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newport

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  1. I'm a tank. 1) I do get votes on a daily basis for protection and defending/achieving objectives. It helps with you run with a familiar crew who knows your 'work' 2) In Alderaan if someone is guarding a point that gets no action most of the time I vote for them 3) If a healer was healing well but got only 3-4 medals because they were healing and not dpsing I typically vote for them because they helped us achieve a win at the expensive of getting medals for themselves. I think that's only fair. The whole point of MVP is commendations. DPS has no problem raking those in. Tanks generally do fine too cause you can get 4 commendations just from guarding someone well.
  2. 3 sides greatly aided the fun factor of DAoCs open world pvp
  3. Um, Not understanding ≠ bad grammar
  4. If you trait for free freezing force pvp becomes way easier cause woah everyone is slower and easier to hit. Even if its not free plopping it down against a wily enemy really makes things easier.
  5. Defense 31 has some better pvp utilities and I don't think what you give up in blade barrier vs unremitting/protection seriously gimps the tanking ability of a 31 def guardian. I think people can legitimately go either way, more commonly I have to defend the 18 24 spec against people who say hybrid spec is stupid because vigilance is called damage. <boggle>
  6. Watch out they will pull out from quote from beta of someone saying re: spec lines 'dps is dps is dps' even though it makes no sense that all dps specs should do the same dps given that their base class has different strengths/weaknesses.
  7. We SHOULD be stacking defense rating, this bug just needs to be fixed
  8. I've hopped around from focus to vigilance to defense. I end up with highest damage with defense stacked on a healer because we keep each other alive and beat the crap out of 5 people trying to take us down while the rest of the team snipes and captures/defends the points. Also I tend to have the fewest deaths with defense so I spend less WZ time running back from spawn. More time to do damage. It is a bit more complex but it's pretty satisfying to stun/push/mez/taunt 4 enemies trying to take down the healer and you get a lot of protection medals also. A lot less boring then a 4 skill sweep rotation but it does take a bit to get the hang of it.
  9. 33/8/0 here, I also levelled with 17/24/0 and that worked for tanking also. 33/8/0 is a bit more fun in PvP because of more stunning and immobilizing potential.
  10. I've used this build all the way to 50 and don't feel focus starved, I then switched to 31 def to compare and focus may come a little easier but if you pay attention to rotation and use Throw+leap, SS whenever its up+ double leap, you are not focus starved to any significant extent. Edit: So yeah, the focus problems gets a lot better at 50 because you can guardian leap+force leap 15 seconds into the fight for 3 more focus and a free blade storm. This is really only easy if you focus target your companion who is Doc or another ranged companion.
  11. It depends, if you go full vig then yes you will have a focus problem. If you go 24 vig 17 def and aim to tank with this and you don't have plasma brand then soresu with partial vigilance ( like the sticky spec in this forum) focus generation is fine given you have some of the focus saving talents in both trees.
  12. It would be cool to see some yellow text acknowledging this and saying a fix is in the works, pretty please?
  13. So I know this is an unpopular talent but I wanted to grab it for the 4% buff. I recently switched to defense spec and took the Inner Peace talent which supposedly raises elemental/internal dmg reduction by 4%. When you hover over your armor reduction my elemental/internal remained at 10% and was not given a bump by this talent. Is this a bug in reporting or in the talent not giving the bonuses it says it should>
  14. I use everything but slash, overhead slash has replaced it. Pommel strike, Enure, Riposte are all critical when the timing is appropriate for them. Opportune strike is usable right after you leap into something. It had a short window but is basically free damage. I tend to guardian leap+leap a lot so it adds up.
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