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Thundernuts

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Everything posted by Thundernuts

  1. Here is a basic guide http://www.swtor.com/community/showthread.php?t=107242
  2. Why is the Immortal tree completely left out of every question?
  3. I recommend getting a naga. Especially for Immortal Jugg. It makes the key binding easy because you have 12 abilities at your thumb. In reality, in any given fight, I'm using 20-30 abilities/CD's/CC's/Breakers/Heals/Taunts. It will be incredibly helpful. If that's not in the cards then okay. Modifiers are necessary, i.e. alt+1, shift+1 and things like that will allow you to double/triple the abilities you can bind. As far as what's comfortable for you, practice practice practice. It will require you just doing stuff repeatedly to figure out what system works well for you.
  4. As far as the ED is concerned, i think it would be great if it were tree specific. For example: Immortal = root/slow cleanse Vengeance = 15% increase in DR Rage = Costs no rage These specific abilities on top of the current ability would be great. I do think it's worth rewording this to address all aspects of the Juggernaut class. The PVE question looks good. The general question is great as long as Immortal's are kept out of it. Immortal Juggs are already walking the Nerf line, adding that ability would be too much. But something that may be beneficial, is allowing the armor debuff to stack from different trees, this could be tied to stances or something. This would create some synergy between the different Jugg specs.
  5. I only ask, because today is the day. And I was curious if/when he would post the final questions, as presented to the devs.
  6. When do you plan to pose these questions? Do we have until the end of the day?
  7. I can speak for the PVP tank aspect, and we do not need it. We have unbelievable CD's as it is. Adding this to the immortal spec would be too much. I don't know about the dps side of things.
  8. I think succinct and pointed questions will serve a much better purpose. For example, Enraged Defense does not seem to fit properly with all specs. Would you're team be willing to rework this ability to fit each spec more specifically and if so, what are the potential options we could see? And tomorrow is the big day.
  9. Depends entirely on the situation and your role. If it's trash, that's one thing. If you're main tanking and the fight calls for the off tank to grab mobs then that's another thing. The same thing applies if you're the off tank. Every fight is different.
  10. Why are you guys not coming to DragonCon? This thing is huge and it is crawling with SWTOR fans, there is a panel put on by the fans themselves. Come on guys.
  11. Guardian - Hands Down. They are a bit rough to level, but they are great in PVP and PVE. Amazing as tanks and good at dps. Fun as hell to play. Awesome class.
  12. Yo. I decided to make the switch as well.
  13. I just did the same thing. I've enjoyed the switch thus far.
  14. I just moved over here from The Shadowlands and am looking for a strong PVP guild that also does PVE. You guys sound like a good guild. How do I go about applying?
  15. I am currently on a PVE server, but all I really do is PVP, Pub side. So I was thinking of transferring over to Pot5, but wanted some feedback on the real differences in the 2 servers. On Shadowlands, PVP is mediocre most of the time, while it is engaging sometimes, 60/40 win/loss in favor of the Imps. I do like to do some PVE, so I am not sure if moving here will F that up. Any feedback would be great on how to determine if this would be a good fit or not. Thanks ahead of time for the lowdown.
  16. Jedi Guardian. The story is cool, but PVP is a blast. You're a central figure in every aspect and if you get a good healer, you're near unkillable. I thoroughly enjoy this class. It also has decent dps, not the best, but good. You can also raid the hell out of this class. Just my take.
  17. I think this is an awesome idea. I do think though, the best way to disseminate this idea would be to shout it on the fleet, as I don't think a ton of people read the server forums.
  18. I think this is a great question. I only play Immortal/Defense and the only thing I would like to see for me, is adding a root/slow cleanse to the ability. It should still drop threat for us, because let's face, we have awesome defensive CD's. But it is a useless ability for the most part, but if we could get a root/slow cleanse attached, that would make the ability worthwhile for the tank side of things.
  19. Thanks for setting that up. It was really fun. I honestly didn't see us pushing you guys back to Dorn, but hey, the Pubs surprise sometimes. We had great numbers today. So thanks again for the open world pvp setup.
  20. I was just wondering if that was still intended for today or if it got moved back.
  21. I support it. You know you'll pretty much get nothing but naysayers in here.
  22. If you would have read my other posts you would know I think Guardians are awesome. As far as where a tank should be, we are the benchmark. We are not OP, we are right where we should be. No one has given a valid reason to nerf guardians. All I hear is "My class sucks, so make this other class suck too". It's almost like everyone who plays a shadow votes Democrat.
  23. What I meant by that was that I don't think the PVP is that unbalanced. I agree there's a huge crop of people who don't know how the heII WZ's work, but they'll get it over time. But, I enjoy PVP, even when we get our asses handed to us. Maybe it's the times we play, but I'm in dynamic matches more often than not.
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