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Angellus

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  1. And, there is such a thing as a talent calculator. Plan your build in advance, the trees are pretty straightforward. http://www.torhead.com/skill-calc#100.1
  2. Example http://i25.photobucket.com/albums/c60/hitokiri-x/Screenshot02SWTOR.png
  3. My point in my screenshot post is not that it looks good rather that it doesn't look as horrible as some of graphics some of your are seeing. Textures are garbage in this game. This is a fact but some of you seem to be having issues above and beyond just the texture problem
  4. This is what I see with some INI tweaks http://i25.photobucket.com/albums/c60/hitokiri-x/Screenshot01SWTOR.png
  5. Pretty sure mod stations don't lower the cost of removing mods.
  6. Orange gear scales with the mods you put into it. Correct any new orange gear you get can have the mods etc taken out of them and inserted into a previous piece of gear that potentially looks better. This can be done anywhere, Mod stations are leftovers from beta and early game development. Stats are determined by the mods armors etc.. There might be a base armor stat I've seen some empty orange gear with an armor rating of 16 or something along those lines. Search has been disabled in the forums for the time being. Keep your nice looking orange gear for later on. Right now you can't take mods out of purple items. That feature is comming in the next patches, This means EPIC raid gear can be repurposed as orange mod gear for aesthetics.
  7. Agree with everything the OP mention, the GTN needs to be overhauld, its a little sad to be honest. Still love the game though, problems and all.
  8. But what would you do about Class Story associated with an alt? If i were a Marauder and i was leveling a Sorc Healing Alt or BH Tank Alt, then wouldn't i loose out on my alts story arcs when leveling them alongside my main only doing my mains quests. I could see them possibly implementing a the story elements as "playable companion mission" rather than the cutscenes that setup mission that they go on off screen. However it wouldn't be the same.
  9. Hope you guys are looking at the Dev Tracker as well as previous posts in this thread, SR said there would be a "Fix" in the form of high rez character textures and some surrounding characters comming with the 1.2 patch. What that exactly is however is yet to be seen. But its a step in the right direction. Also 1.2 is slated for a Q1 Release which is also good news.
  10. MIGHT would imply that i would have the option to figure it out. By outright removing the option from the end user they are telling us we cannot handle it.
  11. You know why, because RIFT downsamples textures for players and NPC that are a pre defined distance from you character. Zoom in on your character and he looks great zoom out and he's a noticeably lower resolution YET IT WORKs because at that distance you CAN"T see those textures. Think the same concept as tessalation where high quality texture models pop in the closer you get. (or something to that effect)
  12. Excited about this game since 2008, very disappointed by this response. I have a freakin Alienware desktop with Nvidia GTX 480's running in SLI, and an i7 Quad Core processor with 8gb memory. Your telling me I can't handle high rez textures...
  13. Lets just point out the Developer Walkthrough for Eternity vault and the Sith Marauder wearing the black hooded robe. seen after the 3 minute mark.
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