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Dingoo

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Everything posted by Dingoo

  1. My issue wasn't much of resolve filling more the fact a 4s cc now more or less = dead 1vs1 or 2vs1 (which still is a near death experience vs good players no matter which is fine) and 1-2 stuns shouldn't be enough to kill someone. Still reduce the cc timers, or make the breaks with a shorter cd like 10s-30s not fckin 2 mins (plain stupidity). A stun to me should be viable as a interrupt / escape / Initial engagement. At the moment it just makes the game play not fun in some situations were you are stun locked with no ability to do **** (less your a sorc/sage and live for another 10s). Does not help Bioware's balance solutions of late has been to just increase damage so I'm sure nothing will happen. nerf half the classes / buff the classes that don't need it = balance right? They really need to play this game more but then we all know the dev's can't play their own creation without getting raped...
  2. Not just a engine excuse, more a fact.. look what happened to the 16m ops ques.. totally fcked up the servers.. The game's engine isn't easy to "upgrade" as its tied to literally everything you see.. Being the most stable beta engine they had and EA"s push for release they have been patching it frequently but it's still a beta engine... Does not help they makers of the engine is no longer with BW.. Heard a rumor BW is planning a SWToR 2 with Disney backing instead of EA, nothing I've been able to confirm though, But supposedly they will be using a already proven engine.
  3. Isn't this being sorta addressed with the upcoming strongholds on planets?
  4. LMAO that would render the one crappy defensive skill we got even more useless.. Just roll a mid tree Assassin/Shadow and you'll get more dmg mostly every patch and lots of good defense abilities.. and if they don't give you enough just q a little that your class is so weak and fragile and bioware will buff you again..
  5. Couldn't have agreed more... You up the dmg but don't look at the cc abilities in contrast = major issue for pvp. And yes plenty ppl get stun locked and killed especially in 55.. see it all the time. Personally wouldn't be a issue but some classes are just out of bounds with this and yes everyone knows the classes i refer to... 1 stun full resolve and immune and reduced dmg for all, use your break and you should lose the dmg reduction.. as for healers, interupts could be given shorter timers for interupting heals, biggest issue is op/scoundrel heals that just majorly insta cast everything, whch could be adjusted ,focus dmg on heals you can still kill em even 2-3 of them, been in reg arenas were come up 4 dps vs 4 heals and still won..
  6. This patch note made me laugh so hard... I swear the monkeys handling the coding needs more bananas.. dear god people, do you ever fault test a patch before implementing it? and I am not just talking about launching it on the pts.. I've seen bad patches before but this is like a bigger patch you don't even want to bet on it'll fck something up cause you are sure to lose the bet.. It is laughable. maybe you should take some money from the CM and actually do some hardware upgrades before 2.9.. or that's just gonna kill this game period. Especially if it can't even handle 16m ques at the moment...
  7. My question is directed towards the PvP development team/person. I wonder with the new updated and ongoing adjustment to higher damage output have you people ever had a regard towards cc's and how resolve is built in pvp? At the moment quite a few classes can use 1-2 stuns and kill someone without the persons resolve even filling up. I play mostly every class and it is pretty much the same across the board with exceptions to some classes that has immunity abilities to counter. Personally before all this "more damage" cluster smeg of balancing started, getting stunned once or twice at least left you a chance to defend yourself somewhat. Now it's stun = dead most of the time on some classes. Personally I find it more annoying then even the op/scoundrel/sin/shadow knockdown that got removed which was purely due to players feeling "helpless".. LOL not sure what you would call being perma stunned and not even getting a chance to utilize the resolve immunity? Seriously this needs to be looked into. Maybe increase the amount of resolved built to a equal amount across the board for any cc that builds resolve or make 1 cc = full resolve? definitely a discussion worth bringing up. I realize cc's in the beginning of the game was needed to give each class a "chance" to compete.. this however you have gone way past and beyond, leaving a good system so out of date it's not even funny...
  8. Another tip is if you are fully capped on ranked and reg comms is to buy weapons for reg comms. Weapons are 900 reg comms each and will have a 2hour "return" timer (this timer does NOT tick when logged out!) At cap buy a 900 comm weapon, keep playing, after a few rounds buy another 900 comm weapon and return the one you bought earlier. As long as the timer has not expired you will get 900 comms back. This can be done with multiple items. Of course there is a fair bit of juggling and keeping track on timers as well as the fact you really can't do much less you pvp lol.. Although I have seen and know people that basically done this and been in full obroan and some brutalizer once they hit 55. If you plan to do mostly pvp this is the only way to go.
  9. LOL best comment ever! you get a 10+ mate...
  10. Sin/Shadows damage output isn't to bad if you ever get a chance to defend versus it.. the crappy part Bioware did was first to wreck their stealth counterpart class without any change to the similar ability on the sin/shadow.. yes I think a lot of op/scoundrel players felt the same way about that and honestly you could fend of a op/scoundrel easier then a sin/shadow.. anyway I don't see a issue with the damage just give them less survivability or at least remove a stun from their repertoire... although as said sin/shadow madness will be just as bad as a sorc/sage in 2.8. so basically suck it up buttercup and reroll cause Bioware don't give a **** less you fill the forums of QQ.
  11. Red - this been confirmed on plenty of occasions, balance is all about PvE not PvP Orange - Money talks.. PvP walks..
