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abercromb

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Everything posted by abercromb

  1. Player housing would be a win win for Bioware. I think it would be very foolish not to implement it. If we look at what is driving the cartel market and the GTN prices. For the most part it's not upgrades to armour or weapons it's cosmetic. the most expensive items on any server's GTN are speeders that are just as fast as any other, are bits of armour that hold just as many mods etc as all the others, are emotes that give no in game bonus or toys that give just as many heals as the character defaults. It's all cosmetic and that is why giving players housing, guilds housing, ways to customise there environment is a smart, money making idea for Bioware. I mean hand on heart how many would buy a quarters if they offered them on the cartel market for 10'000 coins or how many guilds would buy capital ships if you could buy one for 50'000 cartel coins? My guess is most.
  2. Must admit I too made a lot of money of Synthweaving and I am sure I still could do ok as I have hundreds or recipes including 95% of all the orange schematics. But it's slow going now days and I would not recommend anyone else spending the time and money to learn it, not with nearly everyone wearing Cartel armour.
  3. But to answer you main question, Synthweaving What is the point? The answer is not much at the moment. Unless you are hell bent on crafting your own green or blue gear as you level other crafting skills are better value. Just buying the recipes as you level it will cost you close to 500k. The materials you will need take a lot of missions or gathering. Then you have the various extra costs for items needed when crafting anything. The augments are a bonus but pretty much everything else is a money sink and you can do better with other skills. For value for money most people pick Biochem, Bioanalysis and Diplomacy. Craft your own reusable stims, medpacks and stat boosts. Saves you a fortune at higher levels. Then for money making now days it's Cybertec, scavaging, slicing. That's for all your mods and armourings you will need for all that cartel orange gear everyone wears (it's also why people don't buy much synthweaving crafted items). I could go on but you get the idea. At this stage of the game the skills to make your own green,blue,purple armour and weapons are money sinks with only the augments these skills have making it tempting at all. So just buy the augments from all the money you make from gathering and cybertec, that is until you have a lot of money and won't miss the odd million.
  4. (1) Roll a new character in a class you may be tempted to level further later on (2) Level that character to 16 (about a day) (3) Use your new ship with it's storage to travel to the space station with your 2 companions (4) Select 3 different crew skills (5) Send companions on missions or crafting (6) Repeat 1 to 5 until you have every possible crew crafting skill and various gathering skills. (7) Join the rest of the community in advising people to create alts as crafting has no level cap and you need multiple characters to get what you need unless you buy from the GTN.
  5. My bet is on a little holiday Halloween patch. "we are also working on some (very exciting) longer term stuff and some shorter term surprises we aren’t ready to cough up just yet. Bruce Maclean Senior Producer" Now what event do you cough a lot in? Rakgoul anyone?
  6. I would not worry your not a raider. That end of the market is very expensive to get into with large costs just to try and learn the schematics. Then you have the materials needed to craft that if your buying off the GTN will set you back over 400k. The regular money is almost never in the cutting edge of the market but in the mass market, that is regular players with lots of alts. With the a long double XP weekend coming up I would be crafting blue items in the 20's, 30's and early 40's. Those always give the best return for your materials if you gather them yourself. If you have not done it already roll a couple of alts to level 16 and get there companions to learn and go on missions you need the materials from. Makes life a lot easier if you have lots of characters out gathering at the same time and I can't imagine it takes more than a day with XP boosts to get a character to 16 anymore.
  7. It is always the same. Every time they launch a pack people will ask early on the day when it is released and blame Bioware when it is not available for them. Based on all the previous packs expect it mid afternoon in the UK/Europe sometime around 2 or 3. That is when it has nearly always arrived.
  8. Both. The seeker droid can only be used so far from your character and the green direction bar is from the point you are standing. If you don't move you will run out of places to search and never find anything. You need to move after every search.
