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HoldenThunk

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Everything posted by HoldenThunk

  1. The sounds in space combat missions have changed as well: Using boosted blasters (via the Power Conversion Module) now sounds the same as unboosted blasters. The sound of passing ships occasionally stutters or is lost entirely. This is reminiscent of old games that could only stack a certain number of sounds at once before losing some of them.
  2. Actually, one thing I'd really like to see is something of a manually updated, officially managed "Hot Topics" sticky. Have it as a secondary pseudo-dev tracker, with quoted dev responses to various issues. Leave out the various "This is great feedback, we're watching closely!" and such, but include items that get frequently asked and organize them by topic. So, for example: Will more character slots be made available?(Updated: Aug 22) What's going on with HK-51? (Updated: Aug 21) Why? Simply put, the dev tracker is only useful for keeping up with things for a few days at best. (Right now it's returning Page 1 of 0 for me, so most people wouldn't see dev posts from before August 27.) It's disorganized since it grabs every post and sorts them descending by date. If I want to find something a dev posted about something, I need to go through pages of dev comments looking for relevant information; if the tracker is being particularly goofy, I have to manually change the URL to advance pages as well. A dev maintained sticky of responses gives us a single page to refer back to (and to refer others to) instead of having to look for a trail of breadcrumbs scattered across the forums.
  3. The dev tracker returns an arbitrary number of pages every time, probably as many as it finds within a specific time frame. If you manually page it forward (i.e., append "?page=x" to the URL), it works. For example, ?page=42 currently takes you back to dev posts from April. Obviously I can't authoritatively say whether any dev posts have been deleted, but I can say that a significant majority are definitely still there. It's just that the dev post auto-searcher is decidedly odd.
  4. I was reminded of another one this morning: The loss of GTN sales info after a server reboot. "Someone has bought an item you listed." Yeah, thanks, I got that, the pile of money the GTN mailed me clued me in. How about a mechanism to not lose those details?
  5. My papercut is crew skill related. Having to relog, board/exit ship, or otherwise trigger a major load screen event in order to refresh the crew skill mission list is tedious and annoying. If it's not feasible to include all the missions at once (and there are only, what, around 5-18 per tier?), at least just put a "refresh" button on the mission list. Removing the need to refresh would be even better. If I want to send 5 companions on gift missions, give me a list of gift missions to use. If I only want to do LS/DS diplomacy missions, only present those. If I want to do T1 underworld metal missions, give me the two metal missions and populate the rest randomly. In short, let me choose the kind of mission I'm looking for - because I'm always looking for a specific mission type. On a related note, scavenging, bioanalysis, and archeology missions are super annoying due to the 2-3 material types for most tiers as the RNG invariably gives me less of what I need. (Treasure hunting gemstone missions also suffer this to a lesser extent.) Give me missions for specific materials, not just categories.
  6. There was a "No word yet" post in the dev tracker from the last few days. Back on subject, I love that the dev tracker has become a useful tool - frequent comments, even the various flavors of "In progress, no word yet" are greatly appreciated.
  7. See, this is why you're losing us - you simultaneously assert that you need precise records in order to maintain your sales but that you don't want to actually keep those records yourself. Yes, I too look forward to this bug being fixed, but I don't flush 300k credits every time the servers are rebooted to cancel all my auctions and relist them. You are choosing to throw away the money. That's on you, not BW.
  8. Researched compounds come from Investigation. Scavenged compounds come from Scavenging.
  9. If you want to be able to craft blues/purples, yes.
  10. If you don't care enough to track what you're selling, why do you care about getting information in the messages? Why cancel all your auctions to a cost of 300,000 credits?
  11. It's supposed to be fixed in the next big-ish update, 1.1.1; what was pushed out last night was 1.1.0b.
  12. Schematics are bonus items, rare drops for any mission type.
  13. There's a minimum skill level required to RE items. If you mouseover the item when you have RE mode activated, it'll tell you what that requirement is.
  14. Return to a crafting trainer and purchase more recipes.
  15. You don't. The only way to get the next tier of recipes is to buy them.
  16. You would be correct. In fact, the level range you need to look to is the same as the item level the schematic produces. (Which is why the purple missile launcher is the only ship schematic you get from T6 missions.)
  17. I'm fairly certain the system uses advanced statistical analysis to determine which mission types you're most likely to pursue, and then makes sure they come up the least. Diplomacy has similar issues with LS/DS factors. If you're trying to avoid too many of one type, that type will inevitably be the only one available of the level/mission type you want. Jokes aside, I've found an effective way to game the system. In short, send as many crew as you can on the unwanted missions, then zone. It decreases the available pool of missions and increases the chances of something you want coming up. If you get good mission options, cancel as many unwanted ones as you're offered good ones - the list doesn't reset when you cancel missions and canceled missions refund the full credit value. If you don't get any good options or if you don't get enough good options, repeat until satisfied.
  18. I disagree with this piece of advice, with maybe one exception. Right now the GTN is set up so that you get your deposit back even if the item doesn't sell - it literally costs you nothing to try. List the greens for two days at default prices, then vendor anything that doesn't sell. Even if you only successfully sell 1 in 4, that one will pull in as many credits as the other three combined because default GTN prices are much higher than vendor prices. The only time you shouldn't list something on the GTN is if you're at your 50 item limit, then you just prioritize (or mail stuff to an alt and list them from there).
  19. Mods are Cybertech. They used to be Artifice, but they were moved in beta. They didn't remove them from the Artifice trainer before, but it's apparently happening in the coming update.
  20. Allegedly it improves the time (for both missions and crafting) and the results (better crit chances). The time differential is ~10% at 10,000 rep.
  21. Mod stations are a beta relic, they're no longer required. Presumably the devs will eventually finish removing them, including that now misleading vector quest that claims you have to use mod stations.
  22. Well, now I know why Drexel has been such a pain after the others were a complete cakewalk. Glad I decided to google the forums. It hadn't occurred to me that using WASD to move and the mouse to target/fire was possible. I'd been finishing Drexel by the skin of my teeth by dodging madly with the mouse and spamming missiles while using the power conversion module to boost shield recharge. I'd only been doing it successfully about 1 time in 3.
  23. Someone just FLOATed something that should have been INTed.
  24. Your record is unbroken, this game company hasn't done it either.
  25. I had 400 well before the nerf, and abundant was the highest one at the time. In fact there are only two Class 6 lockbox missions, Plug the Leak (moderate) and Azure Databanks (abundant).
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