which.
  9. Seriously? Unless you have a degree in network engineering, I think discussion of the specifics would leave the majority of you glaze-eyed and bored to tears. Why are you asking for this? It's like Laforge trying to explain to those stupid aliens what he's going to do when all they want to hear him say is "I make this ship go." I've seen discussions here on this board that take the literal bleeding cake - but this? This right here? This is proof that there's a subset of you folks on this board who absolutely want nothing else than to try to make this game tank, and that you'd complain if Jesus came in and said 'Hey, by the way, PvP is fixed. You're welcome.'
  10. After reading the last ten pages of this thread, I've come to the conclusion that the forum moderators have a strategy of leaving certain threads open as a means of containment.. sorta like those little electric boxes the ghostbusters used to use. Ten pages of thread, not a single useful post - just people blasting blind opinion back and forth in each other's face, not listening to a word or granting any validity to anybody but themselves. But c'mon, Devs. At the very least you could come up with a.. special icon, or something, to let us normal folks know that a certain thread is your designated troll motel.
  11. That's kinda pessimistic - I mean, I definitely see new classes as an expansion thing, but I don't see any reason they'd consider them too much work, or wouldn't be able to fit them in. What I'm thinking is they might make some really unusual class be tied into an expansion of the number of actual alien character types you can play. Like, you could open up .. for hypothetical sake, let's say Selkath and Wookies, to play. They might get a selection of existing classes; they might also get a new unique class each per side. Sith side could be 'slaver' - imagine playing a sith-loyal wookie slave master. Republic? Hard to say, love the idea that popped up earlier of the SIS agent. Selkath SIS agent, that's *hot*.
  12. All I'm going to say is that I was making the suggestion to bring sprint out sooner - even perhaps at level 1, way back in beta. You guys forget, already, that feeling of hugeness and not knowing where you're going even on a world like Coruscant - and that MMOs live and breathe on new player retention. There's no intrinsic moral value to moving slower in worlds as large as this game has. Sorry, there's really none. There's not even any gameplay value.
  13. Gotta admit, having your empire characters using a sith-red UI would be sweet.
  14. Say, I've just ran into this thread on Darthhater : http://www.darthhater.com/forums/forum-home/general-discussion/24692-post-your-custom-user-interface-screenshots-here .. and I gotta say, holy moly. Apparently you can pretty much do whatever you want with your UI in 1.2. Anybody got s'more?
  15. You're really presuming a great deal, and somewhat insultingly, that the other people in this thread that don't have issues don't actually know what their computers are capable of. That's a pretty dangerous kind of assumption to make, and it's the kind of assumption that's made all the time, sadly, on internet forums - that is, that 'Hey, he doesn't agree with me. He knows jack squat.'.
  16. Dare I say it? We need rare drop pets to grind for. We need rare drop schematics and materials. We need to be able to go out on Tattoiine and kill Jawas for a min-jawa companion. We perhaps even need rep grinds. .. just.. I realize the basics of the game are there, gear progression, flashpoints, etc. But small world, off-raid-time stuff to do, would be nice. The orange schematic/crafting things coming up are a nice start. Cantina expansion, ship customization, and pazaak and swoop racing would be great too! Etc, etc. More ideas?
  17. You say it beautifully. People who reduce this argument to 'People who don't like dps meters are just bads and know it.', or even people who say 'Combat logs bring elitism!' are engaging in reductio ad absurdum, absolutely shameful american-style strawman politics. This is a fight.. bitterly passionate, about the type of game we want to play, and each side knows that a victory for the other camp will begin to erode the foundations of their own side. Some of us have always just wanted a casual play experience. Some of us love the beauty of the statistics. Some of us are tired veterans of one side or the other who have switched their opinions as they've grown older. Some of us, though, see not a bitter divide but a continuum of possibilities - and it's in that always-unsatisfactory-to-the-extremes middleground that Bioware is playing. The results of the poll show the truth, though .. the extremes are really the small ends of the bell curve. A damn lot of people love the middle ground on offer.
  18. Summation, folks: Combat logs in game would certainly be useful, but many people fear the eltiism and general jerkitude that comes with the attendant, implied dps meters. Many people in the pro in-game combat log camp denigrate and generally dismiss that the solution Bioware is giving us actually makes combat logs available to those who care to take the time to engage in a minor inconvenience, which at least has the benefit of dissuading casual misuse in more casual and supposedly inclusive sections of the game. Go.
  19. Some of us who are solid players - who know our rotations, can intuit situations, respond correctly and quickly, and have a solid grasp of the stats, are simply also players who despise the whole heaping mess of drama that dps meters create. You ain't good enough! That guy's better! That guy's standing in the fire and costing the healers a heart attack because he wants to continue spamming his rotation without a .5 second interruption! Wah rogues do .1% less damage than mages in aoe situations! Wah my dps is consistantly low compared to other classes! Quit whining, I always score top of MY RAID's dps chart! I got kicked from an ancient newbie dungeon cuz I wasn't in raid gear! Blah blah Blah blah Blah blah Blah blah Blah blah Blah blah Blah blah Blah blah Blah blah Blah blah Blah blah Blah blah.. Can you all just shut up a moment? Both sides have valid points. The guys that wants dps meters for raid organization and performance ignore the writhing pile of scumbags who misuse them. The guys who are against dps meters ignore the needs of Nightmare mode. Even in this thread, there are idjits who mention tossing poor newbies from their stupidly easy dungeon groups as if that were a positive thing! So.. what's wrong with a compromise? Give us combat logs. Make it so only people in a situation to really care about them are ever going to bother to do so. Make it so it's not worth it to grief people in newbie dungeons at the same time. .. from my point of view, Bioware's solution is an ingenious compromise between the needs of both camps, and all of you morons will eventually see how good it is, when you see the community of flash-point runners flourish with politeness compared to the cesspit of WoW, and those of you who raid will only face post-mortem style reviews, instead of instant, sweat-inducing competitiveness. I was in a raiding guild back when post-mortem style combat log reviews were done. It's a good, relatively stressless way to go about things. Adapt and survive.
  20. Gasp. They couldn't possibly be leveling alts.
  21. Making up 'facts' about subscription numbers you couldn't possibly know? Yeah, I'd pretty much call that trolling.
  22. I see you and I had the same idea.. at the exact same moment.
  23. .. Did I miss it or something?
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