  9. As someone who has done a lot of digging to complete my set I have a fair idea of how to do it now. As has been mentioned the green bar indicates what direction Bioware call a good item is buried. The thickness of the bar indicates how close you are to that dig point, thicker is closer. Unless you have a lot of spare time, always use the boosts, to make the seeker more accurate. I tend to send the seeker about 3M out in front of me, then when it starts digging I move to that point, this avoids me digging the same point multiple times. as your green bar gets thicker I cut this distance down to 1 or 2 m (a body length is about right). The loot resets pretty often, so if you have a green bar be quick to find it as you can often end up with a red circle and have to start again. Finding a chest or a piece of armour used to reset the instance and start a timer. Think this has changed now and you can still keep digging but to be safe I almost always switch instance when this happens. As switching is limited, I tend to log out and then back rather than just switch (saves on the cool down). Each planet has two parts of each set, so to complete you will need to dig on all of them. Players that completed the 1st part of the quest earlier on and got an item free I believe can now dig for both sets. New players who have just started are restricted to just the set they chose during the quest. It's good armour though and as it is bind on legacy great for moving around mods etc you get from flashpoints/operations. Good luck
  10. Nope. They moved it all up a level again. They do this every few months and yes it upsets top end crafters but that's the risk when you sell the top tier of crafted items. The area they hit the hardest was 28's. I had a steady stream of sales on mods and armouring's. Now every player at 55 can get a full set in 2 hours in the new area. But that's life, used to make a lot from 50 augments, then they moved it up a level and killed that off. There is always a gap to make money, players now have to see what that gap is. But I doubt many crafters are sitting there with 2 mil in the bank saying they killed my in game money making. Top end crafters are almost never poor, now it just means the very rich will have to work a bit to get richer.
  11. To me there is a vast difference between your personal life and your life. From what I can tell the poster did not express a need to be in a guild that he could share the most intimate details of his personal life with. But a guild that he could speak about the day to day things that have happened or happening without issue or fear of saying the wrong thing. I would hope the poster has found that community. He should have a lot of choice as guilds that have issues with sexuality, colour of your skin or your religion tend not to be that successful. I certainly would not be a part of a guild like that and I would guess I am in the majority.
  12. This is an easy one. Your 1st character should have Biochem for the reusable purple packs. This will save you a fortune on health packs, boosters and adrenals. To support this you will need Bionalysis and Diplomacy to collect the mats needed for Biochem. Outside of making things for yourself you can make good money from selling mats on the GTN. The sweet spot are the mats you gather mid 30's to early 40's, high demand and low availability. Then I would recommend rolling some alts and levelling them to 16. By this level you will have them on the space station with 2 companions and your ship storage hold to store your extras. This should only take you a couple of days for each alt. These characters you should use for any other gathering and crafting you wish. I would avoid most of the armour and weapon crafting until you have a lot of money though. Things like synthweaving are a money sink with almost no demand for what you can craft. Cartel armours have killed crafting your own armour and weapons. So go for the skills that help you craft mods, enhancments and armourings to fill these orange armours.
  13. Must admit I love this set. Have it on my 3 55's. The best though is my female smuggler with a white/white dye kit. Looks very Bjork if people remember the All is full of love video. The only problem is the white/white kits are expensive to get, for those looking for a cheaper option the orange/white also looks great with only a little orange accent and they are much easier to get hold of.
  14. It's easier than that. At the entrance to the southern part of Outlaws den are several spikes jutting out on your left. Climb on to one walk to the end and get your binoculars out. You can scan both parts you need (daily & quest) with out getting flagged.
  15. Although one of my characters is only level 44, from when the changes were made to the comms she has already sailed way beyond the cap and can no longer gain any more comms. Be nice to be able to buy later level mods and use these but as it stands you can't. So am stuck constantly getting them from missions only to have them vanish. So a slight change would be very welcome here.
