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Sorwen

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Everything posted by Sorwen

  1. This is how it use to work. See people gave a game money then part of that money went to keeping things running and the other part of the money was because developers made things for the game. They did things other than mess around with balance to justify their existence. They then would do extra work and that extra work would be sold as an Expansion. Now EAware like some others went to a model where we give them money and they spend the majority of that time making more things for us to give them money for. I give you money and you give me more things I give you money for. Now that we've given them money and they actually gave us things for it. That is how this sort of transaction is supposed to work. That isn't free that is giving us some stuff that we PAID for.
  2. Something I find hilarious about some of these things. People will say that they love things like "Hard" modes or PvP for the challenge and yet when you finally get down to their ultimate goal it is generally not about the challenge, but what reward they can get over others. If the challenge isn't worth it then don't do it.
  3. I just had to quote this because people further down still don't get it.
  4. You can't please everyone, but you do decide how big of a target you put on your back.
  5. I'm less surprised by EAware messing veteran players over than the number of people surprised it is happening. How many times have they ignored all feedback and pushed forward telling us this is what we wanted?
  6. Which is its own slap on the face. Play on a new character and buy on the character you may really want it on.
  7. 0/10. If it was something I could run on my main it would get a 1/10.
  8. It is all bull. They keep trying to force PvP because it means we keep each other busy and they can pull back development some. However the greater majority haven't cared about PvP which is part of why the PvP servers have always felt the affects more with the population highs and lows when they've driven people off. Adding the two together on the same server does exactly nothing. You still can't play together if you're in different instances any way so how exactly are friends playing together? PvE has to move to a PvP instance or PvP has to move to a PvE instance and if PvE wanted that they would already be playing PvP. And the first time it messes up and they take their lazy time to fix it like they have with other things, that is when the nail will be in the coffin. The games biggest problem is the developers themselves and has been that way sense beta. They see only what they want to see and hear only what they want to hear. However like with everything else it will be blamed on the market, lack of player interest, or any place else they can lay blame but on themselves. Sorry but this change makes about as much sense as trying to sell ice cubes to a Eskimos.
  9. Monday on my Guardian I did both Tython and Ord Mantell weekly heroics.
  10. Thanks for posting. They didn't list the bug or if it was fixed in patch notes or tracking bugs.
  11. Don't blame casuals. Blame devs that can't take a good idea and leave it alone. They have to first compare it to WoW and then beat the thing they want to change with a dead horse(yes, the horse and not a stick) until it quits moving too....then put giant shoulder pads on it.
  12. We get that you like ganking newbs that can't fight back, but I highly doubt EAware is going to keep it in the game just because you like it.
  13. Not to belittle your post, but you do know the who premise and half the stories in TOR do that very same thing to KotOR. They didn't care the first time I'm not surprised they didn't the second. When you get a bunch of your people from a failed MMO it's not surprising how little they care or are cognitive of what is going on. I've laughed at many streams where the devs didn't know about bugs since beta or restrictions that have been in the game for almost as long. Edit: Finished my thoughts.
  14. I need more personal storage more than anything since you can't put bound items in Legacy.
  15. Or the next expansion will be all about dailies being repurposed.
  16. Thanks I'll check it out. I didn't even think about trying them. With them weekly they would almost have to be worth more to be worth it.
  17. This bites. I use to use the first part of these quests for guaranteed money. The influence was nice, but they could have just taken that out of the conversations instead of not allowing the quests at all.
  18. FYI the answer is still no. You still have to have every piece on all at once to unlock for collections. That really bites.
  19. So now that it tracks what pieces you've collected does that mean you can trash the item if your not using it and still gain the collection once every piece is unlocked?
  20. The stats are changing though that is why they said all the new stuff is going to be better and the archive only stuff is really only for appearance. It wouldn't matter if the schematic were switched to legacy they will have useless combinations on them. I'm sure they are going to totally drop anything we have now that doesn't have an appearance. Early Access Artificer here. I've only really crafted for myself and my friends, but I've spent millions that I could have spent on rare items or on getting my small guild a stronghold. It was worth it though at the time, but now they are taking that all away. As I said in the official discussion I feel like I've been flipped the bird.
  21. They are not making content relevant, but required for crafting the best gear. And if it was FUN then people would play it. That's a novel idea in a GAME maybe if things were made FUN they wouldn't have to make content relevant. With the stat changes though the schematics are useless(save for appearance). Why they are going to all new ones as it is. The right thing would be to let the crafting professions keep what they can craft and make useful things to fill in the gaps instead of just shuffling things around.
  22. I think I've just be officially flipped off. I've spent all that time and credits that I could of spent on buying things to have the one thing I could share with all my characters Enhancements taken away from my Artificer and given exactly nothing in return. I can be happy with hilts that only a few use and crystals that are useless because of cartel items. Yep, I've seen that gesture before. Edit: Oh and how is it simplified to have to, as per your example, craft 4 items and buy 4 items to craft a single item. That comment is just as much an oxymoron as was removing options from the skill tree creates more options.
  23. All I have to say is if you think you are getting anything for free then you are exactly the type of person companies and advertising agencies love.
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