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Tonev

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  1. Man, my wife was wondering why I was laughing so hard at the computer, man you made my day with this thread, it really cracked me up . It's really sad that this is how it happenes to, usually.
  2. I agree 100%. Also, why do we constantly still have the mindset of loosing health? How about we don't lose no health, have CC immunity a DR of 75%, immunity against roots, and dots for 7 seconds...., hell how about 8 seconds why short change our class, right? I have 42k health and that **** gets burned in an eyeblink by Sorcs and Sins, All I can do is run if I see a Jug or Guardian coming my way solo. Again, don't take away from this class as the devs have stripped us but naked now, "nothng else to give.".
  3. On a note, I'm hoping, and I hate to say this, that another Star Wars MMO is put together and backed by Disney when the movie comes out, as everything in this game will be one of those "What if." episodes. The canon of Star Wars is changing big time and this game will not reflect that (They put a **** ton of money into voice overs, which was a mistake in my book.).
  4. Just wondering, will we see some more species in the game "more than one"? I'm still wanting to see Weequay, Nautolan, Keldorian and Togruta in the game. All of these species speak basic so would be able to implement them in the voice over scenes. Also, how about some type of voice translater added for other species like Rodians, I space bar through 99.9.9.5% of the scenes anyways "very bored with it, too be honest.".
  5. Saber been around longer than you think. It was in a comic book I read depicting some Jedi in the temple http://i.stack.imgur.com/rgZHI.jpg It will be revealed soon. I'm more interested in how all the canon of Star Wars has been changed like the home world of the Sith is not Korriban but Moraband.
  6. They need a whole redesign of this class dynamics to be honest. I'm not sure who tests out all the combat with classes in this game, but they need to be fired. No way in hell should the Sentinel and Marauder class been released in the condition it is in now versus the other classes, I agree 100% with this post as the utilities and the clunkyness of how each spec plays now is ****. I have to ask, what is our role in this game outside of cannon fodder? This **** needs to be addressed and soon!! Eric and whoever that other guy was in the video, fix our ****!!
  7. Just out of curiosity, isn't your main a Shadow or Sin? Using the Guarded by the force and camo only works to a point, if you are fighting dumb *** people or you have a good team that know how to focus a target, yeah it's a good tactic. If not, you will get chased down by a Sin or two since they are FoTM and get your *** handed to you with 8-9k Spinning strike and assasinate "I know, I usually die to this followed by a back stab, Dots that actually do damage, CC and spinning strike.". No matter how you slice it, in comparison to other classes in the game when it comes to PvP, Sentinels and Marauders even in skilled hands are in a bad place, right now. As far as survivabilty goes, Shadows and Sins have simiiar with the stealth dynamic to add to their survivability, even after burning through their defensive cool downs and without a "STRONG", back support "meaning a pocket healer" your going to be respawning more so than the other melee classes in the game. I usually do about 600k-900k damage per PvP bout and have about 2-4 deaths in Watchman "pre 3.0" trying that now, good luck.
  8. It won't I watched several sins "3" yesterday in full brutalizers destroy the WZ we were in yesterday. I had to make a premade group with my retired classes who are in Brut just to run their @##'s out of the WZ, and this took 4 hours of my time. Found out to these guys did not buy the expansion just so that they could farm WZ for guild mates and troll WZ, what the devs need to do as much as I worked my *** off to get Brutalizers is to take the expertise off the gear. This is one of the major problems right now, people are not leveling out of the bracket.
  9. I say give them a flat out CC and root immunity for 12 seconds, "if specced into it.", this would level the playing field if no heals. I usually get CCed as soon as I hit the "Oh ****", guarded by the force ability, ending up being a extended death sentence anyways (especially with all the Sins and Shadows running about in Ranked and Regulars).
  10. I've had a Sentinel for a long time and play him off and on in ranked and such and I have to agree with all the roots dots and W_T_F pawn damage that is Shadow/Sin, Sentinels and Marauders need a look over. I have to ask, why didn't they make the 25% off hand damage increase a passive and did guarded by the force really still need to take 50% of your health on cool down? Increase the dots burns to heals back to what they were when people complained about Sents/Marauders and give us W_T_F pawn melee hits, "Currently Guardians and Jugs have higher damage because they can survive the onslaught of dots, stuns and roots much better." Signed.
  11. The guy has a valid point, hell I just cancelled due to the frustration of having being CCed and having 2 Pts Vanguards blasting the **** out of me several times. I was CCed and before I came out of it, I was dead "did I mention I have full expertise, with about 54k health on my Juggernaut?". I don't know, the bracketing, bolster and dynamic of PvP in this game is horrible. They really need to do something and fast or they will be leaking subs like a sponge in these next and coming months. The op is right and I can't wait to see what part three entails. Don't worry about the trolls here, it's a learned behaviour that all the cool kids have picked up "Daddy may have told them to take out the garbage today.". Again, the devs asked about changing the class and there was a whole host of people vouching that Sentinels and Marauders didn't need new changes on PTS. I made a thread about this and asked about the quality of players giving true and honest feed back for the class (had people laughing on PTS about how they were going to own with Sins and Sorcs "especially Sins", on test. I play a Vanguard and while our damage was high as hell on the test server, the devs had this information in their hands, one even mentioned that the changes were not based around 1 vs 1 fights but team fights and they would adjust as needed.", What it boils down to, they didn't and won't listen and frankly don't give 2 ****s about PvP balance in this game.
  12. I watched 4 Operatives wreck havoc today, and was thinking the same thing in regards to their control and dots/survivbility. Meh, I'm not even sure why I post in regards to balance and pvp in this game anymore.
  13. I ended up rolling a Operative, after watching how their dots ate the 46k health of snipers after they activated their 75% DR. I agree, new Sniper dynamic in PvP at 60 sucks, but you have all the old Operatives rolling Snipers and the Old Snipers rolling Operatives. I don't know, I think they wanted balance at the expense of Sniper players, making Snipers a strong support class. Gonna mess with this Operative for a bit while my Sniper is side lined (tried the Fotm Sorc and just don't ike Jedi/Sith classes period).
  14. I was looking at the new Cartel packs armor sets "Stalker" and "Silent ghost" and was wondering, does anyone know the story behind these armor sets? Looking at these, I can tell they are an Agent set due to the "Black ops" sets that they strongly resemble in the "Splinter cell" video games. Wondering if there is a historic description of this set as I have not seen it anywhere through out the game, thanks. http://www.pinterest.com/pin/412642384581586351/
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