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Gravestrike

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    Davis, CA
  1. If you ever get the time, writing a guide on setting this up in detail with strings for procs for Marauders and Sentinels would probably get a lot of appreciation.
  2. I agree... It blows my mind how many millions of dollars when into this video game and the end result had races that were all very basic and similar, except for the Twi'lek...and then it blows my mind that the first additional race is a cat-human.
  3. Actually he points out some design approaches (such as feeder quests) and I'd like to add some more: like lack of a mentoring system and the fact that two characters of the same classes have to basically double the amount of time it takes to complete story arcs if they choose to help each other in quests because they won't count for the assisting player. The truth is, there are a lot of elements in this game that discourage grouping, especially between unequal levels and same class.
  4. I know.. I just watched the Guild Wars 2 beta footage of the character creator with preset armors... and I was like why am I putting up with the lack of dev competency to create the high-res textures game that a game launched in 2012 should offer...
  5. wait... so it will just be the same races in existence expanded to different classes? i was hoping we would be getting some of the companion races, like togruta or sarkhai ;/
  6. Stealth is a utility tool that replaces the other utility tools other classes get that stealth classes don't get. Sure, I find it frustrating when someone stealths away. I'm sure plenty of people find it frustrating when they blow up my sorc bubble just to have me recast it just in time to absorb another couple of thousand damage. Diversification of utility is good.
  7. You should doubt the numbers (if the true probability is 25%): Use binomial probability distribution (success when opening bag=item, failure when opening bag=no item), true probability is 25%, and the number of trials is 62. You can calculate the probability of getting 9 successes given a 25% true probability. It turns out to be 0.69%. As in, very unlikely. Basically, someone is lying here. Either it's not 25% or the OP's numbers are very unlikely.
  8. I really hope so... I took a bunch of pictures of my character using the holo-trick and pasted them in paint side by side with pictures of my character in the regular world and it's such a dramatic improvement. I'd like to make use of my high-performance processor and graphics card.
  9. I dunno.. I think good players with good gear can rock any AC. I've seen some pretty awesome operatives and marauders that wreck face.
  10. lol I was in a warzone earlier today I saw a sniper setting up shot and I was like "ehhh I'll get her in a minute" because I was preoccupied with another target. I should have gone for the sniper. It was like pew pew dead you guys are pretty hardcore when you set up shop.
  11. The system is better than RNG. No other arguments are necessary. It's a superior alternative to a broken system that allowed players advantages due to random luck while creating a more serious duplicate-drop problem.
  12. I wish it was win 1 out of 3. So you have to play 3 but only need to win 1. Sometimes the daily isn't really a daily if it takes 3+ hours to win 3 warzones. :<
  13. What are your short term plans for adding more character customization and updating the graphic resolution to high/ultra? Thanks!
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