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Dingoo

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  1. My issue wasn't much of resolve filling more the fact a 4s cc now more or less = dead 1vs1 or 2vs1 (which still is a near death experience vs good players no matter which is fine) and 1-2 stuns shouldn't be enough to kill someone. Still reduce the cc timers, or make the breaks with a shorter cd like 10s-30s not fckin 2 mins (plain stupidity). A stun to me should be viable as a interrupt / escape / Initial engagement. At the moment it just makes the game play not fun in some situations were you are stun locked with no ability to do **** (less your a sorc/sage and live for another 10s). Does not help Bioware's balance solutions of late has been to just increase damage so I'm sure nothing will happen. nerf half the classes / buff the classes that don't need it = balance right? They really need to play this game more but then we all know the dev's can't play their own creation without getting raped...
  2. Not just a engine excuse, more a fact.. look what happened to the 16m ops ques.. totally fcked up the servers.. The game's engine isn't easy to "upgrade" as its tied to literally everything you see.. Being the most stable beta engine they had and EA"s push for release they have been patching it frequently but it's still a beta engine... Does not help they makers of the engine is no longer with BW.. Heard a rumor BW is planning a SWToR 2 with Disney backing instead of EA, nothing I've been able to confirm though, But supposedly they will be using a already proven engine.
  3. Isn't this being sorta addressed with the upcoming strongholds on planets?
  4. LMAO that would render the one crappy defensive skill we got even more useless.. Just roll a mid tree Assassin/Shadow and you'll get more dmg mostly every patch and lots of good defense abilities.. and if they don't give you enough just q a little that your class is so weak and fragile and bioware will buff you again..
  5. Couldn't have agreed more... You up the dmg but don't look at the cc abilities in contrast = major issue for pvp. And yes plenty ppl get stun locked and killed especially in 55.. see it all the time. Personally wouldn't be a issue but some classes are just out of bounds with this and yes everyone knows the classes i refer to... 1 stun full resolve and immune and reduced dmg for all, use your break and you should lose the dmg reduction.. as for healers, interupts could be given shorter timers for interupting heals, biggest issue is op/scoundrel heals that just majorly insta cast everything, whch could be adjusted ,focus dmg on heals you can still kill em even 2-3 of them, been in reg arenas were come up 4 dps vs 4 heals and still won..
  6. This patch note made me laugh so hard... I swear the monkeys handling the coding needs more bananas.. dear god people, do you ever fault test a patch before implementing it? and I am not just talking about launching it on the pts.. I've seen bad patches before but this is like a bigger patch you don't even want to bet on it'll fck something up cause you are sure to lose the bet.. It is laughable. maybe you should take some money from the CM and actually do some hardware upgrades before 2.9.. or that's just gonna kill this game period. Especially if it can't even handle 16m ques at the moment...
  7. My question is directed towards the PvP development team/person. I wonder with the new updated and ongoing adjustment to higher damage output have you people ever had a regard towards cc's and how resolve is built in pvp? At the moment quite a few classes can use 1-2 stuns and kill someone without the persons resolve even filling up. I play mostly every class and it is pretty much the same across the board with exceptions to some classes that has immunity abilities to counter. Personally before all this "more damage" cluster smeg of balancing started, getting stunned once or twice at least left you a chance to defend yourself somewhat. Now it's stun = dead most of the time on some classes. Personally I find it more annoying then even the op/scoundrel/sin/shadow knockdown that got removed which was purely due to players feeling "helpless".. LOL not sure what you would call being perma stunned and not even getting a chance to utilize the resolve immunity? Seriously this needs to be looked into. Maybe increase the amount of resolved built to a equal amount across the board for any cc that builds resolve or make 1 cc = full resolve? definitely a discussion worth bringing up. I realize cc's in the beginning of the game was needed to give each class a "chance" to compete.. this however you have gone way past and beyond, leaving a good system so out of date it's not even funny...
  8. Another tip is if you are fully capped on ranked and reg comms is to buy weapons for reg comms. Weapons are 900 reg comms each and will have a 2hour "return" timer (this timer does NOT tick when logged out!) At cap buy a 900 comm weapon, keep playing, after a few rounds buy another 900 comm weapon and return the one you bought earlier. As long as the timer has not expired you will get 900 comms back. This can be done with multiple items. Of course there is a fair bit of juggling and keeping track on timers as well as the fact you really can't do much less you pvp lol.. Although I have seen and know people that basically done this and been in full obroan and some brutalizer once they hit 55. If you plan to do mostly pvp this is the only way to go.
  9. LOL best comment ever! you get a 10+ mate...
  10. Sin/Shadows damage output isn't to bad if you ever get a chance to defend versus it.. the crappy part Bioware did was first to wreck their stealth counterpart class without any change to the similar ability on the sin/shadow.. yes I think a lot of op/scoundrel players felt the same way about that and honestly you could fend of a op/scoundrel easier then a sin/shadow.. anyway I don't see a issue with the damage just give them less survivability or at least remove a stun from their repertoire... although as said sin/shadow madness will be just as bad as a sorc/sage in 2.8. so basically suck it up buttercup and reroll cause Bioware don't give a **** less you fill the forums of QQ.
  11. Red - this been confirmed on plenty of occasions, balance is all about PvE not PvP Orange - Money talks.. PvP walks..
  12. Operatives/Scoundrel / Conceal/Scrapper in 2.7... welcome to Bioware's QQ nerf bat logic of balance...
  13. Well I don't get their point by this: I get people should be able to see some content and that's all fine, though you will see a lot more level 50 players in greens/blues joining ques just to level up fast. It all to me is starting to feel like WoW gear PvE progression. A better approach would be to redo the drop lists for 55 hardmodes and maybe redo some of the fights, going for bolster just seems to me like a really cheap way of going about things.. But then.. this is Bioware.. QQ enough and like a spoiled brat eventually they'll give in
  14. I doubt you will see many new OP's for a while, as far as flashpoints goes that's seems to be something Bioware want to leave behind and forget.. expect more tacticals and worst yet: bolstered sm operations (coming in 2.8 - notes: http://www.swtor.com/community/showthread.php?t=738638).. gg Bioware.. gg..
  15. OP should really check his facts before lashing out.. Other then that the 16-man ques will be nice overall, what worried me was the note regarding bolster for sm ops.. Really Bioware? fckin really? what's the point of progression from hm fp's to ops? GG Bioware, you just made the WoW level of progression.. whats next? a "instant level 55 character" token in the cash shop?
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