  12. Operatives/Scoundrel / Conceal/Scrapper in 2.7... welcome to Bioware's QQ nerf bat logic of balance...
  13. Well I don't get their point by this: I get people should be able to see some content and that's all fine, though you will see a lot more level 50 players in greens/blues joining ques just to level up fast. It all to me is starting to feel like WoW gear PvE progression. A better approach would be to redo the drop lists for 55 hardmodes and maybe redo some of the fights, going for bolster just seems to me like a really cheap way of going about things.. But then.. this is Bioware.. QQ enough and like a spoiled brat eventually they'll give in
  14. I doubt you will see many new OP's for a while, as far as flashpoints goes that's seems to be something Bioware want to leave behind and forget.. expect more tacticals and worst yet: bolstered sm operations (coming in 2.8 - notes: http://www.swtor.com/community/showthread.php?t=738638).. gg Bioware.. gg..
  15. OP should really check his facts before lashing out.. Other then that the 16-man ques will be nice overall, what worried me was the note regarding bolster for sm ops.. Really Bioware? fckin really? what's the point of progression from hm fp's to ops? GG Bioware, you just made the WoW level of progression.. whats next? a "instant level 55 character" token in the cash shop?
  16. Nerf? lol being one of the squishier classes in the game sorc/sages are atm the only true "Glass cannons" in the game.. how about a new focus on classes that could use some re-work? Never stops to amaze me how much this game is fronting certain classes and ruining some to the ground... but then asking for balance from Bioware is just a dream that's never going to come true.
  17. 2 possible things to combat it: 1) Bioware been aware that wins for weekly/daily only works on balanced servers, which are few as long as cross server ques are not available and also this will cause some people who don't give a **** about their rating but comms to leave groups for a winning combo. Change to played and you will see less people leave, it wont prevent drop outs fully I'm sure. 2) expertise check for entry, most ranked players will agree a min of 2018 (magic number as you will need full pvp for this far as i understand pve wont get you to this number) be a good way to at least get pvp geared players in not trash/pve as this example from a diff post: I get that this will more or less block some new players to pvp from doing ranked, BUT it would promote to actually gear yourself accordingly and progress for pvp, pretty sure this wouldn't fly well for a HM operation any day PvE wise.
  18. I'd like to see a saber, armor set and a tattoo unlock.. I'd buy 'em all in a heartbeat. Wouldn't mind seeing more customization unlocks over all for characters.
  19. Agreed, still makes you wonder what goes through the monkey brains at the wheel. I get the Sin/Shadow Madness/Balance tree isn't were it should be for PvE dps and adjustment be in order. Still it is a bit of another FU to their counterpart... That's what I find as bs. How about a addition to the Leth/DF tree making dots uncleansable? ^_~
  20. Keep at it Bioware. Might well make their spike a 1 shot ability if target get stunned and maxed resolve. Oh yeah don't forget to nerf the scoundrel/operative.. they are op cause they can stealth... sarcasm included..
  21. New daily/weekly could be changed to played instead of won = more likely less drop outs from matches (although crashes/dc's can and will happen) They did this to the reg weekly/daily as some couldn't finish them for weeks (server population or one sided pvp), not sure why they went back to the same idea...
  22. level 50 pvp gear? if thats WH/EWH gear mixed with Battlemaster its the Battlemaster that's punishing you as it is obsolete pvp gear and no longer recognized by the stat bank as expertise gear. You would be better of getting campaign / hazmat gear overall at level 50 for pvp. Bolster is fine 10-54 the biggest issue is 55 pvp were bolster should not exist in the first place.. Still claim a starter set of pvp gear for 55 should be brought out and bolster gone for 55 pvp.
  23. Far as i can tell this is a cry from a sin/shadow thats scare they will actually be killable in a wz. But alas I'll answer. First, I really hope your not serious about a tank for ESS/BT.. I realize low level group finder ques still require tank/heal/2 dps although most run 1 heals rest dps, atleast until after level 30+. Far as I see it sin/shadows should in dps form be glass cannons much like the sorc/sage. However you asked 2 more questions and i think the answer for the above is mixed in there as well 1) The idea is to make the stance around 21-26 points up in a tree, stance = guard available + some other attributes as increased damage reduction, armor. 2) Sin/shadow tanks at low level are squishy stance or not, at 26 points in the tree you should have enough points and gear available to be more viable. that said there are still passive abilities for the sin/shadows that can be improved earlier in the tree for this case. the question was how to prevent guard from a dps spec and that was what i was aiming for with this idea and yes i did think about the PvE tanking as well. There is plenty that could be done in the tank/dps tree's to make this viable option. EDIT: There may be a second thought to this and it might be possible to "lock out" stance swapping in pvp although this won't avoid dps being in a tank stance all together.
  24. Just curious how much cc's some classes needs anymore. And yes a good example is the assassin/shadows. The 3 cc's and 1 kill is really plain retarded. I get the point they are a light armor class but with some damn fine survival skills to boot if you compare them to the sorcerer/sage (and yeah heard the LOS and HTF **** to much). I'm pretty sure I'm not the only one that has been stun locked and killed within a few seconds from a sin/shadow (gee the op/scoundrel got nerfed due to it.. ***?). I would not listen to the QQ'ers on the forums saying the class is weak in PvP they apparently can't play the class to it's fullest or playing it wrong. I could make more sense to the stupidity if it was not for the fact that their opposite stealth class the scoundrel/operative got a nerf hammer just cause people got annoyed by the knockdown, sure they removed the animation (sad loss imo and poor decision) but why in god's name did you give the sin/shadow a stun and the op/scoundrel a snare? you sir make no sense in your reasoning. But alas the cc system could use a severe overhaul in general, reduce the cc time or increase the build of resolve from cc's so the break we got is actually useful (which atm its not even if you wait for your resolve to build your dead or if you use it cc'd again.) and shorten the cd on break 20s.
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