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Divinati

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  1. I agree that there are a few gamebreaking bugs that will obviously have a higher priority than the GTN, but they will likely be fixed within the next week. I think you underestimate how big of a deal the GTN and our economy really is. The economy is one of the most important parts of an mmo. And it will continue to become even more important as more and more people reach level 50. We will use this perhaps MULTIPLE TIMES per day/playing session. Most of us don't want to put up with the current system any more than we have to.
  2. So what you are saying is that you don't want Star Wars to implement anything new, and you want the game to only take existing mechanics from other games and redo them. Sorry, but please get out of my thread. Personally, I like new developments, no matter how small. New developments are what take this gaming genre forward into the next generation, and I would like to see Star Wars at the forefront of that generation.
  3. *I haven't seen a big thread focused on this issue, so I'm making one. I'll edit in more problems/fixes as they are suggested to me via this thread.* The problem: The Galactic Trade Network is absolutely terrible. The UI sucks, the search features suck, posting an item sucks, searching for an item sucks. It basically sucks as an entire entity. I'm not bashing Bioware, Starwars, EA, or LucasArts. I'm simply being honest. Those of you familiar with WoW will remember that they had a very good auction house which was not only functional, but user friendly as well. No, I'm not sucking Blizzard's nuts. I'm being honest. No, I don't really want to go back to WoW, I'm not leaving Star Wars quite yet, and you can't have my stuff. *A note to the fanboys who will inevitably defend the current implemented Galactic Trade Network*: Please don't. I beg you. There isn't anything good about it to defend, you make yourself look like a blind fanboy, and you aren't doing the game any good. This game isn't flawless, and it needs suggestions so that things can be fixed and the game can be improved. With that disclaimer out of the way, let's get to what the problems are and how to fix them. The problems and how to fix: 1. The drop down categories(armor type, rarity, level reqs, etc) should be for NARROWING DOWN EXISTING SEARCHES, not confining what you may search for. Which brings us to #2. 2. We should be able to search by name FIRST. I should be able to type in exactly what I'm looking for, click buy, done. It's that easy. 3. If I'm listing multiple same-item auctions, PLEASE have it memorize what my price was. If I'm leveling up my crafting skill and I made 20 Random-Blue-Chest-Piece-of-***-Kickery, please for the love of all that is Star Wars let me only name my price once rather than making me type the price in 20 times. That is way too many clicks and key presses. 4. Include an armor SLOT drop down. Helm, gloves, chest, legs, etc. If I'm looking for a Purple Medium Armor level 47 BOOTS, I shouldn't have to search through pages and pages of chest pieces, leg pieces, and helmets to find it. 5. This is going to be an extension of #1 and #2. Without being able to search for items by name, we can't truly have a free market. Part of being in an mmo is a player controlled market. Love it or hate it, there will always be those who find it truly fun and rewarding to make gold(or credits) through buying low, selling high. In short, playing the market. If you don't like the idea of players making money through the Trade Network, I suggest you get over it. Whether you like the idea of government-controlled prices, or you are just too lazy to practice and get good at it yourself, you can't stop it. Even if players have to sift through pages and pages and multiple tabs of items, they will still find ways to do it, even now. It's part of this genre. It's difficult, time-consuming, and high-risk, but can be rewarding. Sounds pretty balanced to me. 6. PLEASE LET ME SHIFT-CLICK AN ITEM TO INPUT IT'S NAME IN THE LITTLE BOX SO I DON'T HAVE TO MANUALLY TYPE IT. 7. Can't filter for Orange or "Custom" gear. 8. Can't ctrl+click schematics to see what the finished item looks like in the dressing room. 9. GTN should save your last search upon window close. 10. Companions returning from missions auto-close your GTN, mail, and vendor windows, causing you to lose your work. Should automatically go to "Pending" when those windows are open. 11. Some of the items are currently being listed under the wrong categories. For example, Underworld Trading Fabrics are being listed under Diplomacy. 12. The current system inserts a "1" when the default price is deleted. This means we have to type the price we want and then delete a useless "1" that we didn't ask for. 13. Implement a "Not already-known" checkbox. When searching crafting patterns, it lists all of them, even if known already. There should be an ability to filter the patterns so we DON'T see the ones we already know. It would also be nice if we could filter patterns for specific slots (if we are looking for only chestpiece patterns, we should be able to filter so we ONLY get chestpiece patterns). 14. Someone mentioned there was a 50 item cap for listing auctions. Really? This definitely needs to be increased. 15. Currently, we go AFK while using the GTN. This should not happen. That's everything off the top of my head, please feel free to comment and I will add your suggestions to the post. Let's give BioWare some good ideas on how to change the Trade Network and improve this game! If you want to be negative and troll, I don't have much to say to you. But thanks for the bump.
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