  16. It's clear that Bioware don't see this as an issue based on the complete lack of feedback on this thread from them. They should though. It is a fact of MMO's that the best run, most stable guilds become popular. With that comes increased activity and even more popularity. Putting unrealistic caps on how big some guilds can get while at the same time adding pressure by increasing how many characters each player can have seems like commercial suicide to me. MMO developers fall over themselves to attract and support quality guilds. The simple reason is they make players more active and with that comes increased income from things like the cartel market. Hindering that does not suddenly give you several healthy smaller guilds instead of one large one. Most people don't leave games when a guild is doing well and they are having fun. They leave from small inactive guilds, where there is no sense of community or enjoyment left. Please increase the cap, it makes no sense not to.
  17. Best tip I can give you is forget suggestions about crafting or sending out your ship droid to make loads of cash from missions. The rewards are not that great and you only have that droid you can send if you still want to quest. The sweet spot is gathering and selling the materials at your level. Pick up Archeology (sell artifacts / power crystals) Biochem (Sell all materials) Scavenging (sell all materials) You still have the option to level the skillby sending out your droid on these but you also find a huge amount while questing and from mobs. The rewards are high. Most level 2 mats will return 200-400 each when sold, level 3 can be much much higher depending on what you have. Some people save some of these so they can retrain a skill when they get close to 50, but by that time you have up to 5 companions and are not short of money. I would guess you could make anything up to 10k an hour from just wandering around gathering this way. Just don't sell in single units, you will run out of selling space real soon (it's also really annoying to buyers lol)
  18. If you are talking about for selling then all the main attribute ones. Willpower, strength etc If your talking about for yourself. Then go for as much Power as you can. You will find by the time you are 50 and have most of the operation gear that you have maxed out your main stat and everytime you add to it the returns diminish. Power is not capped, so if you are like me and are playing a Inquistitor you will swap out all your Willpower/endurance augments for Power/endurance onces for added DPS.
  19. Ok giving away my tips here. But as you are on another server to me I will help you out. Go on the trader and look for synthweaving schematics. Don't pay to much these things are always popping up and if you pay more than 10k your wasting money. There will be a huge list. The ones you are looking for are the low levels. People tend to buy these oranges once and upgrade the mods as they level, so the high level oranges don't sell unless they have a unique look someone really wants. Best ones are the belts, boots, gloves and wrists but the schematics can be expensive. The materials will be cheap, even cheaper if you gather yourself. You should triple your money on most items you craft. Final tip, is to look for gaps in whats available. The biggest one is Headgear. It is diffciult to get one in game for many classes until mid 20's but there are several orange schematics at level 19. Craft and sell them for an easy 10k+ a time for regular money.
  20. Savenging can be a money maker but only from selling the mats. Best ones are in the 20-40 range that are also used in crafted armour. As for your others Biochem/Bioanalysis are money savers as mentioned earlier. Very difficult to make money out of them. But you will save a fortune on the reausable purple stims and health packs. My advice would be to roll a new character, spend a few hours leveling to 16 so you get the space ship for storage and get that one a craft that uses your sacenged materials. Armourmec is not bad for low level profit on blues (18-30's) . You will need archeology too though.
  21. It's not bugged. Each time you craft you make 3 of them. Pretty useful.
  22. Not sure anyone believes each F2P player will net the company the same as subscribed player. What it will do is give the company access to an awful lot of players who will spend $3-$5 a month. Money they would not get any other way. Lets face it the old subscripion model does not work anymore outside of one game WOW. But when they started building this game subscriptions were how you made money. So they have adapted. Get everyone to buy the game at full price, knowing 60% of customerts will try and run after 6 months. Then 9 months in cut the price of the game and open up F2T with micro transactions. Giving them another pretty certain source of money.
  23. The market is distorted at the moment and many of the crafted items simply do not sell. The main reason is players spending most of there money getting Augments and fitting them. There simply is not the spare cash for much else and that is driving down the prices of most things. If you don't already have the schematics and the materials for augments then I would say for you the best way to make money is farming materials and selling them. Plenty of demand still out there for them.
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